One step forward, two steps back. Now everyone is going to be hunting the same rolled hand cannon, no uniqueness no kill clip/rampage, no eye of the storm/opening shot, no rapid hit/multikill clip will be viable in pvp only squeezing as much range as possible just like the same fate as D1 year two and three. I'm not saying that hand cannons should map people but at least I was able to get by with subpar range but have awesome traits to compensate.
Now on to pve, and they're useless. I can't even one head shot kill with a kinetic 140rpm even when the power of my weapon matches the power of said activity and don't get me started on scout rifles. That's why the pve meta will change very and I mean very little, its still going to be recluse, 150rpm grenade launcher, but now instead out mountain top its Izanagi's. Oh yeah that really changed the meta.
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Man, on pvp are good right now, almost touching the limits of balance. Not 3 tap from crazy ranges, just mid ranges, a GOOD recoil animation and precision on their intended range and a good ttk, if only the bullet magnetism was off on the hc's they could be a weapon of really good players and on a good spot.