You have yet to provide anything constructive I imagine. Just more of the same like the hardcore players always bring. That's why the game doesn't improve. Always one step forward two steps back.
Give me your top 5 things they should do to improve the game.
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I can see that you have a bad habit of making assumptions and stating your opinions as facts. I would improve the following in no particular order: General -Dedicated servers Comp -Detailed glory matchmaking brackets in comp. -No glory loss in comp if teammate leaves unless teammate was a part of your fireateam, at which point you are penalized by association. -Glory rumble playlist where top 3 gain points, bottom 3 lose. -Penalties for cheating to be taken more seriously and actively enforced. Pinnacle weapons gained by network manipulation to be clawed back. -Bottom tree striker super slightly reduced. Top tree nightstalker tethers enemies immidiately. -Scouts, autos, submachine guns (except Recluse) slightly buffed to become more competitive. I'm sure I'm missing things but this would be the gist of it.
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Dedicated servers, sure. Game should be offline anyways. Comp changes. Irrelevant the mode can't be balanced as is. Needs total foundation change. No custom guardians. Barebones abilities. Current system doesn't work, numbers prove it. Worse, the brackets won't work because not enough people even play it! Look at console Overwatch for that issue. Striker. Irrelevant. All classes need far more depth. Current state has everyone playing a slightly different version of the same press super to explode shit. There's hardly any mechanical difference. Just some number changes that often don't affect gameplay. Gun buffs. Kinda pointless as is with the current system. I'm supposed to be a light warrior. Where the shit is my light based combat? It's all supportive and completely replaceable with any other class. Seems you do enjoy Destiny as is and you changes are mostly more of the same. So let's give a better top 5. 1. No more online requirements. This game can run offline. All content can be ran as often as you want. Simply invite friends and play, through the help of dedicated servers. This allows for a myriad of fixes. From better game performance to more depth in mechanics. Being online the entire time is taxing and takes away from what the game is capable of doing. You have consoles to keep in mind. 2. Multi-player is scrapped entirely and made a separate mode. Kinder-guardians. No abilities. Map based weapons. No loadouts. Teaching guardians the basics. Think "the pit" from Halo 3. This frees the single player from being balanced in accordance to the MP, one of the single biggest issues the sandbox deals with. 3. Perks. Stats. Mods. Light specific effects. Right now, if you're playing a class, you're almost playing the other 2. Perks are simplistic and simply speed up your killing speed by a bit. Mechanically a lot of the attacks are similar. The only change being a few numbers and the general animation. Class specific weapons. Class specific world interactions. Why the shit can't my Titan smash doors open? Why is the door a grey fog that makes no sense and only spawns enemies into the map like this game was made in 1997. There's room for far more depth. Why the shit can't my hunter sneak around with a fleshed out stealth system? I'm playing a CLASS aren't I? I want to do shit the other two can't. The variations are laughably similar. Can the warlocks interact with physics? That would be neat. Instead we get a giant purple ball that has the same effect as a Titan missile. We have ultimate that are just bigger versions of minor abilities with better numbers. If the depth of this game could be translated into an equal sized plastic container, you couldn't fill that container with enough water to drown a termite. 4. Basic shooter improvements. Hit detection is pretty awful. No 60fps on console is a joke (king of shooters my ass) guns free from MP balance would be far more entertaining to use sandbox side making for a more entertaining shooter experience across the board. Geometry is a joke with tons of unfinished barriers. 5. "see that mountain? You can go there" Nowhere to go. No class interactivity leaves the map a textured thing to look at while the overall ability to play feels repetitive no matter where you are. Seldom does the game take you to places that have unique mechanics like lowered gravity, more gravity, breakable objects, hackable objects. Entire sections of map made for specific classes to overcome. Exploration in this game has always lacked because the game doesn't feel alive. NPCs are dead eyed vendors for arbitrary shit. Every place you visit functions mechanically the same. Close to no detail at all in the game world beyond stupid little Easter eggs. Want real detail of an in world environment? Go play Mankind Divided. That's how you stuff a world full of things that makes it feel alive. Bonus 6th. RPG mechanics.Economy. Trading system. Overall goals, factions, and a subset of guardian to role play as. I'm playing an RPG, right? Why can't I be a guardian that works for the people or one of the factions? Playing a raid is the endgame for everyone. That's it. I'm my own guy who always ends up saving the galaxy? Give me a branching story a path. Make stories change per class. All while this world I'm supposed to live in is barely surviving. How on Earth does a demi God not have contact or access to materials available for sale or to find in the tower? Why can't I hold my hand out with a gun and give it to another player? For every little RPG mechanic you add and every barrier we remove this game gets better. Your top 5 sucks. You have a low bar for what they advertised the game to be.
