Wait, so there is 8 turrets total? I take it y’all are using Salvager’s Salvo during an arc burn or another demo weapon and speccing into all other kinds of mods, too? That sounds like a pretty niche build that not a lot of people can pull off. Be kinda weird to clamp down on that one very specific thing without addressing it first.
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Editado por Ray: 8/13/2021 5:32:54 AMNo lol as in 2 from each. Max discipline, 3 fire power mods, shield break charge, taking charge, Eye of another World, ignition code with demo and blinding, and that fragment that gives you grenade energy for taking damage. As long as you’re charged with light, you’ll get half your grenade energy back for throwing a grenade, you’ll gain even more energy for killing things with the demo GL, you’ll be taking damage because it’s a GM, all while having Tier 11 discipline. You’ll be able to throw a second turret while the first one is up. Extremely helpful in Glassway, especially the boss room