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publicado originalmente en: PSA: Red Death & Khostov are broken in PvP
Editado por dead fighter 3: 6/23/2024 7:47:09 PM
3
I think its more an archetype problem myself. Both weapons got put into high ttk archetypes. Red Death I could see the complaint since it also heals on kill and gets a damage boost when its already in an 2 bursts to kill archetype, as well as having absurd range which I see as an issue with another PvP popular exotic being Conditional Finality having absurd handling as well as the fact of a unique firing pattern similar to Acrius where its a hitscan deadzone, so it doesn't matter how many "pellets" hit as long as your in a certain deadzone it treats it as all pellets hitting at full damage. Khvostov? Nah thats just showing how overtuned 600 RPM autos have been for a long time now thanks to the Summoner meta. Khvostov only has the advantage of being a weapon thats easy to punish clumping up with
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