Este hilo está inspirado en este otro: ver publicación original
With Power lacking the depth to consider its place in the game still justified, there's only so much Bungie could do about it:
Nothing
Remove the overlevel cap
Remove the system.
While the likely choice is the first, people have likely considered the other 2 subconsciously.
While removing the cap could be an option, it's unlikely Bungie would ever want to \trivialize content due to just being too overleveled, it would make raid carries beyond easy, and probably taint the challenge these activities are supposed to have.
Removing the system entirely has interesting possibilities. There are already several difficulty tiers that exist due to power differences:
Way above (?)
Above (Easy)
Par (Normal)
Under par (Heroic)
Way under par (Legendary)
Convert these into static difficulties that you can select for specific activities, Throw in Prestige and the modifiers as selectable, I guess, point multipliers. And you get something very reminiscent of Halo, doing what Destiny already does at the basic ground level. You can change the reward structure to accommodate this on a fair level. Like giving raids an easy mode that can help people learn it, while at the same time, not giving as much rewards. To protect the sanctity of the raid races/contest modifer, day one is only on a certain higher difficulty (probably the highest), while allowing this to be done again for more rewards
BUT WHAT ABOUT LEVELING
Easy, Character levels, go back to this. If you need to level gate content, this is way more organic than pitting people against RNG to the point where they AFK the forges to negate it. With Prophecy being the only really worthwhile thing this season, you wouldn't level gate it by much, but enough for a player to have maybe done a run-through of what's new and just get a feeling for the new season. So if we're consistent with current leveling rate. I'd say 3 levels. Not meant to be significant given that this isn't a Fall expansion that should carry you up it's much higher cap through the campaign and experimentation with new things. This shouldn't be too much of a foreign concept as we have been here before. It keeps the essence of new season grind and not instant blow through of all that is new. Higher difficultes could reward more XP, which would in turn, help the Battle Pass, making it less bounty dependant. etc, etc.
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6 RespuestasHere are some not well known facts about the destiny 2 power system that knowing makes fools of pretty much every content creator bigging up the power grind. 1. Your stated power and actual power are completely unrelated. 2. Your character actually has a minimum power of - 50 and a max power of 50. This is measured as a scaling factor where your damage caps at 50 above the content you are playing. I.e a 1050 character playing 750 content becomes 750 + 50 = 800. Your extra 250 power levels are meaningless. In this way the game only needs to take in to account a level 50 max character no matter what content you play. The content level simply being counted as level 0 or base damage. Your seasonal power grind is basically to re-level your characters over and over again. Literally never making any headway.