I wanted to make a few examples of ways old exotics could be reworked into the current game.
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-Icebreaker
-Main Perk: Ammo is slowly added to the magazine. The user is unable to pick up special bricks.
-Secondary Perk: Ammo gained while scoped has increased damage and on successful critical hits, Icebreaker steals from the reserves of the opponents special weapon.
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-Bad Juju
-Main Perk: Kills with this weapon grants super energy and drops orbs of light.
-Secondary Perk: Killing an opponent mid-super with this gun grants you your super.
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-No Land Beyond
-Main Perk: Precision kills with this weapon greatly increase weapon handling and reload speed.
-Secondary Perk: Holding R will increase reload speed at the cost of the remaining rounds in that magazine.
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-Dreg’s Promise
-Main Perk: This weapon fires faster the shorter the duration the weapon is out. (switching to the gun and firing immediately puts out the fastest RPM)
-Secondary Perk: Waiting 5 seconds after the weapon is unholstered grants bonus damage on critical hits.
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-Universal Remote
-Main Perk: Kills with this weapon increase its effective range. Stacks up to 3 times. 4 rounds in a magazine.
-Secondary Perk: Aiming this weapon increases its effective range and radar persists while aiming.
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Feel free to leave any additions or criticism below.
English
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Editado por Forcer X99: 3/17/2019 1:32:19 PM(Deleted)