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publicado originalmente en: Let’s talk about challenge
Editado por SpunChii: 1/4/2026 3:25:31 PM
4
As i have been saying. It is tedium not challenging.
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  • Well said. I completed my one and only solo flawless dungeon clear on Sundered Doctrine and immediatrly thought it was a pointless and aggravating experience. I only tried it to see if I could do so and found it a complete waste of time. So many aspects of the dungeon was intentionally designed to instakill you in cheap ways. Now this design philosophy has spread throughout the rest of Destiny thanks to the portal. Pointless tedium.

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  • agree, i should be able to play like a bot with blue gear only inside end game content

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  • Editado por THE GRIND IS REAL: 1/5/2026 11:06:13 AM
    What i dont get it bungie said they was fixing the whole getting booped of the map etc killed by the architecture etc then they made the dregen sere boss who is miserable to face unless using a sword to prevent being yeeted of the map at 100mph lol Also the fact that all legendary heavys dont do jack vs bosses in endgame its all ability spam with weapon rotations like a sweat for dps

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  • They will say anything to make another sale. Yeah i do hate how they have the ability to stop Architects from killing you. But they made it so you survive with 1hp, and will often die shortly after. So what was the point ? Hate being shield bashed, dazed and then killed by a tracking shot.

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