[url=http://www.wired.com/gamelife/2013/05/phil-harrison-xbox-one/] link to full article[/url]
Now, I don't know if this has been posted here or not yet, but this Q&A seems clearer to me than everything else we've heard from Microsoft(at least to me).
[quote]Wired: I’ve heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and you’re not able to play any of the games that you’ve paid for. Is that true?
Harrison: I don’t think that’s what was said. Let me try and clarify what is happening.
So, there is a lot of anxiety about “what if my Internet connection goes down” and you don’t have connectivity for a period of time. There are a host of features which will be usable without an Internet connection — watching movies, playing certain single player games… all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features… those games won’t operate if you don’t have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, it’s not required that you are connected all the time, every second of every day.
There is some technology about how often, or how frequently the device has to ‘ping’, but that has not been… we have not talked publicly about that yet, but it will be very user-friendly.[/quote]
This makes it sound to me like you won't need an internet connection for everything, like playing singleplayer in a game, but you'll need one to access many of the new features or a game that a dev makes to be played specifically with an internet connection. So this might help clear up the "No, it does not have to be always connected, but Xbox One does require a connection to the Internet" thing we heard before.
[quote]Wired: What’s going on with used games? What about borrowed games? There’s a lot of speculation today. Can you clear some of that up? For example, we have multiple Xboxes in my house and trade games all the time. If we have multiple Xbox One consoles, can we still do that?
Harrison: Absolutely, just like you can today. You take the disc, install “the bits” on every machine you have in your house from the same disc, and anybody in your household can play that game. You have exactly the same restrictions that you have today, as in only one of you can play that game at a time because you only have one disc. But anybody in that house… well, the Xbox Live account… it goes for both the Xbox 360 and the Xbox One, and any user inside that house.
Wired: So as another example, if I took my disc and went to a friend’s house, would I be able to play that game on his machine?
Harrison: Yes, you can. You can take your game around to your friend’s house just as you would today — that’s assuming you have a physical disc — and what we’re doing with the new Live technology is that… with the disc, it’s just a repository for “the bits”. You can put that disc into his drive, you can play the game while you’re there, and then you go home and take that disc with you. But actually, “the bits” are still on his drive. If your friend decides that he really likes to play that game, then he can go buy it instantly, and it doesn’t need to download again. It’s already there. Once he’s paid for it, it’s immediately there.
Wired: So the discs that will be sold will essentially be start-up discs, and then the game isn’t really connected to the disc anymore once it’s been installed?
Harrison: Once you put the disc into your machine, you never need it again. If you want to keep it, that’s great. You can do that. But you can also download the game. You don’t actually have to have a physical disc after that point, but you can then share that disc with your friends which is basically a great way of distributing the content to other people.
Also, let me turn this around the other way. A game can be completely on a disc, with no additional content downloaded. You install the game on your hard drive, and other than pinging for Achievements and other multiplayer connectivity, then that’s it. That’s the end of it. Each game is on a case-by-case basis. But, I think it is very likely, that because of the inherent connectivity designed into the platform, that developers would want to expand and extend an experience over time.[/quote]
Not entirely sure what to make of this yet, some parts seem to imply to me that as long as you have the disc you can play without worrying about fees or anything, but I just don't see how it would all work.
So, B.net, do what you do best, that is to say pick this apart and discuss/argue about it or, in the case that this has been posted and I managed to miss it, tear me a new one XD.
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6 RespuestasThat feels like the interviewee is again being intentionally vague. [quote] There are a host of features which will be usable without an Internet connection — watching movies, playing certain single player games… all of which will operate offline. [/quote] Playing CERTAIN single-player games.
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2 RespuestasThat clears up a lot of information about the used games debacle. It appears that the disc works as the active "key" for the device, you install the data onto your harddrive at which point that account can then play that game without the disc. Then if you go over to your friends house with the disc then you can play it, but if it is installed onto their system they then have to pay to be able to play it without the discs "key". If that is correct it's actually a very smart system to preven people just outright copying the game off of one another, whilst still maintaining having people running the game without the disc all the time.
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It's really simple... It works JUST like it does today... the only difference is someone else can buy the game isnatntly without going to the store.