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Destiny 2

Discusión sobre Destiny 2
Editado por Riven’s No.1 Cookie Baker: 5/9/2020 3:29:06 PM
54

Why does no one consider this?

I’ve heard some people say “Antaeus wards and one eyed mask needed nerfs because not using them felt like you were nerfing yourself” And I’ve seen people talk about how pre-nerf spectral blades felt like you HAD to use them. So then WHY does NO ONE CARE that TOP TREE DAWNBLADE IS THE ONLY PVP WARLOCK SUBCLASS?! Using any other subclass puts you at a disadvantage! Come on! That’s not okay! And it’s not that top tree dawnblade is too good, it’s that all the other warlock subclasses suck! Can bungie balance ANYTHING?! Edit: I’m not saying nerf dawnblade, I’m saying buff everything else!
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  • Warlocks have no game-changing abilities or subclass paths that are good all-round. Attunement of Fission used to fulfill that role, but has been repeatedly crippled and made beyond worthless. Attunement of Sky has access to one of the best melees in the game as well as the aerial dodge, which puts it leagues ahead of many other paths, but at the cost of having a pretty poor super and no Exotics that pair well with it in PvP outside of Transversive Steps and Ophidian Aspect, which go well with [i]everything[/i]. On that front, Warlocks have never had an Exotic that breaks PvP. Nothing even close to on-par with Stompies, Wormhusk, OEM or Antaeus Ward, and yet some people insist that Astrocyte Verse is OP despite needing to use a glitchy jump on one of the least competitive subclasses. Attunement of Conduction is strong, but it falls short. The recent nerfs plus Arc Web's own inconsistencies are its downfall, and smarter players can nullify it very quickly in 3v3. Really, Attunement of Sky is the only Warlock subclass path that you can't really go wrong with; it's not to say that other paths are bad - with Geomag Stabilizers on Attunement of Control, you can get upwards of 5 Supers per match in 6v6 - but none of them are good at everything. While you might say "nothing should be good at everything", remember how long Way of the Wraith and Code of the Juggernaut rampaged through Crucible around this time last year - they both had amazing neutral games, top-tier Supers [i]and[/i] incredibly good Exotics; and went months without nerf. Attunement of Fission got nerfed (demolished) a few months after introduction when it wasn't even the best-performing or most popular subclass over that period.

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  • I’m not a warlock main so I can’t say much. But I think a dope change would be adding blink to all the 3 subclasses along with no longer removing radar during blink.

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  • Hey Cobalt, I don't know if I'm just weird or the community isn't paying attention. I've found stormcaller useful in pvp. Top tree has the super lasting longer while the bottom tree gives me more options in both neutral and super play. I haven't tried to full Goku middle tree loadout in a while...might go back to it soon. I'll give you all an update later. In regards to the void subclasses, I'm glad that HHSN was nerfed as it was a free trade most of the time and an instant kill most of the others. While I'm sad that novawarp was nerfed, it just needed a little chip off the top, not a total decapitation. I have seen slovobombs make a comeback on the Xbox side though. Sincerely, A dork behind the keyboard

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  • Top tree storm is still really good in my opinion. Arc web still does it’s job

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  • Because we warlocks have come to terms with it all, and accept that bungo will never give us balance, or anything remotely useful ever again. We just go with the flow, and don't bother asking for anything to be changed because we know things are either over buffed, or over nerfed in the end.

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  • So what you're saying is Nerf dawnblade because it's the only warlock pvp option? So your ideal end result is... warlocks have [i]no[/i] pvp option?

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    • I think you should try top or middle tree arc warlock. They are both really viable alternatives to top tree dawnblade.

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    • Devour nova bomb and chaos reach are low key underrated

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    • What about all the people I see playing Voidwalker. They must not have considered this.

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    • People do consider it. Though you are exaggerating your point a bit....Warlocks have always been underpowered in Destiny 2 pvp. The problem is that most of the games PvP players play Hunters. That---and because most of Warlock's powers are based on the use of abilities rather than guns-----the moment Warlocks become viable and competitive in PVY.....the sweaties and the PVP streamers start to complain. And Warlocks get nerfed back down. So the natural INTERNAL balance of the class is damaged....and its why Warlocks are a laughably underepresented in Crucible....and build diversity is low in PVE. 1. Nova Warp got declawed and defanged in PVP.....and it is pitifully undpowered in PVE. 2. Stormcaller has some uses in 3v3, but is problematic in 6 (only top tree is really viable). Chaos Reach is pretty much only useful for melting bosses in Gambit. Bottom tree is the most viable in PVE...but only after you buff the super's power with exotic armor pieces to make up for how underpowered the super really is. 3. Dawnblade is really the only truly viable/versatile subclass. Either top tree or bottom tree are usuable in PvP. Both are viable in mid-level PVE content. Middle tree is one of the most powerful support supers in the game. But this is why---once again----PVP and PVE need seperate sandboxes and seperate tunings. Because the wish to turn PVP into a "gun game" has been hamstringing Warlocks and their abilities in every part of the game now for going on 4 years. Minus the odd nail that stuck out like OG Nova Warp or Skull of Dire Ahamkara. All of which got quickly hammered back down.

