U get one shot in a well by a RED BAR CYCLOPS in heroic menagerie. Well was never the problem. It was the fat ass bosses and stagnant mechanics.
Can u imagine oryx with well?
Aksis?
Templar (minus challenge) ?
Destiny 1 had some fights right.
How about a boss fight where it chases individual players with an axe?
How about enemy AI targets the dawnblade in the well?
nOpE nERf wElL REEEEEEEEEEEE
English
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[quote]U get one shot in a well by a RED BAR CYCLOPS in heroic menagerie.[/quote] Only because they had to make heroic menagerie scale to 770, so we're being one shot out of well only because the enemies had to be 20 light over us on top of the heroic modifier. [Quote] Well was never the problem. It was the fat ass bosses and stagnant mechanics.[/quote] While poor boss design is an issue, well is still as much of a problem. [Quote]Can u imagine oryx with well? Aksis? Templar (minus challenge) ? Destiny 1 had some fights right. How about a boss fight where it chases individual players with an axe?[/quote] All those bosses except oryx because you don't damage oryx would be melted faster than normal still. Damage in D1 was lower across the board, so one phasing bosses took coordination and not just a wellock with a tractor cannon. [Quote]How about enemy AI targets the dawnblade in the well? nOpE nERf wElL REEEEEEEEEEEE[/quote] Because that won't make well balanced, enemies can barely hit us point blank, do you think they'll hit a tiny sword?
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They hot my tiny sparrow from a mile away.
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Careful with that logic, people around here tend not to like it.
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Editado por Lover of Males: 8/18/2019 10:53:17 AM[quote]Careful with that logic, people around here tend not to like it.[/quote] You are missing My point, it doesnt matter how they design encounters, the answer is always well, if one well wont do, then throw more wells against the problem. Thats why a lot ppl want well nerf, Its too strong and trivializes Any and all content Edit: You only gain the benefits of being overleveled up until 50 levels above an activity and even then Its not like you do twice the damage
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No, but given how, at 750, you're getting that 50 light buff in every activity except 2 basically, that means everything in the game is easier. It's yet another thing that people who play this game don't take into consideration.
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[quote]No, but given how, at 750, you're getting that 50 light buff in every activity except 2 basically, that means everything in the game is easier. It's yet another thing that people who play this game don't take into consideration.[/quote] They one phased the new raid boss one day after it was beaten, they were not 750 When they Did this, overleveling didnt do this, well(and other things) made that possible, Its even possible to 2-man one phase gahlran Thanks to well
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Right. Cool story. And now when shadow keep releases people will eventually find a substitute for well. Maybe bubble with helm and then use that. Maybe another ridiculous perk like 1 2 punch. Will we see u on the forums again? Asking to nerf bubble? Asking to nerf that perk? What's it gonna be?
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[quote]Right. Cool story. And now when shadow keep releases people will eventually find a substitute for well. Maybe bubble with helm and then use that. Maybe another ridiculous perk like 1 2 punch. Will we see u on the forums again? Asking to nerf bubble? Asking to nerf that perk? What's it gonna be?[/quote] We dont know What's gonna be in SK so there is no point talking about bubble atm, pure speculation. If bubble or something trivializes content like well or forces the devs to heavily factor in well like the Reckoning then I might have a few words to say yes. Also it is not only that well is strong but well Also requires no skill or setup prior to using it And bubble Can never be as good as well since you have to move in and out to replenish WoL and BoL unlike well where you just sit, deal more damage, tank an enourmous amount of damage and it Will load your guns for you
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Editado por AbsolutZeroGI: 8/18/2019 6:10:26 PMIt's possible to melee raid bosses tod eath with Liar's handshake and one two punch. What's your point? This game isn't hard.
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Right, the game isnt hard, do you know why that is? It's because well makes everything too easy with no setup( along with lunafactions boots) and L-hand is broken because of how buffs stack (which will be addressed in SK) Being able to ignore ALMOST all incoming damage makes for boring content and that's not healthy for the game. I remember Doing Riven legit at the start of forsaken and eventually getting good through my improved SKILLS that me and my team were able to 1 phase her( by shooting her warts). That kind of 1phase felt good and earned unlike the 1phases now which requires next to no skill
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The game isnt hard, that's exactly the problem we're getting at.
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Yes, and Nerfing a super doesn't make it hard. 2/3 of the player base doesn't even play warlock. How does the game get harder for them if a class they don't use doesn't work right anymore?
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Nerfing the super alone won't, but nerfing it along side of player damage, and damage stacking will. Well is a problem, not the only one, but it's a problem
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No, the problem is there being o ly two events in the whole game that are light level appropriate for max level guardians. We've been doing the same 500 light strikes since Y2 began. We keep getting more powerful, the strikes stay the same light level. What we need are max light versions of all these activities so we can challenge ourselves. No amount of super Nerfing is going to make a 500 light level strike hard to a 750 light level guardian.
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[quote]No, the problem is there being o ly two events in the whole game that are light level appropriate for max level guardians.[/quote] Where we don't do anymore damage than base damage [Quote] We've been doing the same 500 light strikes since Y2 began. We keep getting more powerful, the strikes stay the same light level.[/quote] Which aren't endgame and have always been easily one phasable since D1 Y1 by design. [Quote]What we need are max light versions of all these activities so we can challenge ourselves. No amount of super Nerfing is going to make a 500 light level strike hard to a 750 light level guardian.[/quote] And making a 750 strike still won't be challenging to a 750 guardian.
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Yeah, come back and talk to me when you don't have a 50 light level crutch in every activity.
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https://www.youtube.com/watch?v=jl1ApueOQV4 This is what you can do in certain endgame activities with out "muh 50 light crutch"
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Shattered throne final boss is 590 light. Nice try, play again sometime.
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Forsaken was 600 max and maybe look at the video date next time pal. I can assure a 10 level difference doesnt decide between a GG oneshot or not
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Well, for endgame, we don't, so that's not relevant at all lmao
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Yes, THAT'S the problem I've been trying to talk about. We don't have but 2 endgame activities and the community thinks it can talk balance when everything is imbalanced because they're not endgame activities anymore.
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That's not the problem, all new endgame content is at minimum 720, we don't have a 50 light advantage. We get no extra damage and resistance.
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You do realize well affects the entire them, you notice a lack of warlocks in endgame content even more than you do titans or hunters and that is ONLY because of well
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Do you know why they one shot you? Because they are higher level than you are, its that simple. Also, it doesnt mattter if they have mechanics that forces players to move around( Insurrection prime, Menagiere minotaur) since the answer is always to just throw more wells at the problem to solve it and the cycle continues
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Yeah, seems like the logical solution would be to make more events that way to increase the challenge instead of leaving everything at 200 light levels below where we're at and try to nerf all the fun stuff into the ground. Calus isn't getting harder with well nerfed.