For me the bigest issue with 2.0 is the awful addition of affinities. In reality I end up having about 9 of each armor for different activities with various rolls etc and it's just a horrible mess. The most restrictive system which was sold under the pretence of being the exact opposite.
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Waste of time. Waste of vault space and valuable mods. I still use year one mods and armour sets.
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Its not a restrictive system. The system only restricts ONE thing.....trying to stack weapon damage and performance mods as high as possible. The system does that to put guardrails on player damage output, which allows the devs to keep the game properly tuned. Because they have a means of predicting how much damage a single player can actually do to enemies.
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I'm not 100% sure you've used the 2.0 system if you think that it only restricts stacking weapon damage and performance.
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Oh I've used it extensively.
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Ok then. Here's a few examples.... At the most base level....Oh look, I've got a new mod I want to use. Wait, why can't I use it? Oh, it's void affinity and I don't have a void affinity armor in that slot because I keep getting trash stat rolls that aren't worth keeping. So really unless I have the armor affinity that matches that mod affinity, I can't use the mod at all. And another.... I decide I want to run a sniper and a fusion rifle in the raid or whatever. I have ammo finder mods for both but I can't slot them both because they go on a head slot and have different affinities. This applies to many mod configurations and weapon loadouts. Surely you're not suggesting the inability to slot ammo finder mods for a primary and secondary weapon is a deliberate system Bungee have put in place to tune how much damage we're doing? And let's not forget the farce that is exotic armor pieces being able to roll with affinities that directly go against the purpose of that armor. Or yet another...I might find a piece that I think will be great for PVP, maybe it's got really high discipline and I want to go on a grenade spree. Great. Oh...wait. It's Arc affinity so, unless I start using some weapons I really don't want to use, then it's just another piece of trash. You could chalk this down to looter shooter RNG but it's just another level of RNG of top of several other layers of RNG. Restrictive and totally not needed. In all the hype before shadowkeep was released we were repeatedly told '[u]2.0 is all about letting you play the way you want to play[/u]' and, in reality, that's not what it does. Maybe you like it and good for you if that's the case. Personally I think it's a mess and the sooner affinities are gone the better the game will be.
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Some affinities make sense like ones that directly affect an energy type but the gun specific ones should just be universal and cost more, or have both as an option as the affinity mod uses less than the universal
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No they shouldnt'. The Division 1 and Division 2 did that....and in both cases it broke the game. Freedom with no limits===Chaos.
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The limit would be a solar smg reload takes up 2 while a universal takes up say 5, it wouldn't be abosulte chaos, not even close
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But then you start stacking SMG targeting, SMG ammo finder/scavenger OR worse you start stacking these for hand cannons and shotguns.....or hand cannons and snipers Then throw in enhanced mods.... Next thing you're looking at the sort of wide delta in terms of damage output between those with average builds.....and min-maxed builds....to the point you break the game. Massive Entertainment made that same mistake in the first year of The Division 1, and the game became unplayable.
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You can't stack similar items And you can already do this for certain set ups.
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Actually can stack them. Its not 1 for 1....but you can stack them and increase their effect.
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With diminishing returns and not with the exact same mod, that is a bug.
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Except we had that freedom before 2.0 and things weren't broken by any stretch. Affinities are there for 2 reasons.... 1 - its an additional RNG factor which leads to more play time. Bungie loves stacking player time even if it's not fun. This is something they have done repeatedly in D2. 2 - Bungee couldn't see a way to present all the mod options at once had we not had something to separate them up, which seems ridiculous but is something they have mentioned before.
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You didn’t have that freedom, in any other area, and the degree to which you did nearly broke the game. Unless you want a steady diet of OG Tier 3 Reckoning and everyone being forced to run the same builds: AKA The Illusion of Choice.