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Destiny 2

Discusión sobre Destiny 2
12/16/2020 7:55:04 PM
23

Raid Player Based Division Remedy

There's a giant subsection, I might even say majority, of the player base that is intimidated by raid content. This is largely due to: 1) A form of toxic elitism by those who readily have a clan/or crew available to run the content, and refuse to take other players unless they have already run the content. 2) LFG on the app being used for the exact same reason. Bungie can remedy this issue by taking a page from some other successful formula's that bring the player base together in a constructive and incentive yielding way: FF 14 gave chase worthy rewards for doing content through matchmaking with newer players. In D2's case. Much like there is Trials gear, there should be Raid based gear/cosmetics/etc that are tied to a currency earned by those who have completed Raid content running the same content with Players who have yet to complete the content. Furthermore, some measure of immediate substantial gains (like and added reward of Shards and Extra High rolled exotics) would accompany rewards that normally would come completion. This would give experienced players something particularly appealing to chase while helping the community of the game to thrive. This is something tied to the longevity of the game in the long term. I completed my first Raid last night strictly due to kindness of a rare group of players willing to teach newer players how to do raid content, without restricting who they invite through LFG. Bungie seriously needs to address this presently.

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  • [quote]There's a giant subsection, I might even say majority, of the player base that is intimidated by raid content. This is largely due to: 1) A form of toxic elitism by those who readily have a clan/or crew available to run the content, and refuse to take other players unless they have already run the content. 2) LFG on the app being used for the exact same reason. Bungie can remedy this issue by taking a page from some other successful formula's that bring the player base together in a constructive and incentive yielding way: FF 14 gave chase worthy rewards for doing content through matchmaking with newer players. In D2's case. Much like there is Trials gear, there should be Raid based gear/cosmetics/etc that are tied to a currency earned by those who have completed Raid content running the same content with Players who have yet to complete the content. Furthermore, some measure of immediate substantial gains (like and added reward of Shards and Extra High rolled exotics) would accompany rewards that normally would come completion. This would give experienced players something particularly appealing to chase while helping the community of the game to thrive. This is something tied to the longevity of the game in the long term. I completed my first Raid last night strictly due to kindness of a rare group of players willing to teach newer players how to do raid content, without restricting who they invite through LFG. Bungie seriously needs to address this presently.[/quote] 1) There are guides up and people need to realize this. Watch them. Learn from them. Not hard. Go to YouTube. 2) People are not obligated to help you. They can choose to but are not forced too. They don't owe you clears. 3) The "elitism" does not stop people from using lfg on the app. They choose to not use it. People can make their own post and find people. Again, nobody owes you clears. 4) The idea of rewards for helping first timers is not bad but people can just make alt accounts or do recoveries. So more money for them.

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  • While I am not totally against it.. The reward for any real Sherpa should be helping a new player learn the raid. If all you are after is the end reward I would question if the person was taught or just carried. The idea is to turn new players onto raids. Not pay raiders to do something they are already. Just my two cents.

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  • Editado por PsychosisHero: 12/17/2020 11:00:10 PM
    I don't get why there's so much negative feedback to this. Basically all they're suggesting is adding rewards for Sherpas helping new raiders. These could easily be added via guided games. Honestly if you're saying they should help themselves you are only proving them right about the elitism. There's no reason a system like this shouldn't exist.

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  • LFG get worse and worse I told them that I am deaf I can use in game chat and they say sorry it’s too hard and booted me I got 32 clear deep stone crypt come on

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  • Ive over come my raid intimidation from raiding with a full fireteam of clan members. Sure I haven’t done many raids, but get a clan, get used to your people, and the intimidation goes away.

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    • Lol complaining about elitist and better players again. Remember, Nobody, I mean absolutely NO ONE is ever obligated to take you in a raid or teach you anything. I’m sorry but if you join a lfg post that requires you to KWTD, but you are new, then the shape of Italy is perfectly acceptable. If you’re new, go find a Sherpa lfg or people willing to teach, it’s not under anyone’s obligation to teach you anything. There are many many posts that are willing to teach a raid. You complaining about elitist and people not willing to teach you is as ridiculous as me complaining that Bill Gates won’t give me 5 million dollars. Also, world first raiders, who do they get to cry to about running through the raid? Think about that

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      • You act like 100% of the problems lie on the attitude of experienced raiders. This is false. There is etiquette expected from raid rookies as well as veterans. What we should be doing is pointing newbies towards raid guides and telling them to MAKE THEIR OWN GROUPS so they can tackle the raid at their own pace instead of trying to wander blindly into LFG groups where they get yelled at for not knowing mechanics.

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        • I agree with this. Atm players have no incentive to help newer players. The only reason i got into raiding in the first place was because i got really lucky and was able to get into an lfg post that was teaching. The gear given to players who brought new players through should be purely cosmetic though. If it was good players would just make alts. With rewards given i feel it would get a lot of new players and players who hadn't raided before into it. Clans are also very effective at this. My clan does raids with no requirements regularly. I don't know the situation in others though. But i agree with rewards for helping new players.

