Idk if you guys have seen this before but its like the enemy ai instantly teleports from point to point sometimes this happens a lot if you play aggressively. Im not talking about the teleport mechanic enemies have built into them. Im talking about some sort of lag glitch.
Please consider looking into fixing this issue.
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Its like they asked themselves: hey you know in pvp where your opponent is lagging and teleporting? How can we simulate that in pve? How can we recreate one of the most frustrating f.p.s. experiences to ever exist?
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4 RespuestasIt's been an issue since D2s beginning. I doubt it's ever going to be fixed. Same with health bars that magically regenerate some health back.
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2 RespuestasOh MY GOD. The Taken (Fallen) Captains that replaced the Taken Knights as medium-blockers in Gambit. The **teleport spam** is BEYOND obnoxious. They were clearly added to the game to counter Trench Barrel shotguns. The **second** you melee of them.....they teleport spam around the platform every few tenths of a second with absolutely no cooldown. IT was clearly done to frustrate the use of shotguns....and was an INCREDIBLY cheap thing to do by Bungie. Enemy abilities need to be put on a cooldown timer. This is ridiculous.
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4 RespuestasIt’s just connection to the bungie servers. It’s not our fault, it just happens. It’s not too bad though.
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Bazillion times YES! Because enemies that do teleport (even if without prior hints) are somewhat known so you can prepare. But enemies that do not posess any ability to teleport (Cabal... Well, Cabal, non-taken varieties), how the fvck do they teleport across the field like they were bitten by taken captains or vex minotaurs on drugs? Dealing with those is annoying enough already, yet when you use your one-shot ability only to spot that target you're aiming it teleports into another place - is beyond frustration. Whomever designed, tested, and QAd that have their paychecks teleport like that.
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Editado por XxSkull FistxX: 8/9/2019 4:05:03 AM
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And then you get a taken Captain
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I think enemies should also have an energy meter for things like teleports and special attacks, so that they can't endlessly teleport away.
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1 RespuestaYou are right of course but it will never be addressed. It's just part of the game now.
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I swear the game is coded for trolling first, then gameplay.
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This happens to me often when playing Gambit. It usually comes in the form of a glowing high value target. After the enemy takes some damage it goes immune, teleports behind me, and then one shots me. -_-
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Editado por ScrubLord199901: 8/7/2019 8:32:12 PMNow combine that issue with taken enemies that can already teleport....good god. Ever tried killing a mob of taken thrall? They pull a goku on you and instant transmission out of the way the moment you even think about trying to shoot them. Taken teleport is annoying as fuk.
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3 RespuestasAlso noticed the ogre and his pals now give chase down the stairs in the Sorkik’s Cut lost sector...so no more taking a breather down there to recharge your super, etc. Never happened (to me) b4 the last update, at least - not to my recollection! Also, how much more aggressive the enemies now are as opposed to b4 the same upgrade; and how quickly they swarm you if you stand still for just a few seconds to check your progress / inventory!?! And the ‘Killed by Architects’ and ‘Killed by Misadventure’ seems to have gone up a notch or two... Feels like there were a few too many mini-tweaks of the unwelcome kind, included to help Guardians’ have a more ‘meaningful ‘ experience?! SMH 🧐 Just my 2d worth. YMMV. Cheers! MDGA
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1 RespuestaHad a fallen captain on Tangled shore do his quick teleport out of the way of a Truth rocket. The rocket lost its tracking and continued forward as it was no longer tracking anything. What happened to the proximity detection?
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6 RespuestasMy favourite is when you fire Jötunn or a rocket at an enemy from distance and they side step it even when their attention is elsewhere
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Have noticed an increase in the "Spider Sense Dodge" tactics, lost sectors and even out in the patrol world. Thought it was just me noticing it more often, guess not.
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31 RespuestasAdd cooldowns to enemy abilities .. The taken captains constant teleport and black cloud of bullshit spam is absolutely absurd
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Yes please also take their guns off them too they keep spamming shots at me and killing me
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I only ever notice it if you know an enemy off a cliff or out of its “zone” it will ruberband back
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Can't touch this.
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Sounds like your internet
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Yeah they're called taken... I'm just kidding, I couldn't resist