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#feedback

Editado por JaerTheBear: 11/2/2018 12:17:22 AM
35

Why nova warp is obscenely overpowered.

I see complaints about detonation range (Valid) and duration (valid) but the damage is somthing people seek to be forgetting about. Heres A List of supers that will be [u]Oneshot, from full health, by a nova warp[/u] [b]Warlocks[/b] -Other nova warps -Nova bomb -Dawnblade -well of radiance -Chaos reach ***Unsure about stormcaller [b]Titans[/b] -Fist of Havok -Hammer of Sol -Burning maul -Thundercrash ***Unsure of sentinal shields [b]Hunters[/b] -Shadowshot -Spectral Blades -Golden Gun ( This one is only here because the list of supers would be Incomplete without it, I know It gets no extra damage resistance. ) -Blade Barrage Here is a list of supers that I know can sponge one detonation, and have A [u][b]Tiny[/b][/u] (read [b][u]T I N Y)[/u][/b] bit of health left: -Arc staff. Nova warp shouldnt do that much damage , period. No other roaming super can do that right off the bat, and the ones that can inflict that kind of damage, have a special qualification to fulfill first. A precision hit with way of the sharpshooter, or a deflection with whirlwind guard, or multiple hits with arc staff and raiden flux. The latter two almost never happen, because whirlwind guard buff only lasts a literal second, and this doesn't include the time it takes to lower the guard, leaving you with maybe .4 or 5 seconds to land a hit, and only works on deflects. Which are VERY inconsistant. And nobody is gonna pop their super after they just saw you sweep a couple team mates with raiden flux, their gonna wait for a respawn, or untill you're out of super. So in conclusion we have nova warp being able to: Last a base duration of 25 seconds, allowing someone kill people at one end of the map, go to their spawn, and do it again -Be un-outrunnable, because of chained special blinks (you get 10) , plus normal blinks, which are much faster than normal running speed -obscene damage, one hitting most other supers from full health -Huge detonation radius, at least as big as a nova bomb, but much more likely to be bigger, from anecdotal estimations, I'd say around as big as a thundercrash touchdown. But ya'll wanna nerf blade barrage. Ps. Stormtrance and hammer of sol were nerfed for the same reason in D1, so if yall don't want nova warp nerfed, then every super would need to be buffed to its level, and I don't wanna even think about how much complaining would be going on then.

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  • Blade barrage kills Nova Warp dead. An agility of 6 or higher and you can outrun it if the user is below 3 agility. I just did it last night. Up your agility.

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  • I will offer the following list of supers that my nova warp was killed with yesterday. Blade Barrage Titan Slam Titan Shield Others may do it too, I just happened to run into these three most often. The simple solution to getting wrecked by nova warp is to simply run away. I use nova warp more often these days and it is frustrating but when the game feed shows that someone on the other team has used it, I start looking for them and an avenue in the other direction.

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  • People also seem to forget that any masterwork armor gives you super resist in the crucible. And pretty much nothing will get one shotted by nova. Btw Nova loses every time if it doesn't one shot.

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  • This one shot at uncharged? Cause I one hit an arc staff with a charged

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  • Can you provide a video of nova warp one shotting all these supers?

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    • You can easily get off multiple attacks with the ranged roaming supers before Nova Warp fully charges. Same with the melee supers. If you're using a ranged super...you should be winning. Nova Warp will have to cover the distance to you and fully charge to one hit. All without you getting two hammers off, or whatever you're using. If you're using a melee super, the Nova Warp is probably fully charged by the time you've got into range and you're gonna have a bad time. In short, quit running right at it with an Arcstaff then complaining you can't win. You wouldn't charge a Titan spamming FOH, lose, then complain on the forums. So why are we doing it for this?

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      • When will all the crying stop? Supers are supers for a reason. All the posts I've seen are basically nerf it caused I died once or twice to it in a CRUCIBLE MATCH. IT'S NOT FAIR BUNGIE, NERF IT NOW! Everyone hated the balance in year 1 and now it's crying again cause we can be powerful and people don't like dying to something powerful. Leave the damn supers alone or just petition to remove supers from crucible altogether, but then I'm sure you guys will find something else to bitch about.

