idk why people still ask for certain guns to have buffs and other guns to not. If they even semi-realistically modeled the guns in a way that made sense, then every gun would have more or less the same TTK since bullets don't tend to have drastically different amounts of stopping power between the man-portable calibers. If you get shot in a vital organ, you will probably die whether it's a shotgun or a pistol. Bungie needs to stop trying to artifically make some guns feel more powerful than others because all it does it ruin balance. Just because they're called "Hand Cannons" doesn't mean they literally have to be the most powerful gun to use (since season 1). Just because they're called "sub" machine guns doesn't mean they have to be so weak that they're only effective if they have some really good perks/rolls. And don't even get me started on sidearms.
Equal TTK for all guns is what I say. People should be able to use what they like and shouldn't be forced to use certain guns in order to be effective members of their fireteams. Otherwise, why bother going through the effort of drawing, modeling, and programming in so many essentially useless guns? Skill and experience should be the only thing that matters in being successful in-game, not whatever the current meta is (as mandated by the YouTuber overlords).
Out of all of the friends that I've tried to get into Destiny, the forced meta and completely confusing (nonexistent?) balancing has been what has turned most of them off. It usually goes "Sweet man! I just got a new gun!" And then I have the choice to either tell them that it's trash, or let them find out for themselves when they can't get any kills in crucible and they constantly get killed in PvE, or when the LFG raid group we're in decides to start making fun of them because they're not using whatever guns the youtube overlords have mandated everyone should use.
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You’ve been playing too much rainbow. Of course it’s not gonna be realistic, ITS SPACE MAGIC! Wtf why would be realistic?!?! This is a sci-fi game, not a hyper realistic swat game like rainbow.
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yeah i don't play that trash. rainbow six is about as realistic as destiny tbh. Again, I didn't ask for realism, I asked for balance. The easiest way to balance the game is to model the guns semi-realistically based on stopping power. I didn't say they need to add in bullet drop and wind direction as factors, did I? I'm simply saying that a submachine gun shouldn't be completely worthless compared to a revolver. That's not balanced.
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It’s not supposed to be semi-realistic. Look at the weapons. There’s no reason to believe these weapons would behave remotely how it is in real life. And even in real life it’s not balanced as you say. Real life ain’t balanced at all.
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I mean you're still missing my point. Obviously these are not real weapons. But if they didn't want them to have any basis in reality, they wouldn't have named them real things. We would have plasma rifles instead of submachine guns, blasters and beam cannons instead of shotguns and sniper rifles. If you want to pretend like the guns in-game behave in any way that makes logical sense right now, go right ahead. Meanwhile, people will continue to complain about how unbalanced all the guns are and bungie will continue to arbitrarily rotate different weapon classes to the top of the meta in a futile attempt to fix it.
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[quote]idk why people still ask for certain guns to have buffs and other guns to not. If they even semi-realistically modeled the guns in a way that made sense, then every gun would have more or less the same TTK since bullets don't tend to have drastically different amounts of stopping power between the man-portable calibers. If you get shot in a vital organ, you will probably die whether it's a shotgun or a pistol.[/quote] What it takes to stop a person is different with each caliber. TTK, wounding or incapacitating can be drastically different in real life. Plus, much of it depends on how much adrenaline is flowing in said individual and/ or the sympathetic reaction invoked. Like you said in a vital organ yes, but it (death) would not typically be immediate unless shot in the heart or head (even some people survive a headshot). I have seen Muj shot 4 and 5 times with 5.56x45 FMJ and still fighting. I've heard stories from ER doctors of gunshot victims walking in after being shot multiple times by 9x19 and .40 cal. Getting shot in an extremity with a 3/4" 12 ga slug will typically remove it but bleeding out will take a few minutes. If everyone walked around with a sawed off 12ga or a Desert Eagle, then they might be very similar. Also, Stingers, Javelins, AT4, Barrett M107A1 ($10K at Cabela's) and many machineguns are man portable, do those count?
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It's also funny that this clown took the time to message me just to call me an idiot. IF you want to argue why I'm wrong, do it in public. I don't care about the stories you've heard from "ER Doctors", you're a kid who doesn't know shit about what he's talking about arguing with someone who has actualy experience with firearms. You honestly think that people are normally shot with 9mm and 40cal and don't die? Are you that dense? So militaries are the world spend billions on rounds in this calibers for... what exactly? Go back to wikipedia kiddo.
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Yes those stories of people continuing to fight after being shot while under the influence of heavy drugs are popular, but if the United States was fighting people that it was incapable of killing then it wouldn't be using 5.56. 5.56 will kill most people under most circumstances but yes, if someone is extremely high and extremely pumped up on adrenaline then a non-lethal hit might let them keep going. But that doesn't suddenly mean that 5.56 rounds aren't lethal. I mean I knew my post would be unpopular when I made it. Destiny players always cry for balance but can't face the fact that this game cannot be balanced while keeping it's silly, arbitrary definitions of what guns are powerful and what guns aren't.
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Semi-realistic...in a game with space magic. I'm not sure, but I don't think they were ever aiming for realism.