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[quote]Dedicated servers, sure. Game should be offline anyways. Comp changes. Irrelevant the mode can't be balanced as is. Needs total foundation change. No custom guardians. Barebones abilities. Current system doesn't work, numbers prove it. Worse, the brackets won't work because not enough people even play it! Look at console Overwatch for that issue. Striker. Irrelevant. All classes need far more depth. Current state has everyone playing a slightly different version of the same press super to explode shit. There's hardly any mechanical difference. Just some number changes that often don't affect gameplay. Gun buffs. Kinda pointless as is with the current system. I'm supposed to be a light warrior. Where the shit is my light based combat? It's all supportive and completely replaceable with any other class. Seems you do enjoy Destiny as is and you changes are mostly more of the same. So let's give a better top 5. 1. No more online requirements. This game can run offline. All content can be ran as often as you want. Simply invite friends and play, through the help of dedicated servers. This allows for a myriad of fixes. From better game performance to more depth in mechanics. Being online the entire time is taxing and takes away from what the game is capable of doing. You have consoles to keep in mind. 2. Multi-player is scrapped entirely and made a separate mode. Kinder-guardians. No abilities. Map based weapons. No loadouts. Teaching guardians the basics. Think "the pit" from Halo 3. This frees the single player from being balanced in accordance to the MP, one of the single biggest issues the sandbox deals with. 3. Perks. Stats. Mods. Light specific effects. Right now, if you're playing a class, you're almost playing the other 2. Perks are simplistic and simply speed up your killing speed by a bit. Mechanically a lot of the attacks are similar. The only change being a few numbers and the general animation. Class specific weapons. Class specific world interactions. Why the shit can't my Titan smash doors open? Why is the door a grey fog that makes no sense and only spawns enemies into the map like this game was made in 1997. There's room for far more depth. Why the shit can't my hunter sneak around with a fleshed out stealth system? I'm playing a CLASS aren't I? I want to do shit the other two can't. The variations are laughably similar. Can the warlocks interact with physics? That would be neat. Instead we get a giant purple ball that has the same effect as a Titan missile. We have ultimate that are just bigger versions of minor abilities with better numbers. If the depth of this game could be translated into an equal sized plastic container, you couldn't fill that container with enough water to drown a termite. 4. Basic shooter improvements. Hit detection is pretty awful. No 60fps on console is a joke (king of shooters my ass) guns free from MP balance would be far more entertaining to use sandbox side making for a more entertaining shooter experience across the board. Geometry is a joke with tons of unfinished barriers. 5. "see that mountain? You can go there" Nowhere to go. No class interactivity leaves the map a textured thing to look at while the overall ability to play feels repetitive no matter where you are. Seldom does the game take you to places that have unique mechanics like lowered gravity, more gravity, breakable objects, hackable objects. Entire sections of map made for specific classes to overcome. Exploration in this game has always lacked because the game doesn't feel alive. NPCs are dead eyed vendors for arbitrary shit. Every place you visit functions mechanically the same. Close to no detail at all in the game world beyond stupid little Easter eggs. Want real detail of an in world environment? Go play Mankind Divided. That's how you stuff a world full of things that makes it feel alive. Bonus 6th. RPG mechanics.Economy. Trading system. Overall goals, factions, and a subset of guardian to role play as. I'm playing an RPG, right? Why can't I be a guardian that works for the people or one of the factions? Playing a raid is the endgame for everyone. That's it. I'm my own guy who always ends up saving the galaxy? Give me a branching story a path. Make stories change per class. All while this world I'm supposed to live in is barely surviving. How on Earth does a demi God not have contact or access to materials available for sale or to find in the tower? Why can't I hold my hand out with a gun and give it to another player? For every little RPG mechanic you add and every barrier we remove this game gets better. Your top 5 sucks. You have a low bar for what they advertised the game to be.[/quote] 1. No more online requirements. Sure, If matchmaking is still available. 2. Multi-player is scrapped entirely... Mostly disagree with this point. There are many realistic pvp shooters out there and Destiny should not be one of them. I'd rather it not be truly balanced than it lose its soul. I wouldn't mind if there was an optional game mode like this though. Destiny can and has balanced pvp and pve sandbox separately, although not often as they'd like the weapons and abilities to feel similar. 3. Perks. Stats. Mods. Light specific effects... Sure, it sounds interesting. 4. Basic shooter improvements. Agreed 5 & 6. Yes to both. In summary, I don't agree with your proposed changes to pvp but agree to everything else. That being said, these are changes to the core of the game and I don't think are feasible in D2 or perhaps even D3. My list was meant to be something to make the current pvp experience better through a simple patch.
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What you want changes nothing and tells shareholders to make the next game exactly what they're making now. That's how investors work. You are still the problem. None of these changes are impossible. You could still do them in D2. That's game design that I understand and know can be done. Easily. Again. Your bar is low enough to limbo with termites. You don't add to a shit sandwich to make it better. You make a sandwhich without shit.
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Yes but I don't think we have a shit sandwich. I like the game we have now. What you describe is attractive as well but it almost sounds like a different game. Perhaps like a well executed anthem. Not sure what you know about game design, but I very much doubt that Bungie could make your changes for D2, given whats been said about their dev ecosystem.