Please explain why everyone seems to hate Reach? Or if you love/like it why?
I personally love it, yes you are not Master Chief. There are continuity errors with some of the weaponry and I have been Informed Reach lore as per the literature.
In my opinion, Campaign was excellent , multiplayer excellent, firefight awesome. Ranking system fairer than H3. Armour effects cool, armor abilities fun and balanced. I cannot understand why I read so many posts giving it a bad review?
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3 RespuestasReach was a massive step up from Halo 3.
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3 RespuestasEditado por HUNTERxKILLER: 6/17/2014 8:52:15 PMWell here we go again. -The introduction of bloom did nothing to help competitive play, and instead introduced a random element to gunfights that was not needed and had not existed in any halo before. -The campaign was an insult to the story of reach as told in the book "Halo: The Fall of Reach". Were supposed to believe ONI hid the fact that there was a Covenant Supercarrier in orbit, and thousands of troops on the planet from everybody else besides the UNSC Army troops that were fighting them. -Were then supposed to believe that Catherine Halsey had no knowledge of Spartan-III's before the events of "Halo: Ghosts of Onyx", despite meeting five of them at the end of mission 2 in the game. -Reach itself, described in the books as a Military planet and the central hub of the UNSC, was portrayed in the game as an unprepared farming colony that had a space station and a few frigates as protection (Instead of the 20 Super MACs and 100+ ships in the book). -The Halcyon-Class Crusier UNSC Pillar of Autumn, specifically described on PG.40 of "Halo: the Flood" as being "constructed in zero-gee conditions and not equipped to operate in a planetary atmosphere", somehow lands on Reach and then takes off again with only the help of a few ventral thrusters that are jettisoned before even breaking the atmosphere. -Armor Abilities (Armor Lock and Jet Pack in particular), destroyed tradition halo arena gameplay by adding yet another random element to gunfights and battles, while sprint and the decreased movement speed destroyed the traditional flow of halo gameplay. -The removal of the 1-50 ranking system in favor of a "everyone wins" credit based ranking system decreased multiplayer replayability, while the introduction of a replacement in The Arena (Which wiped your stats after every season) did nothing to help that diminishing replayability. -The game shipped with only 6 standard multiplayer maps, 2 invasion maps, and forge world. For a game being praised for its amount of content and modes, it had little to offer for the competitive multiplayer arena fans. -Paper Mache vehicles combined with the anti-vehicle capabilities of both the sniper and dmr, destroyed traditional BTB vehicle gameplay. -The DMR itself (And this continued in Halo 4). Bungie's original goal was to create a weapon more balanced then the BR, but in the end it became something that was more powerful then the BR had ever been with Sniper Rifle range, BR kill times, anti-vehicle capabilities, and pretty much total sandbox dominance. -Segregation of Elites in multiplayer to specific modes and gametypes was a bad move on Bungies part, and those who had always played exclusively as elites for the past two games were forced to either play invasion or not play at all. I might add more later but this is it for now.
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4 RespuestasI love it.
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1 RespuestaI mostly like it just because of the maps. I love the big, natural-looking maps.
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I still play it, since its so "bland" unlike halo 4 split-screen is very easy to play and see everything clearly, and the gameplay is always smooth no matter how many people play. BTB 4 ever!!
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3 RespuestasThe multi player is poorly suited for competitive play So it sucks
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1 RespuestaLoved it. Great to play with my friends. Awesome custom games. The campaign wasn't to bad in my opinion. Loved firefight. The basic Multiplayer was fun.
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1 RespuestaI love it. I still play it every now and then along with Halo 3
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I <3 Reach. I believe it's the best Halo game. Good campaign. Great multiplayer. Great forge. Great firefight. Great theater.
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2 RespuestasForge World is love Forge World is life
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1 RespuestaLet's see now: The good? -It's Halo, so gameplay is of course slick and expertly-crafted. -Story of a planet's downfall was awesome. -Headhunter and Invasion -Awesome menu backgrounds -Decent music -Story and music combined for an often tragic mood -Technically pretty awesome by Bungie's standards -Ending -Firefight was good fun. -Forge World was bloody huge, and Forge itself had tons of new features. The bad? -Bland colour pallet -Boring, grounded, militaristic, human-focused tone -No plot until the last two levels -Reticle bloom -No Campaign treats to hunt for -Music wasn't as good as previous games in the series, with a few exceptions (mother-blam!-ing Uphill, Both Ways) -Slow base movement speed and low jump heights made MP a slog sometimes -Mostly crappy multiplayer maps -Bungie's final DLC was 2/3 crap maps. Although Invasion Breakpoint was pretty good. -Forge World had no enormous, flat, open area [i]a la[/i] Sandbox. -Sometimes difficult to set up custom games.
