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publicado originalmente en: Warlocks didn't deserve 4 nerfs at once!
6/7/2022 5:01:56 AM
18
You guys wanna cry about having to use well in endgame. Bungie changes it up so you don’t have to and now you guys cry smh
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  • But they also took away our ability to heal anybody.

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  • 100% wrong. Also they already said they were buffing this aspect of warlocks in the twab

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  • With some extremely low level heals that require you to proc abilities meant to put you in midair where you never want to be during a PvE activity where enemies actually hurt.

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  • Typical. Crying about something that isnt even there yet. Also, nobody said you had to be flying as high as a plane to give your mates healing. Just jumping 1 feet is enough.

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  • I'd rather not have to bunny hop for heals to begin with.

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  • Warlocks really love to complain and are never happy i swear x)

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  • You main a hunter and have gotten nothing but buffs in the last six months. Who are you to judge warlocks?

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  • Also who am i to judge warlocks ? A player, just like you. You have the right to not accept or care about my opinion but i have the right to talk sh*t or praise the class i want.

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  • I used to main hunter* I stopped using hunters that much after all the nerf they recieved since the end of forsaken. I found the way of the holy titan punching everywhere. Now hunters are doing better, but titans are even better :D.

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  • [quote]I used to main hunter* I stopped using hunters that much after all the nerf they recieved since the end of forsaken. I found the way of the holy titan punching everywhere. Now hunters are doing better, but titans are even better :D.[/quote] Yeah, they are. Bonk titans are insane, thundercrash is easy mode dps, and over shields all day in PvP are a menace. But, warlocks have received a lot of nerfs in the last 18 months. We lost our well, geomags + chaos reach were nerfed 3 times, we lost a lot of stasis stuff before hunter/titan did, and our best healing abilities were entirely removed in favor of scorch add clear in PvE, something nobody asked for. It's been rough for warlocks. We have the worst burst DPS super by far and you can easily outpace a chaos reach with blade barrage or thundercrash and a reasonably good heavy weapon. All warlocks are good for now is bulk add clear and our only good "mid-game" ability is devour. And then, instead of giving us healing abilities again, they tied some weak cures to our air abilities. Like, I know it's probably annoying to read, but we are getting shafted here. It's actually more efficient for everyone to heal themselves than it is for a warlock to do it.

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  • No its not annoying to read you, you are giving arguments and a normal opinion without agressivity and i respect and enjoy that. As for the warlovks being shafted i would say its the case tbh. Well has been nerfed but it went from being INVINCIBLE and breaking every encounter in the game to becoming a more "situational" super (even tough its still a mandatory super for raids and most dps phases) Chaos reach hasnt been nerfed that much. Inly thing that got nerfed pve wise is the super regen from geomags (but the main perk of geomag is the 2x duration on the chaos reach Also arc 3.0 is coming so this isnt revelant anymore. Solar warlocks ruled over competitive pvp for 2 years. And ruled pve since forever at a point the game was designed FOR them (the reckoning situation) Now they are more balanced, they are sure less stronger than before but its just that they were TOO strong before

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  • [quote]No its not annoying to read you, you are giving arguments and a normal opinion without agressivity and i respect and enjoy that. As for the warlovks being shafted i would say its the case tbh. Well has been nerfed but it went from being INVINCIBLE and breaking every encounter in the game to becoming a more "situational" super (even tough its still a mandatory super for raids and most dps phases) Chaos reach hasnt been nerfed that much. Inly thing that got nerfed pve wise is the super regen from geomags (but the main perk of geomag is the 2x duration on the chaos reach Also arc 3.0 is coming so this isnt revelant anymore. Solar warlocks ruled over competitive pvp for 2 years. And ruled pve since forever at a point the game was designed FOR them (the reckoning situation) Now they are more balanced, they are sure less stronger than before but its just that they were TOO strong before[/quote] Chaos reach lost splash damage on the beam and the beam itself is smaller overall, making individual enemies harder to hit. And the run to recharge part of the geomags could've been removed in PvP only. It wasn't hurting anyone in PvE. Bungo was fixing the well problem by making bosses mobile. Well isn't useful for Rhulk, or the throne world strike with the moving boss. By making bosses move, it automatically made the super situational. So make it even more situational was kinda redundant.

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  • Still plenty of options. Lumina, boots of assembler, Healing nades, Healing rifts as well as just using well to eat up damage for a revive. The real reason they nerfed Well was because it was too good. Legit made solo content a breeze and that’s why. When I don’t really play my lock and I can solo a dungeon first try flawlessly then it’s busted. Tried it on my titan before void 3.0 and was super hard, tried it on my hunter and was just as hard as the titan. It was the top super for PvE for years so I see the nerf called for. It had its limelight like everything else.

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  • And yet there's no nerfs to Loerelei despite it making endgame content too easy since it dropped? Hmm...

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  • Well has been around for longer, and loreley can only affect ome person (as far as i know). They arent really comparable.

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  • Well they nerfed it by removing sun warrior(damage boost) and the abillity to spawn sunspots while the renamed sun warrior is active.

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  • Wells been out for years though. Give it till the end of the season.

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  • Editado por AbsolutZeroGI: 6/7/2022 6:16:58 AM
    [quote]Still plenty of options. Lumina, boots of assembler, Healing nades, Healing rifts as well as just using well to eat up damage for a revive. The real reason they nerfed Well was because it was too good. Legit made solo content a breeze and that’s why. When I don’t really play my lock and I can solo a dungeon first try flawlessly then it’s busted. Tried it on my titan before void 3.0 and was super hard, tried it on my hunter and was just as hard as the titan. It was the top super for PvE for years so I see the nerf called for. It had its limelight like everything else.[/quote] Hand cannons suck in endgame content unless it's tied to a champion mod. Healing nades mean you can build into scorch at all, and since everyone has healing nades, they nerfed those too so they're less effective than they used to be. Also, can't hold nade and float anymore. It was only top tier for so long because we had no other healing options. Now it's nerfed and we have fewer healing options than before. Good luck proc-ing lumina during a boss DPS phase with no adds on the floor.

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