I think its more an archetype problem myself. Both weapons got put into high ttk archetypes. Red Death I could see the complaint since it also heals on kill and gets a damage boost when its already in an 2 bursts to kill archetype, as well as having absurd range which I see as an issue with another PvP popular exotic being Conditional Finality having absurd handling as well as the fact of a unique firing pattern similar to Acrius where its a hitscan deadzone, so it doesn't matter how many "pellets" hit as long as your in a certain deadzone it treats it as all pellets hitting at full damage.
Khvostov? Nah thats just showing how overtuned 600 RPM autos have been for a long time now thanks to the Summoner meta. Khvostov only has the advantage of being a weapon thats easy to punish clumping up with
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Also it has a free damage perk
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And an area of 8meters to damage someone else. It’s like mile cloudstrike.
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Too much reward for too little risk or investment