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      • No one cares because hunters are the best pvp class.

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      • Nope... balance is one thing, amongst many, Bungie cannot and never will be able to accomplish. This is true because they do not understand their own game.

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      • Why not just stop nerfing things and buff everything else? The only reason things get nerfed is cause nothing else is strong enough to apose is also I use bottom tree and i do just fine plus in my opinion top tree is harder to use and requires alot of practice

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        • Don’t play warlock so I wouldn’t know.

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        • It is a fun subclass. I tend to do better on top tree stormcaller and middle tree voidwalker. The in air accuracy feels too inconsistent on top tree Dawnblade in my opinion. My favorite is middle tree Voidwalker, but it is honestly a shell of its former self. If I actually play PvP for some reason, I just stick to a Hunter or Titan. PvE activities are where my Warlock shines.

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        • Lol because top tree dawnblade isn't even the best PvP subclass for warlock.

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          • Top tree stormcaller is very slept on...

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            • I use well of radiance just fine in pvp 🤷‍♂️ and I like it.

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              • Tsk tsk tsk. When are you gonna learn how to use the class you swear by? Huh? Top solar is not the only option. Not by a long shot. Middle tree void is by far the most competitive class and rewards skilled players. Top arc is just amazing, I haven’t used it enough to give you my opinions but a lot of my warlock friends recommend it. Even bottom tree void is good with devour? It’s nasty if you can get that proccing all the time. It’s time you learn how to play a warlock bud!👍

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                • From my experience as a warlock (my least played class), with the nerf of HHSN, the entire void subclass could be reworked into something more interesting. Obviously keep nova bomb but the other two could be reworked completely for the benefit of the class. I've never played stormcaller in pvp, but see people have success with it, so I assume it's not that bad, but only in comparison to its other available sub classes, when compared to other arc subclasses its last. I feel this could be improved to match either the mobility, or the defense capabilities of titan and hunters arc supers.

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                  • Editado por A Simple Farmer: 5/8/2020 4:30:44 AM
                    [i]ahem[/i] may I introduce you to [i]Devour[/i]? Or arc web? Or overcharged scatter and vortex grenades? Or healing nades? Top tree dawn is amazing, I'll admit, but to ignore all of the other classes with great abilities is just, how do I put this, not smart.

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                    • It's not OP

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                      • [quote]I’ve heard some people say “Antaeus wards and one eyed mask needed nerfs because not using them felt like you were nerfing yourself” And I’ve seen people talk about how pre-nerf spectral blades felt like you HAD to use them. So then WHY does NO ONE CARE that TOP TREE DAWNBLADE IS THE ONLY PVP WARLOCK SUBCLASS?! Using any other subclass puts you at a disadvantage! Come on! That’s not okay! And it’s not that top tree dawnblade is too good, Can bungie balance ANYTHING?![/quote] 1)StormCaller is actually really good in PvP 2)Top Tree dawn has an amazing neutral game. The Super is kind of garbage. But that’s the trade off. 3) VoidWalker is good if use Blink. 4) Go take a look at least played Subclasses in PvP. Both belong to Titans.... Very few run Sunbreaker and even less run Sentinel. LoL NightStalker is used twice as much as the next closest Subclass And [b]7 TIMES[/b] as much as SunBreaker and Sentinel. LoL Sentinel isn’t even at 1% usage. So just spare us your tales of Woe..... https://guardian.gg/2/class-stats Per Popularity

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                        • Editado por Smough: 5/8/2020 7:57:47 PM
                          Considering I have taken every warlock subclass into pvp multiple times and have done well with each subclass by using their strengths to my advantage, this sounds like a you problem.

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                          • Bottom Tree Dawnblade and Strafe glide, learn to warlock skate. Bye.

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                            • This so much. I am so tired of using Top Tree Dawnblade, I don't want to, but everything else is completely worthless expect maybe Top Storm, and even that is bugged.

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