This is a long overdue buff that needs to come to the worst grenade in game. It doesn’t do nearly enough damage and it’s activation time is way too slow. On the off chance that the target doesn’t walk right through the grenade avoiding any and all damage, the amount it deals is trivial compared to its reach, range, and one time detonation.
On top of all that, the grenade also for some reason doesn’t stick on enemies like it did in D1. By all means I want to use it alongside Ahamkara spine, but right now I have no incentive to.
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D1 they were op. Throw one when the whole team is on a zone...team wipe lol. Good old days. But they doesn't stick in d1 anymore. That was nerf in like ttk I think
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2 Respuestasthey need to bring back double tripmine, no reason not to since you can't "unicorn" someone. I still use them though, throw it at there feet "cartwheel", also I tend to throw them behind enemies, especially a titan who just put up his wall, hehehe boom!
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I would really disagree with the worst grenade in the game. Flash and, lightning, magnetic, storm or flux grenade seem the worst to me. Tripmine is fine as is compared to many others
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1 RespuestaI agree with everything. In most cases, to make theses grenades useful, you need to camp a spot to finish off the enemy. Camping is just boring and not practical in many occasions. I'm curious about Solar Hunter grenade kill stats in general. What grenade is getting the most kills because they all need some sort of help. They did take away the ability to stick them to enemies in D1 though.