Just craft a second of whatever gun you want a multiple rolls on... im confused why this is even a discussion being had lmao. As an example I made two Palymyra's one with explosive light and one with Lasting Impression...
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Why are you arguing to clog up your vault (the size of which is apparently NEVER increasing) with unnecessarily redundant duplicate weapons?
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Editado por Killmonger: 3/12/2022 12:07:13 AMGo deal with your dictator. Not sure why you’re even trying to have any other discussion
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Completely misses the point!!! Wow, G George, we already thought of that and SHOULDNT HAVE TO!!!
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[quote]Just craft a second of whatever gun you want a multiple rolls on... im confused why this is even a discussion being had lmao. As an example I made two Palymyra's one with explosive light and one with Lasting Impression...[/quote] garbage take.
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Disagreetbh , its a workaround.
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Nice advice! It's raining Ascendant Alloys in your backyard? Lucky you.
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You need one for each... you can get two this week for the price of one?
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2 isn't enough to make 2 different enhanced rolls. It costs 1 for each perk.
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Yeah, but the game and your advice of crafting two versions of the same gun doesn't end this week, right?
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you also realize that the enhanced perk are like... basically useless right? The only beneficial one is autoloading and its because it makes it just fast enough to instantly quick swap with Izi.
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Did you test all of the enhanced perks? Or at least the ones that add something more than stats? Because I am using Enhanced Thresh and it gives quite a bit more super than the normal one. Enhanced Field Prep adds one additional rocket, probably more for grenade launchers. I heard enhanced pulse monitor is a really good one as well.
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I wouldn't say useless, but they surely need a buff.
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Enhanced field prep definitely ain't useless
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Whats the roll to aim for? Currently at level 33 with my red herring. I have field prep and frenzy. Been working so far, but couldnt decide on a roll for dps.
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I went enhanced field prep, lasting impression
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I mean, that would be good if you didn't have to level up every weapon separately. If you could say, level up the palmyra to 10 and then any palmyra you make after that would start at 10, that would be a better system for multiple weapons.
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Why would you make two guns that do the same thing?
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One for pve and one for pvp?
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Each one is better under certain circumstances
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Name one specific instance where one makes a noticeable difference over the other.
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Killclip pvp rampage pve, now where is your argument?
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I was asking about explosive light and lasting impression.
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If im soloing things and not actively trying to make large amounts of orbs for myself and or have to pay attention to where they are so I can damage from a quick spot to pick them up. Also if you die, right before any kind of damage you lose your stack meaning your damage out put basically gets cut in half. So if survivability in something prior to damage is being an issue in that moment I would run the one that is going to consistenly give me the same result.
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One specific instance. Name an encounter. Name a boss.
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The final boss in prophecy, if im soloing that there is zero ways for me to make orbs consistantly once damage starts. Meaning that it would be more benificial for me to use Lasting Impression. Rhulk Day one, he one shot you meaning it was super easy to accidently lose your stack right before damage and not have a way to get it back since wells and bubbles were basically useless. Also not to mention you can just keep eating orbs after you have a stack of six so you accidently have a teammate put a well down ontop of you and the orbs just land on you... welp there goes 2-3 of your rockets having explosive light.