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18 Respuestas[u]Negatives of Halo: Reach.[/u] -Bland color pallet -Reticule bloom -Slow base movement speed and low jump heights made MP a slog sometimes -Unbalanced AAs -AAs in Loadouts wasn't a good solution to getting people to use Equipment more. -Silly art design at times(AR, Shotgun, etc.) -Fackin' kill boundaries everywhere. For God's sake, just make an invisible wall, an actual wall, or a cliff, or something. -No Playlists for people that wanted to play regular gametypes w/o Loadouts. -Poor character development overall. Failed to make you really attached to anyone besides Jorge somehow. -Leaving vehicles out of Forge World that really should've been in it.(Forklift, GLFalcon, Pelican, Phantom, etc.) -Not letting people play through all of Forge World. Kill boundaries and invisible walls were pointless for a map about limitless creativity. -No Skill ranking system. A blow to competitive and regular players alike that took away a strong motivator to play more and get better. -Building areas that are easily accessible on maps that offer a lot of power, and then putting killzones up around them. -No Powerups on maps. Just wtf Bungie. -Letting Firefight Arcade exist. -No Floodfight. Requested as long as imaginable by the community. -No real bosses in FF. Brute Chieftains and Elite Generals were more mini-bosses than anything. -Static FF maps. FF is a place that could've benefited from more interactivity(buttons, mounted turrets, shield doors, trip mines, etc.) -Theater mode being restricted to 1 person at a time.
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1 RespuestaI liked it, I still liked 1-3 better
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1 RespuestaYeah man I totally agree. Reach is awesome.
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3 Respuestasbecause its no fun halo 4 is much better
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1 RespuestaCosssta was the greatest player to ever grace this game.
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1 RespuestaGreat game
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2 RespuestasReach is everything the core Halo game has to offer for the foreseeable future. Jam packed with minecraft (forge) horde mode (firefight) solid campaign, theater and file sharing. Marty Music. Cleaned up gameplay with the update. The biggest spectrum of multiplayer God knows will ever exist. Of course certain aspects have been better in all previous games, but Reach offers it all. It's a shame that Halo 4 had to take a dump on all of this in the eleventh hour; people are still posting maps and having fun in Reach.
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2 RespuestasYears ago, on b.net, literally everybody hated it and now everybody thinks its pretty good. -blam- Armor Lock.
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Back when it was lively everybody played custom games and it was a blast.
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1 RespuestaI don't hate it, I just find it boring.
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1 RespuestaI love Reach. I've got somewhere around 50 days, almost 2 whole months, of playtime in the game. Invasion and custom games on Forge World are the shit
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3 RespuestasEditado por SlapNuts43: 6/7/2014 4:38:55 PMI personally enjoyed it very much! To me it was a culmination of everything this we come to expect in a Halo game. Halo: Reach truely was the complete package. Campaign: Reach's campaign was to me phenomenal. We got a chance to step into the lives of these iconic heros and witness the fall of Reach. They would fight, but it could only delay the inevitable. Multiplayer: Multiplayer was everything you could ask for in a Halo game. Campaign was only the appetizer, Multiplayer on the other hand was the main course. I could eat it ever Goddamn day, forever. It had something the Halo 4 did not.. that Bungie magic that kept me coming back, even after 2years and Halo 4. Firefight: Addictive arcade fun. Need I say more? Ranking and Credit System: Again.. both an addiction. It WILL keep you coming back for more. To me Halo: Reach was a true achievement(haha) ;) Get it?... No?... Okay.
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1 RespuestaReach was great, not perfect but still great. No idea why people whine about it so much.
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2 RespuestasI loved it because its a great addition to the halo series and it offered a load of gameplay hours for me
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1 RespuestaI enjoyed it :) I don't know why people complain about it, tho.