F in the chat for all those Hand Cannon/Scout Rifle mains out there who don't get to actually use their main weapons inn high end content for the next 6 months.
This -blam!- needs to stop, just make it:
Primary - Antishield
Special - Overload
Heavy - Unstoppable
Stop limiting the way we WANT TO PLAY.
-
-
5 RespuestasI don’t mind being forced to switch up. Let’s be honest, no one would switch up their builds or play differently if it weren’t for the seasonal mods. However the issue I have with this seasons mod is one anti barrier, which is auto rifle, which they suck… it’s like bungie has an idea for this season grand masters, and that’s auto rifle spam at a champion for 10 mins.
-
Primary - anti barrier Special - overload Heavy - unstoppable. That defeat the purpose of champions have you would use same weapons every season anyway. The current system means all weapon types will be used. What is the whole point of creating new weapons to loot etc if you're just going to use same weapons over and over? Let's be real. In master and GM you'll always use scout rifles as Primary. You'll always use breach GL as a special. You'll probably always use Heavy GL as heavy. Bungie might aswell stop making HC, pulse rifles, auto rifles, bows as no one would use them. Then people would only cry about a lack of weapon types and they wouldn't use them anyway.
-
5 Respuestas[quote] Primary - Antishield Special - Overload Heavy - Unstoppable [/quote] and then you go on to define how 'WE' want to play. LOL. if you can't adapt and overcome and become better as a gamer....that's on you. i have no problem with the changes. it's fun mixing it up and trying different things besides my comfortable old 'load out'. ;)
-
12 RespuestasI mean you can have an anti-barrier primary auto rifle, unstoppable special fusion rifle and an overload sword.
-
Ah, common! Bows and swords are great for playing with champions, and we will have a lance next season. For those who don't like futuristic weapons, there are always not-very-long-to charge fusion rifles. Also, 1K Vs makes you more... organized, because any sudden move from a teammate and you're done.
-
I don't like Champions, their mechanincs and of course Champion Mods. They're one the worst example of walling/AD I've ever seen in a videogame. Bungie still doesn't get how to actually [b]INCENTIVIZE[/b] players to use different loadouts instead of [b]FORCING[/b] them to do so. Also, Champions are still buggy as ever since they're arrive with Shadowkeep.
-
Literally! Especially because this is for 6 months! Champion mods like this are just a terrible idea, they ruin the game.
-
I’m gonna bump this, I’m also tired of having to use certain weapons for certain things
-
8 RespuestasTotally agreed, like why have 1000 weapons and only use like 3, at least some mod rotation on the artifact, or like we gonna have this for 6 months straight?
-
I would rather they just eliminate the first column of the Artifact and make all primary weapon anti-champion mods available 24/7. I want to tackle endgame content my way; not Bungie's.
-
I don't understand why there isn't more outcry from people about having your choice of weapon removed. It's absolute bull s***.
-
Meh. I mean champions and the purpose they serve.. it’s just bad. Just give us harder areas/more majors etc. don’t force me to use a specific weapon to kill a specific baddie. It’s just lame. I don’t mind them. They’re pretty easy, but I hate that I can only use certain weapons effectively against them. Quit forcing me to use weapons I don’t like basically lol
-
The Lament
-
2 RespuestasEh. I just personally which they wouldn't throw overload on bows or mainly swords. And maybe unstoppable on sidearms.
-
Stop complaining, just be grateful linear fusions are useful now
-
Thanks Matt.
-
4 RespuestasYou mean like the fusion rifle/linear mains who hadn't gotten to use their main weapons in high end content until now?
-
22 Respuestas[quote]F in the chat for all those Hand Cannon/Scout Rifle mains out there who don't get to actually use their main weapons inn high end content for the next 6 months. This -blam!- needs to stop, just make it: Primary - Antishield Special - Overload Heavy - Unstoppable Stop limiting the way we WANT TO PLAY.[/quote] You just had a season where handcannons and scouts were the champion mods... Its called variety, freshens up gge game.
-
5 RespuestasEditado por SolarCerberuS: 8/29/2021 12:52:43 AMDid you ever think they do it to actually get players to change their loadouts? So you are a HC/scout main, I enjoy scouts too but its not the end of the word to chuck on an auto, bow or fusion occasionally. They work well and who knows you may just find a great weapon you could have otherwise overlooked without the mods. You may also realise the 'meta' isn't the be all and end all of useable builds.
-
5 RespuestasJust find some teammates that aren’t scared to use different weapons and they can stun the champions for you. ❤️
-
3 RespuestasOnly real thing I'm upset about is only having 1 anti barrier mod for autos. Dnt get me wrong, some good exotic autos but there should've been atleast 1 more choice for anti barrier mods.
-
1 Respuestaonly barrier are terrible , other are top level
-
Dude imagine GM's with auto rifle barriers🤣
-
Editado por Kiro - 13: 8/29/2021 4:48:36 AMI think they are trying to push double primary meta in pve. nothing else explains the scavenger cost, as they sure as hell dont stack in pvp any more. What I dont get why ppl are talking about is how the seasonal artifact mod "Fusion Scavenger" does not work with 1k voices, 1minimum 3 max. The mod "Fusion Rifle Scavenger" works just fine 2minimum 4 max. FYI heavy ammo bricks spawned via finder are separate from naturally occurring heavy ammo bricks. ones spawned via finder always proved one with "Fusion Scavenger", 2 with "Fusion Rifle Scavenger"
-
My only complaint is that modes with overloads and barrier almost forces you to run double primary's or run specific exotics