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Destiny 2

Discusión sobre Destiny 2
4/6/2021 5:58:39 AM
14

Shotguns need reworking

Bungie: "Oh wow. Shotguns are responsible for 30% of all PvP kills" Also Bungie: "OK but people who use shotguns are whining that they get sniped sometimes because they're bad at the game." Bungie: "Good point. Forget shotguns. Even if the player is getting shot in the foot from out of range for 5 damage let's make the camera go so crazy they can't even move in time to not get 3 tapped by a 120 hand cannon." Also Bungie: "Eureka. Balanced." Shotguns are clearly broken. It's dumb that a spread weapon is so accurate in the air. Sometimes it seems like they're even more accurate in the air than on the ground. It would literally balance the game to make them inaccurate in the air. Whoever is whining about snipers is just a shotgunner mad about getting sniped by a good sniper. Yes, the reticle shouldn't flinch you on to people, that was a problem, but the flinch now is excessive in a game meta where players not only have invisibility, but can spam abilities that can skate them cross map and overwhelm a sniper...either make the maps bigger, nerf speed hacking around the map, nerf shotguns, or reduce/rework sniper flinch. It's horrendous. When I get flinched there's zero hope of recovering to land a shot, and not only that it's so jarring that a lot of times you get shot to death trying to just recover the camera.

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  • Editado por SCRIIPTIICON: 4/6/2021 9:45:05 PM
    Sprint Exotics Slide Exotics Jump Exotics Behemoth Slide Melee Fly Combo These need tuning

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  • [quote]Bungie: "Oh wow. Shotguns are responsible for 30% of all PvP kills" Also Bungie: "OK but people who use shotguns are whining that they get sniped sometimes because they're bad at the game." Bungie: "Good point. Forget shotguns. Even if the player is getting shot in the foot from out of range for 5 damage let's make the camera go so crazy they can't even move in time to not get 3 tapped by a 120 hand cannon."[/quote] Which was needed, peppering a sniper only to have them flinch to the head felt AWFUL, and it made snipers really oppressive before considering they disproportionately are favored by the bad netcode. Also 30% in a chaotic mode that's almost entirely maps that barely fit 12 people on them is not only not a testimant to real power, but also should be expected. [quote]Also Bungie: "Eureka. Balanced." Shotguns are clearly broken. It's dumb that a spread weapon is so accurate in the air. Sometimes it seems like they're even more accurate in the air than on the ground. It would literally balance the game to make them inaccurate in the air.[/quote] That just makes people crutch Icarus harder, especially considering it already takes most shotguns' mod slots, since the base IAA is actually not great on shotguns. [quote]Whoever is whining about snipers is just a shotgunner mad about getting sniped by a good sniper. Yes, the reticle shouldn't flinch you on to people, that was a problem, but the flinch now is excessive in a game meta where players not only have invisibility, but can spam abilities that can skate them cross map and overwhelm a sniper...either make the maps bigger, nerf speed hacking around the map, nerf shotguns, or reduce/rework sniper flinch. It's horrendous.[/quote] Snipers are fine where they're at, anyone with good reflexes and positioning can still completely run games with them, as well as shit down entire thirds of the map. Shotguns don't get NEARLY that power, and they're easy to contest by simply... Staying out of range, a feat impossible against snipers. [quote]When I get flinched there's zero hope of recovering to land a shot, and not only that it's so jarring that a lot of times you get shot to death trying to just recover the camera.[/quote] No, the current meta weapon(s) actually leave a window in between hits where you can stay accurate, you just need good timing, only really automatics, that delayed explosive round perk that True Prophecy can have, or really really fast Scouts/pulses don't leave that window in terms of things that are viable where you'd be realistically using a sniper. Not to mention, snipers shouldn't be literally uncontestable outside of things explained by bad netcode in general, look at Cold War, those snipers are blatantly overpowered because they aren't contestable directly at all. Shotguns as a whole only need Quickdraw and Opening Shot removed, and bigger maps for 6s, that's literally it. You have summoned me.

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  • Editado por reenry: 4/6/2021 6:16:55 PM
    I feel like these are the same people who throw on shotguns and just expect them to pick up kills. Shotguns are not a problem, but their are certain shotguns that are. Ya get? If you throw on a shotgun and expect to pick up kills you aren’t going to pull positive that game. I assure you.

