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publicado originalmente en: :: PvP Ammo Economy :: (( Rework ))
3/3/2021 6:57:50 AM
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[quote]While I agree with basically all of this, none of it matters until Stasis and ability spam is nerfed into the ground. Special weapons hardly matter more than primaries in the Popsicle Olympics[/quote] Stasis definitely needs to be brought down tremendously. The general function of freezing an opponent in place is already over the top. For your supers, sure, but overall neutral game in PvP is a hell no. Gut it, for all 3 classes & work on a better mechanic. If freezing & slowing acted as their own debuff to the opponent as a stack, I think we’d be onto something a lot more balanced. Or better yet, let’s give proper trade offs for such potency. Withering blades doing 90 damage is a F*ck no. It should do 0 damage, or no more than 20/30 damage her melee. And when frozen, it shouldn’t be for more than 1 second. The Titan slide without cooldowns is also over the top. The warlock melee needs to have a charge up, much like hand held super nova, before it can freeze anything in PvP. Duskfield grenades need to have their pull potential reduced, or removed entirely in PvP. They can still slow you, sure, but the pulling is too much. I’d also increase the damage ever so slightly, to compensate for the lack of pull, or no pull at all. Glacier grenades need a proper startup animation, like tripmine grenades, lighting grenades, or storm grenades.
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