But again I have no idea how you wkuld fix it besides longer story missions, and a new story every Tuesday and Friday?
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#destiny2
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As a software developer I can appreciate the seasonal model with the weekly content drip as that means they have a good cadence for delivering new content. They have a good development/delivery PROCESS (minus the seemingly lack of testing). The PROBLEM that they have yet to resolve is that the content they are delivering is weak and not worth looking forward to. The "story missions", if you can even call them that, are extremely short and most of the "story" is in the lore books and listening to voice lines from a kiosk. The core playlists are completely neglected and stale beyond belief. Every season should, at minimum, introduce a new strike and a new map for gambit and the crucible. If they need to eliminate some of the yearly events (Dawning, Guardian Games, etc.) to be able to keep the core playlists fresh then so be it. The yearly events are not very entertaining anyway.
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1 RespuestaI like it
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1 RespuestaThe lack of actual updates to old content is slowly killing the game for me, find myself on Cyberpunk 2077 cutting people down with a pink Katana of death more often after doing 1 activity on D2 before getting bored
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2 RespuestasBetter than 12 months of nothing
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Not dead, but old. And predictable. Its been the same system ever since shadowkeep. Its no suprise that people are getting tired of it.
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There’s a story?
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3 RespuestasRunning 3 characters makes it even more tiring too. It's been years of this 1 weekly mission garabge, do it x 3 for each character..
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2 Respuestasits the second to last chapter of the story, maybe wait for the end before complaining
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The story for S18 has been really badly delivered. It’s been decent IMO - not that I approve of the seasonal “drip feed” model. But the story in S18 has been awfully delivered.
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Always has been