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you missed my point entirely. wasn't saying the game needs to be a milsim. all I'm saying is the artificial balancing makes the game worse off than simply having guns behave like guns. Not sure why that's so hard for people to understand
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It’s funny af, like you have that Brose df youtuber talking about how the not forgotten is only for the top 1%... none of these effs see the issue with giving the top tier players the best weapons. Make the rich richer while dropping dooky on everyone else lmaooo. Same people -blam!- about blops because with an even playing field they suck
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[quote]idk why people still ask for certain guns to have buffs and other guns to not. If they even semi-realistically modeled the guns in a way that made sense, then every gun would have more or less the same TTK since bullets don't tend to have drastically different amounts of stopping power between the man-portable calibers. If you get shot in a vital organ, you will probably die whether it's a shotgun or a pistol. Bungie needs to stop trying to artifically make some guns feel more powerful than others because all it does it ruin balance. Just because they're called "Hand Cannons" doesn't mean they literally have to be the most powerful gun to use (since season 1). Just because they're called "sub" machine guns doesn't mean they have to be so weak that they're only effective if they have some really good perks/rolls. And don't even get me started on sidearms. Equal TTK for all guns is what I say. People should be able to use what they like and shouldn't be forced to use certain guns in order to be effective members of their fireteams. Otherwise, why bother going through the effort of drawing, modeling, and programming in so many essentially useless guns? Skill and experience should be the only thing that matters in being successful in-game, not whatever the current meta is (as mandated by the YouTuber overlords). Out of all of the friends that I've tried to get into Destiny, the forced meta and completely confusing (nonexistent?) balancing has been what has turned most of them off. It usually goes "Sweet man! I just got a new gun!" And then I have the choice to either tell them that it's trash, or let them find out for themselves when they can't get any kills in crucible and they constantly get killed in PvE, or when the LFG raid group we're in decides to start making fun of them because they're not using whatever guns the youtube overlords have mandated everyone should use.[/quote] Various rounds have vastly different stopping power. It's not about what happens when you hit the organ; it's about getting there. The path is for a 22lr is harder than that of a 50 bmg. Same can be said for a 9mm vs a 45acp. This is why in many states you can't hunt with smaller rounds. Larger rounds have more stopping power.
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Sure, comparing a 22 to a .50 is one thing, but my point was that the most common calibers will kill you if you are hit in a vital organ. A close family friend of mine (whom we consider a cousin)'s father was killed in a back alley by a .22 in fact. Stopping power is mostly important when body armor comes into play, because otherwise it doesn't matter if it's .22, .223, .30, .30-06, .40, .45, .50; it IS about what happens when you hit an organ, and underestimating the lethality a firearm simply because of it's caliber has gotten plenty of people killed in the past.
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[quote]Sure, comparing a 22 to a .50 is one thing, but my point was that the most common calibers will kill you if you are hit in a vital organ. A close family friend of mine (whom we consider a cousin)'s father was killed in a back alley by a .22 in fact. Stopping power is mostly important when body armor comes into play, because otherwise it doesn't matter if it's .22, .223, .30, .30-06, .40, .45, .50; it IS about what happens when you hit an organ, and underestimating the lethality a firearm simply because of it's caliber has gotten plenty of people killed in the past.[/quote] It's also about getting to said organ as I've said. The 223 is a 22 caliber bullet as is the 22lr. There is a huge difference in ballistics between the rounds. There is also a huge difference between 9mm and a .40. People die from all manner of rounds, but the higher the caliber the better the stopping power; the more recoil. Stopping power is also about more than hitting a vital.. Ever been shot while wearing a carrier? 00 buck will stop you without making an entrance.
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[quote][quote]idk why people still ask for certain guns to have buffs and other guns to not. If they even semi-realistically modeled the guns in a way that made sense, then every gun would have more or less the same TTK since bullets don't tend to have drastically different amounts of stopping power between the man-portable calibers. If you get shot in a vital organ, you will probably die whether it's a shotgun or a pistol. Bungie needs to stop trying to artifically make some guns feel more powerful than others because all it does it ruin balance. Just because they're called "Hand Cannons" doesn't mean they literally have to be the most powerful gun to use (since season 1). Just because they're called "sub" machine guns doesn't mean they have to be so weak that they're only effective if they have some really good perks/rolls. And don't even get me started on sidearms. Equal TTK for all guns is what I say. People should be able to use what they like and shouldn't be forced to use certain guns in order to be effective members of their fireteams. Otherwise, why bother going through the effort of drawing, modeling, and programming in so many essentially useless guns? Skill and experience should be the only thing that matters in being successful in-game, not whatever the current meta is (as mandated by the YouTuber overlords). Out of all of the friends that I've tried to get into Destiny, the forced meta and completely confusing (nonexistent?) balancing has been what has turned most of them off. It usually goes "Sweet man! I just got a new gun!" And then I have the choice to either tell them that it's trash, or let them find out for themselves when they can't get any kills in crucible and they constantly get killed in PvE, or when the LFG raid group we're in decides to start making fun of them because they're not using whatever guns the youtube overlords have mandated everyone should use.[/quote] Various rounds have vastly different stopping power. It's not about what happens when you hit the organ; it's about getting there. The path is for a 22lr is harder than that of a 50 bmg. Same can be said for a 9mm vs a 45acp. This is why in many states you can't hunt with smaller rounds. Larger rounds have more stopping power.[/quote] I don't hunt, but yeah, i'm pretty sure you're not gonna kill a bear with a .22lr.
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I've never understood why this isn't the protocol. Make each weapon realistically fit into a setting and it should balance itself. Problem is this game is all about having your cake and eating it too.
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Editado por Rai: 9/3/2019 4:03:58 PMWell as you can see, my common-sense post has been downvoted to 0 because of exactly what you just said. Can't blame the devs when it's the community that asks for the game to be this unbalanced in this first place. All in the name of the "power-fantasy" which is basically the cop out excuse for why this game shouldn't be properly balanced.
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I downvoted your post because your so called common sense post on weapon types only made sense to you. You don't know much about ballistics.