JavaScript is required to use Bungie.net

Destiny 2

Discusión sobre Destiny 2
12/17/2019 10:55:44 PM
4

Competitive Rumble Would Fix a Lot

Top three get ranking Glory, bottom three lose ranking Glory. What does this fix? 1. Eliminates Glory loss due to uneven teams from people disconnecting, suiciding, or quitting. 2. Helps wash away the "pay to hit Legend" farms.

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • It wouldnt fix anything and for the millionth time you me and 99% of the population would get -blam!-ing dunked on because the top 1% would forever be in that playlist. I mean jesus you lose like 10 glory in freelance if you cant win enough there to progress 0 chance you do in rumble

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

    17 Respuestas
    • Let’s see, getting your kills taken, regardless if your not sooo good at 1v1 scenery but are good at 3v3s. Most of your kills will be taken by someone camping. So this leaves players placed in first to third to having points while 4-6 get sharted on. Competitive ever since the beginning of the game was a team type of mode not lone wolf. Like you could easily hit legend by camping and stealing peoples kills plus the spawns are hot trash you can just wait by a spawn point and spawn trap someone till you win. So what does this lead to a trash mode

      Publicando en idioma:

       

      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      6 Respuestas
      • Editado por Swiftlock: 12/18/2019 5:44:52 PM
        Rumble spawns are [i]terrible[/i]. It's not uncommon for the guy you just killed to spawn 10 feet behind you. Unfair deaths are abundant. Putting your Glory rank at risk for that is just bad design. To make "competitive" rumble work, you'd need something like... 4 players spawn on the far corners of the map. Last man standing takes the round, elimination style. Then you'd need some kind of storm or debuff mechanic for players who try to stall and camp too much.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

        1 Respuesta
        • I assure you. A massive amount of new problems would start from this

          Publicando en idioma:

           

          Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

          1 Respuesta
          No se te permite acceder a este contenido.
          ;
          preload icon
          preload icon
          preload icon