F in the chat for all those Hand Cannon/Scout Rifle mains out there who don't get to actually use their main weapons inn high end content for the next 6 months.
This -blam!- needs to stop, just make it:
Primary - Antishield
Special - Overload
Heavy - Unstoppable
Stop limiting the way we WANT TO PLAY.
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Editado por Kouz_MC: 8/29/2021 6:13:54 AMWhen I read the comments below I am fascinated by the cognitive level on these forums. Op is referring to specific double primaries, since auto and bows are the main options, and many high end activities, including the master VoG only include these two types of champions (only scrubs and noobs would consider going with a sword in the master vog)… Yet we have those mono cellular organisms who don’t understand the point and act as if it was wonder-world. Damn I guess Bungie can just keep the lazy work and once again increase annual costs to play while reducing the amount of content/effort they put into the game. The more we move forward, the lesser efforts and content, the higher the price, and the more satisfied the vast majority of 1mln players is. Rip Destiny.
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Serious , they keep f*** it up, I want anti barrier sniper or scout
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6 months of this btw, lawl.
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Champion mods should be on abilities. Grenades, melee and class abilities. For class you get a couple of seconds after you use your ability to stun them with your weapons. For hunter and warlock.
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Alternatively, leave the other anti-champion roles to your other 2 team mates, so you can still use the weapons you obsess over.
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1 RespuestaEditado por cycofreak3: 8/29/2021 6:24:34 AMCant make heavy unstoppable, that's even more limiting when you have ammo restrictions and RNG for drops. Plus what if people want to use a special kinetic or energy weapon to stin champions that doesn't fit into that slot without being forced into an exotic? However more choice would be nice. I don't mind this seasons mods too much since they at least push us to try linear fusions and fusions after their buffs/reworks but the fa t we have literally 1 choice for barrier is ridiculous as always. Sure, I can use Erianas Vow but what if I want to use a different exotic or something else in that slot? Why are there 3 choices for unstoppable and 1 barrier? Autos are not in a good place for endgame activities right now for the most part and in GM's the risk is far higher than it needs to be compared to the other anti-champion mods.
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6 RespuestasThis is so true, fellow guardian. Even running lost sectors now, I just can't find a decent layout.
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Another barrier option would’ve been nice instead of 3 unstoppable options…
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6 RespuestasI think these “limits on how we play” are incentives to use other weapons. To add some variety.
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That wouldn’t be too shabby
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3 RespuestasAbut barrier auto is the rough one. Every auto will put you in the insta kill range of champions in GMs. It’s doable, but won’t be easy with the NFs this season
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6 RespuestasNo their not no issues whatsoever other that players refusing to mix up their play styles
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They could group weapons together . Example Trace rifles and Auto rifles could both be on the same mod for anti barrier . You could even put 3 weapons on the same mod Trace rifles , Auto rifles and Machine guns could all be anti barrier . Hand cannons , sidearms and grenade launchers could be unstoppable , all three weapons on the same mod instead of individual weapons on each mod . Basically something like this could open up more weapon types to be used . This is just my opinion not everyone's , if bungie would open up the mods to more than 1 weapon I think the players could make some awesome builds . More players making different and interesting builds with a larger weapon pool means more folks playing , besides money , isn't that what a game company wants ? Again this is just my opinion not everyone's .
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What about the incessant hand cannon mods for auto rifle mains? I love being able to use a decent AR in late game content. Just wish I could have still used my best ones with breakneck and loaded question.
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12 Respuestas[quote] Primary - Antishield Special - Overload Heavy - Unstoppable [/quote] If you run out of Special and/or Heavy, which is easily possible in higher-level activities, you have no means of stunning the Champion. Everyone is complaining about Sidearm being in the Artifact for two seasons in a row, but no one has moaned that Hand Cannons and SMGs were in the Artifact for five consecutive seasons and in some cases had two mods in the same season. It's really not as bad as you think it is. Overload Bow is the best means of dealing with Overloads outside of Divinity. There is nothing wrong with Unstoppable Pulse Rifle, and Unstoppable Fusion Rifle is a nice addition because they have never had a mod before. Anti-Barrier Auto isn't to everyone's tastes, but Eriana's Vow and The Lament are more than capable options for the majority of content that has Champions.
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Progress is the product of change and improvement if one doesn't improve or change they make no progress
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[quote]Stop limiting the way we WANT TO PLAY.[/quote] 100% agreed. Every weapon should have all mods available.
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this is not something to complain about. what you dont take off your favourite gun for a couple of activities?
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I wouldn't mind champion mods if we had more options. This season we only have 1 way to stun barrier champions and personally I don't like using autos. We have 3 ways to stun overloads and 3 ways to stun unstoppable champions. (This is not including exotics. Using lament is suicide in gms and erianas isn't exactly my cup of tea)
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Editado por Sol, The Architect Mind: 8/29/2021 3:39:45 PMit's not like 90% of the player base even slot them. -blam!- champions all together... instead let's just have every enemy be as strong as a raid boss with the health benefits. So every enemy is a super grind... or what I would like to see, and seems witch queen will get it there. location of shot matters, to include us, one head shot or super you're dead, same with enemies, and their rounds fly as fast as ours (no more dodging bullets). I want to see the forums explode because they realize they're not the hero they imagined, they're not as good as they think they are. also they need to handicap the ever living -blam!- out of ya'll, one of the modifiers...no HUD (no objective cursor, no ammo counter, no tracker, no crosshair), no Music, enemy melee increase, with the modifier that gives enemies higher health (two headshots). would love to watch people die to sniper fire, because most i have watched have little to no awareness and just rush everything...while having a -blam!- tracker none the less. don't limit the way YOU want to play, not us or we, I want Dark Souls shooter rpg...
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18 RespuestasYou know they do it to shake the meta up and collect data. You're honestly limiting yourself by not branching out and trying new forms of play.
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6 RespuestasEditado por SirEman80: 8/29/2021 1:59:07 PMWow, what a bunch of babies.🤦♂️ Like my nephews crying about eating chicken fingers instead of chicken nuggets… There are some top tier mods and weapons to try out this season so far. If your favorite type isn’t involved, get over it and try something new. And for all you folks complaining about HC not being involved… there are a lot of folks that are flipping tired of HC being best in slot/choice for crucible since forever. Freaking Lucky Pants are melting bosses with primary ammo… get over yourselves.
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Said it for months. All champion weapon mods should be available to use or every exotic weapon should have a built in champion mod. Give my Polaris Lance anti barrier. Lower the price of mods also. Artifact mods 5 or lower. No more of this 7,8, or 9 bs cost. There goes are class item.
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How about removing those -blam!- champions
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2 RespuestasBut what if i want to use a unstoppable primary? 😐
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I agree. That is a good idea. They should also allow us to use past seasons artifacts too. I used the Particle Deconstruction and it did not show anything of it being activated or that the NPC's were affected. Bungie screwed us over this season.