This isn't a pressing issue or anything, but more of me suggesting small things in an attempt to help with weapon diversity. I'm going more with a "buff everything to the level of the meta" approach, since I feel like it'd be a lot better for things like scout rifles, trace rifles, etc. to be at the level of hand cannons and pulse rifles.
Now, I know that maps are one of the bigger reasons why scout rifles can't compete, but it'd still be nice for scouts to have a higher range stat so aggressive frame hand cannons aren't outperforming it. This, of course, excludes Dead Man's Tale, which is perfect where it stands and needs no changes, in my opinion.
Range might not be the thing holding it back, however. It could be damage that needs to be changed, since it's outclassed by other primaries in that category, despite being like a primary sniper rifle. It shouldn't OHK like a sniper since it uses primary ammo, but it should definitely have a competitive TTK in both PvP and PvE - maybe comparable to a hand cannon in power - to make it a more reliable option.
However, I completely understand that they can compete quite well in the right hands, but it shouldn't work just in the right hands. I feel like it needs to be as usable as something like a hand cannon or pulse rifle.
Those are just my thoughts. If you guys want to give your own input on this, be my guest.
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4 RespuestasId say 10-12% bump in dmg in PvE