"Catch up mechanics are bullshit. Just monitor damages for same weapons on Round 1 - Round 2"
Enemies gets stronger each round for both teams you dimwit, that`s not catch up mechanics.
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enemies getting stronger actually means , there are more yellow bar enemies. Your damage values against red bars should not change.
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Yeah thats what i said, enemies get stronger. You mentioned damage numbers.. The mobs also do infact get more aggressive.
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LOL sure man :D
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You need to have a opinion before you go into arguments.. You make no sense.
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I already have the opinion however i am old enough not to argue with fixed mind set online. Sorry but i don't have time or desire to argue with those type of dudes. When you get older you'll realise the necesscity Enjoy
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Your opinions need to include facts if you want easy arguments. And I am probably older then you as well.
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I already included the fact but you want to ignore that so again there is noting further to discuss.
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Editado por diaboliC NOR: 11/5/2018 11:17:02 AMYou included a fact? You rewrote my post, with a opinion completely opposite of what you wrote in your initial post. In your first post, you indirectly wrote that the winning team gets punished with stronger enemies, and referred to it as "catch up mechanics" for the loosing team. "look at the damage numbers" you said. Then you wrote: "enemies getting stronger actually means , there are more yellow bar enemies." That` s fact, but its the same for both teams. Every round, the enemy gets stronger with more majors, orange-bar enemies and they get more aggressive. Its not exclusive to the winning team, its pretty clear to everyone if you actually loose a round. LoL. A Gambit match can be completely turned on its head in one round, depends on who summons the first blockers.. and who gets the first crucial invade, and what players jumps in the portal. With randoms in every match, one terrible player jumping in one round can make it easy for you.. While if a experienced player jumps in, he can kill your entire team easy and set you back for the entire game.