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Destiny 2

Discusión sobre Destiny 2
12/30/2020 11:30:46 PM
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Problems in crysol

I am a regular player of the game and this is nothing more than a list of problems that more than one has noticed in play and some ideas on how to fix it, for bungie it has to be clear that they should focus on fixing it as soon as they return to work normal. Stasis in crucible, it is not news this subclass is poorly balanced and the hunters and titans are the ones who abuse it the most, I am not saying that the sorcerers cannot make changes to them but the other two can make more continuous and annoying use of abilities. Hunters spasm the slowdown and freeze too much, they don't have the need for a double mele per and the bakris mask mobility is excessive, it is understood that it is a greater displacement than a normal dodge but I think it can be reduced a bit. Titans are by far the most broken, their improved glide makes them very unpredictable and being able to break any crystal even that is not their own makes trying to defend yourself with stasis only works against you, I think a reduction in displacement and that only can breaking their crystals would be the best and this last change also apply it in the fall of the hunter, breaking the crystals of allies may be understandable but they should not be able to break the enemy crystals, continuing with the titans their super need balancing of energy expenditure because the amount Of light and heavy attacks is too much and even being able to move quickly around the map, this is simply to increase the energy consumption for these attacks and maybe slow down when running because if they keep the improved jump and the remote control mele the movement is not a problem. In general, for all stasis, the slowdown effect is very heavy and it is felt until nothing can be done, they should lower its effect, it is almost as if a hunter were engulfing you but we are talking about an ability. Also the stasis area grenade feels very strong, it traps you, attracts you to its center, slows and can freeze you, it has a large area and the effect continues after leaving its area of ​​effect so that you are within range of the enemy player. . Outside of stasis, I think that a very necessary change has to do with matchmaking in games, matchmaking by connection, although it helps the games in general have better stability, this change only benefits the top players because they can enter a quick game use the equipment you want for relaxation or fun and that's fine, but there are many skilled players who play as if they were in a tournament and make lower level players can not even breathe in the playlist that is It's supposed to be to play quietly and hang out, I don't think we should go back to just matchmaking by skill, I think the solution is to let the players choose our matchmaking, games like halo 5 which has been around for several years, have almost since their launch Option that you choose how to pair up with other players, from no preference, prioritize connection, prioritize ability and even have the option to be both. as connection and skill with the warning that you may have slower loading times but it is your decision and if you want to play that way it is your choice, I think this system should be included especially with the arrival of cross play because many types of players leave to mix, do not leave with the excuse of being complicated and it would be necessary to make several lists, they said the same with the individual play lists and there are already two and please do not go to tell us that the cross play is automatic and without considering where you are playing and who is playing. Well these would be my thoughts about what is necessary to change in crysol, I think that mostly they are things that many have already repeated but we must make it clear that they are problems and we want changes and above all give ideas so that this improves faster, thanks I already know a lot of text from reading, but what can I do? If the problems are big, you have to explain them well.

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