....then strikes desperately need an overhaul. I remember you guys talking about an “evolving” world and yet we are stuck in the past killing a boss from 4 years ago in a mission with dialogue from a dead main character.
There are so few strikes now, I think they need to be changed into something more random that can be used to keep things current and set up whatever is coming next story wise. They could be a series of randomized objectives and random even no named bosses that could appear in one of several different locations. All themed to whatever planet it takes place on. This would make the path to and boss a different combination from strike to strike, and the entire planet could be utilized instead of just having these areas that are not used or even closed off when not in a specific mission.
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This whole thing is sad. When eververse was first introduced they fooled you guys into thinking it would help fund the game, yet the content keeps getting thinner while eververse gets thicker.