Stacked fireteams have nothing to do with CBMM. They existed in SBMM too.
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CBMM is supposed to ensure a good connection for everyone. If you bring a team with 3 local players and one remote Korean, it'll let it in, and your fireteam will lag for everyone else, destroying the very purpose of CBMM.
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Your example is not very likely to occur.
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This is a known exploit. Crucible is full of lagged fireteams now.
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How come you're the only mofo that experiences this? Don't you realize that if it was full of lagging fireteams the game mode would literally be unplayable and cause error codes and crashes?
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Lol. There is a huge thread about this new lag in Crucible, running since last Thursday.
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First time I'm hearing of it. It's not because of people joining fireteams that's for sure.