Rather then having the mods tied to the arms armor, why not have it tied directly to weapon slot itself? As an example: anti overload stasis & kinetic slot, anti unstoppable energy slot, and anti barrier heavy, and we can swap where each anti champion mod is located.
I think this is a good idea, since it would allow more build crafting with more weapons able to go into high-end champion content, and freeing up space for all the other arms mods (dexterity mods, reloader mods, momentum transfer, kickstarters and so on...).
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1 Respuestaso what you're saying is, you want this game to be easier than it already is...the community already cried about mods being put on weapons, and we demanded they put it on armor pieces. They put it on armor pieces, and now we want to put it on specific weapon classes. They put it on specific weapons, and then you have people demanding that it be unlocked intrinsically once it's unlocked in the artifact. Jeez - you guys will never be happy