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          • People need to start helping themselves instead of needing a sherpa. I've beaten all of the raids for the first time with lfg teams. It's not hard. Learn the mechanics, be able to communicate and learn, level up and find a group willing to take on beginners. DSC is probably the one of the easier raids to come along. Many people are helping newbs, just need to be patient to find them. Many that don't raid, don't like to talk to others or give up too soon. Many that don't raid, they don't understand the time and dedication needed to raid. Once they are mastered they are pretty easy, it's just getting to that point.

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            • No one’s intimidated by raids (though assuming that is a great example of the elitism you mentioned). Many people simply don’t like mechanics-based gameplay in a shooter.

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              • You see the problem here. People post KWTD as they want someone who does, but the new guy also wants a guy to teach him who also KWTD but complains about the former. The irony....

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                • Basically make your own raid post asking for a team to carry and patience..

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                  • Editado por Maladir: 12/17/2020 3:47:01 PM
                    You will get a lot of trash talk back but I, as a relatively experienced raider with a clan (Platinum V on raid report which is apparently top 10% for full clears, week 1 DSC- couldn't get past Atraks on day one contest, etc., etc., ) agree with the vast majority of what you say. We have run guided games for Last Wish- the only reward is a load of hassle and an emblem. The Last Wish emblem - 'wish granter' is beautiful and still my go to. But now that background is used just for competing New Light so now worthless. I convince myself it should not be about showing off, but remind me of service and good times so keep it. There is no incentive for us to teach, except being helpful humans. Our reward is for a DSC to take faronger than it needs to, if you complete it at all, compared to 45 minutes if you are chilling with the clan and doing an easy challenge. Same loot. Clan- lovely humans, good times. LFG - maybe toxic fool who blames people when they mess up, or wants to waste everyone's time by bragging, or how they saw a vid where you can one-phase/glitch/ do a while load of other pointless toss. I've been in with racist people, people with clear personality disorders, those who deliberately lie - 'has everyone got their stasis subclass on'. They say yes, but switch before the end so we don't get the triumph. Presumably to stop us getting the triumph despite taking them through the encounters and resurrecting them repeatedly - and without any blame or criticism. Change the rewards and more people would do it. I like to help people, I think raids are the best part of the game, and definitely have the best rewards. More confident raiders is good for all of us when we next want to use lfg. I am actively dis-incentivised from teaching new groups. Money-wise I am very comfortable but my time is precious. Better reward/time ratio needed. Hell, I would do it for the golden halo we used to have.

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                    • We called it guided games. It used to unlock a powerful clan engram every week. No one plays it as a guide.

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                    • Your "1" is completely False. If you want to know the Raid there's Sherpas,YouTube, Google,Clans,LFG. There's more than enough outlets to do a Raid. If your having a hard time finding people to raid with....then make your own. I put in "LF5 to do DSC" and 20 seconds later I got 5. It's not that hard. When I see or hear people saying "Elitists" I take that as, that person is Lazy and wants to be carried. People who know the Raid aren't obligated or Required by Law to Teach New Players the Raid mechanics. When players do World's first, they go in blind, not knowing how to do the Raid, but they figure it out by Trial and Error. Also if a Experienced Raider doesn't feel like Teaching because of either,Time, Family,Work ect they have every right to ask KWTD. The only person holding you back from Raiding...is yourself.

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                      • 2
                        Nobody is stopping anybody from doing raids. There is nothing stopping people posting their own lfg in the fireteam section. The problem is most first timers want to do a run with people who have already done it because it will be easier, quicker and they can be carried. Some people who have already slogged out the raid do not want to do this as it will take them longer to complete. That is the only division and it is those who say they are being blocked by elitism on lfg are just as much of the problem as those who are elitist.

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                        • Your in a clan. Maybe find a new one? There are tons of them out there that help all the time.

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                          • Frankly....no Raids are open to everyone - however it's not the responsibility of experienced players to teach or carry others, nor should there be significant rewards tied to carrying others - should someone get extra rewards if thier strike took an hour instead of 15 mins? Should everyone get extra rewards if a pvp match was won 150-149 instead of 150-80? No. If newer raiders want to get into it they can create thier own groups alerting potential teammates what thier status is, they can ask for a sherpa or they can ask for blind run teammates. They can also join groups that don't have experience requirements. It's not the fault of players that want fast, efficient runs, who have put in the time and effort to the content and want others that have done the same that those that don't do so have a harder time completing raids.

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                            • Editado por Mara Sov’s Step Bro: 12/17/2020 1:38:50 AM
                              FF14 doesn't have matchmaking for savage tho? I mean it does... But nobody uses it and there's no extra incentive. It would end up like getting extreme in mentor roulette and we all (those of us who play 14) know how that goes

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                              • Seeing as they won't fix game breaking bugs in the raid but will put walls up to block people from oobing to the next encounter. I dont expect anything from this trash company.

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                                • What you don't like people on lfg callinf for people to have day 1 clears and have over 100 total clears?

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                                  • Lmao, no. I like to Sherpa a lot of people through raids, but firing me to carry people and teach every time I wanna raid would make me stop.

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                                    • Editado por LiftAnEye: 2/2/2021 6:43:09 AM
                                      "Toxic elitism"

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