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Destiny 2

Discusión sobre Destiny 2
Editado por Talia Sendua: 12/17/2021 7:07:27 PM
72

I feel like the changes to super recharge rate took out the space magic too much, especially for Titans

Getting 1 super per crucible game on average is pretty meh, Bungie. I get it for game modes like Trials, but in casual pvp and IB 1 super per game (when you are lucky enough to get it full before the game mode is won/over) is not very "Destiny-like" from my PoV. 3 supers is too much, considering the before state. But 2 should be minimum now in casual pvp, not just during overtime rounds or long lasting matches. At least for higher tier ones. Edit: And I, as a Titan player, should not feel like I am being punished for playing Tier 1 supers. The entire thing looked great on paper, but it is psychological player horror in reality. To bring forth another argument against the change, but in PvE... Since the update went live I only play Thundercrash with Falling Star Cuirasse. Not any other super. Why? Because I feel punished for playing what I want to play. Fists of Havoc got nerfed in strength and duration. Sentinel will be removed from Bubble skill tree with WQ. Hammer of Sol is just Hammer of Sol and sucks from Tier 1 recharge rate. Glacial Quake as Titan got basically -blam!- with the crystal change, like almost all Stasis abilities. To list up the tiers... (tier list numbers updated) [u]Tier 1 (lowest regen):[/u] Titan: 5 supers (top/bottom Striker/Sunbreaker, Stasis) Hunter: 1 super (Spectral Blades) Warlock: 1 super (Stasis) [u]Tier 2:[/u] Titan: 2/3 supers (Sentinel - full tree, only mid/bottom once WQ with Void 3.0) Hunter: 2 supers (Golden Gun top/bottom) Warlock: 5 supers (Chaos reach / Stormcaller, Nova Warp, Dawnblade top/bottom) [u]Tier 3:[/u] Titan: 2 supers (Thundercrash, Burning Maul) Hunter: 5 supers (Shadowshot types, Arcstrider - full tree) Warlock: 2 supers (Nova Bomb top/bottom) [u]Tier 4:[/u] Titan: 0 supers Hunter: 2 supers (Silence and Squall - Stasis, Blade Barrage - Gunslinger) Warlock: 0 supers [u]Tier 5: (fastest regen)[/u] Titan: (1 Super) (Bubble, coming with Void 3.0 at WQ Release) Hunter: 0 supers Warlock: 1 super (Well of Radiance) [b]TL;dR: If you play Titan you have a horrible time in PvP when you play anything other than Thundercrash/Burning Maul. In PvE you also suffer from slower charge time.[/b]

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  • To be honest, I think Bungie is just lost right now as to how to create a PVP experience that is relevant in 2021. The market has changed. Gamers have changed....but Bungie really hasn't. So they keep making the same mistakes over and over again. I was afraid this was going to happen, because In "resetting the baseline" (quote from an interview with two of the current sandbox devs), what they've done is that they've rolled back about 50% of the changes that needed to be made to the game, to rescue it from the team shot meta that nearly destroyed the game 4 years ago. They slowed us down. Penalized our movement...and put our supers and abilities back on longer cooldowns. The only thing that is keeping me from saying that this has been a major mistake, is that I'm hoping they have things up their sleeve to improve this situation coming for Witch Queen. But, right now, this situation has bleed over into PVE...and the game doesn't feel good right now. Especially when you get outside of the new activity...and start to really feel how much they've kneecapped the space-magic part of the game. Again.

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