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    2 Respuestas
    • In games shotguns are no where near what they are like in real life in games shotguns have such stupidly reduced ranges they are laughable. So if you are having problems with shotgun users in D2 then maybe you should.... Stop... Think... What are you doing wrong that you are getting killed all the time by shotguns. Why are you playing into shotgun users hands. Are you that guy that runs all the time at others. Are you the guy that does not back off when someone runs at you. Are you the one that runs into a CQB area which has a shotgun camper, respawns then runs straight back in to the same area time after time (and yes I have seen this happen then saw him kick off on these forums like you are). So what are YOU going to do. You learn. You create counters. Adapt... Improvise... OVERCOME.

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      19 Respuestas
      • The fact that whenever these shotgun posts come up there's always a flurry of players coming forward to defend them with poor pvp stats speaks volumes. Clearly a crutch. These players need to realize they'll be able to compete better with more balanced shotguns instead of worshipping them like some sort of shotgun bootlickers. C'mon now guys. It's like watching a Walmart employee defend the $20M salary of the CEO 🙃

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      • Three reasons that shotguns are “all powerful” -Spammo everywhere -Small maps/Corridors -High handling A fix to one of these may lower their usage, but a fix to all of them may kill their usage. They’re everywhere because they do their job well in most, if not every, scenario. Something ought to be done, but I’m unsure if anyone knows the best solution with the least repercussions. [spoiler][i]cough[/i] public test server could implement these changes and see how they pan out [i]cough[/i][/spoiler]

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      • The real problem is the small, enclosed maps, and underpowered primary weapons. If they made larger, more open maps and/or buffed SMGs and sidearms, shotguns would be less of an issue.

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      • Shotguns aren’t broken. Players are. Either get better at shotgunning. Or back up and spray them down. Smg’s will take a ape down fast if you put some space 👍. Also shotguns get the blame for this games real problems lag, FPS advantages of next gen systems. At least on console these are issues. Also anyone playing this game on a TV I would highly recommend getting a monitor with very low response time, completely changed my experience in pvp.

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      • Shotguns aren’t the problem.. its the mobility options bungie continues to expand upon

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      • Editado por Swiftlock: 4/6/2021 3:28:04 PM
        It's not the shotguns. There are too many close-quarters areas in maps that favor shotguns. You can nerf them all you want and you'll still die to shotguns all the time. What needs to happen is for Bungie to bring back larger PvP maps like Equinox... or make some new ones like they should've done with their big $40 expansion... The only real nerf I'd give shotguns is removing Quickdraw from slow-firing frames.

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      • In the past, during D1 Y3, when Shotguns had become over oppressive, Bungie shared datas about this and they ended up to nerf Shotguns and they also tweaked Special Ammo Economy. If this situations should repeat again, I'm pretty sure they're going to do the same exact thing. However, so far they just "mentioned" something about the Fellwinter's Lie which -perphaps- could be nerfed.

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      • I have to keep saying this: SHOTGUNS AREN'T THE PROBLEM AND SHOTGUN NERFS FIX NOTHINIG. The reason why shotguns feel so oppressive in this game is because PRIMARIES are ridiculously underpowered given how fast Guardians can move. So given the usual TTK is 0.8 secs? That means that I can dominate the distance that I can cover in 0.8 secs PLUS therange of my shotgun (8 meters).....while face-tanking your damage all the way in....with a shotgun. ...and if you nerf the range? I just start my rush that much closer. ....and if I'm beyond that range? Plenty of time to just run away from the fight. Bungie will NEVER solve shotguns until they allow primaries to kill faster. Period.

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        10 Respuestas
        • wrong, ammo economy need rework

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        • Shotguns and 120 HCs are the meta at the minute and I agree they need to change. Every damn game the whole team practically uses them it is an assembly line of mindless bots who can only do decent with meta weapons 👀 bungie needs to change balance these to add a bit of variety in the weapon choices... Before anyone asks, I don’t use them, I have had to adapt to using scout / pulse to combat the HCs and Sidearms to combat the shotguns.

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