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        • Leave nova warp alone. Buff/rework other warlock supers and subclasses to make them more viable. - Nova bomb is far too slow, needs a huge increase in velocity. - Increase the fov when using dawn blade the flaming wings animation takes too much of the screen and make it hard to track your target. - dawn blade should do more direct and splash damage and track more aggresively. - cool down on icarus dash is too long - pheonix dive does not restore enough health and locks the user too long in the animation. Meanwhile you are vunerable to enemy attacks. Maybe make it disorient nearby enemies and restore a greater portion of health. I'll gladly use something else if the other options are more in line with how well the chaos reach subclass works.

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          • Editado por STARWoLF00: 11/8/2018 7:29:37 AM
            Arcstrider 60% damage resistance, 70% while cartwheeling Spectral blades 54% damage reduction. Blade barrage 54% damage reduction. Burning maul 60% damage reduction Hammer of sol 56% (+1% is due to resilience) Sentinel 60% damage resistance Thundercrash 54% damage reduction. Fist of havoc 60% damage reduction. Stormcaller 60% damage reduction. Novawarp 56% damage reduction. (+1% is due to resilience level) Dawnblade 56 damage reduction (+1....) Novabomb 54% damage reduction Palm of god 54% damage reduction Novawarp doesn’t ohk all other supers. Particularly dodging arcstriders, burning maul, and sentinel. Only with super low resistance will you be one shotted. I believe the blocking arcstrider takes no damage from the front, not sure if it reflects damage back tho. And sentinel titan does block nova damage.

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            • Editado por Jared_Ingels: 11/6/2018 2:13:14 PM
              The only counter I can say is golden gun 6 shot....I tried several times using blade barrage on a nova warp and they just blink right through the damage....the reason for nova warp being op is to balance the numbers....currently too many hunters....and why use a titan? Well they got that special one eyed mask lol So my suggestion is to cut the duration of the super and let it be OP for a little less time since it still has weakness....yes we have seen people kill a nova warp....probably a bad nova warp though lol Thanks for balancing bungie secretly giving us reasons to use a class since it is broken

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            • My 2 hated supers are nova warp and arcstrider. I'm not saying nerf arcstrider. But it's annoying. Nova warp though is another level of annoying. It killed me when I was high up in the air trying to hit it with dawnblade. I didn't think I was close enough to get killed. But it one shotted me right out. The guy took a hit from me but was left with a sliver of health.

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            • Wait, what? They want to nerf blade barrage? But yeah. It’s ridiculous that Bungie have said nothing about how broken nova warp is. It shouldn’t take a whole goddamn season for them to address balancing issues.

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            • Agree! Was only thinking today while playing crucible how ridiculous it is. Its fun to use but way too much atm. The damage and range is debatable and could maybe be altered a little, but the duration is what most bothers me. I main a hunter and you compare the duration and damage to something like spectral blades or arc strider, its insane how much more powerful nova warp is. I think if the duration is diminished it could be a fix without having to nerf any damage or buff other supers (although spectral blades def needs a buff!) Blade barrage is fine imo its just like the hunter equivalent of nova bomb really and lets face it hunters needed something non roaming offensive and hard hitting

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            • Bump BUNGIE see this and take notes.

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            • 0
              maegatron
              maegatron

              :3 - antiguos

              Blade barrage does the same thing and it’s 2 waves of knives and shards gives back a lot of super energy with 2 kills. It’s not op. You can easily outrun it and if they catch up to it, it’s probably because they spammed blink thus killing their super energy

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              8 Respuestas
              • My problem with nova walker dude is that melee can one shot three bros at once.

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              • Lol i can't believe how many morons think that because you have to hold down the trigger to charge it for like a quarter second, that it's balanced. "it's not instant" Well no shit. No super is. Slamming as a titan takes a quarter second. Throwing a hammer takes a quarter second and travel time. Nova bomb has a charge up... Almost every super other than arc staff has a delay. The only one i can think of that has 0 delay is top tree gunslinger, but only after you active your super before you engage. Gee it takes so much skill to charge it, doesn't it?

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              • Editado por Next Week: 11/3/2018 11:45:06 PM
                Since Bungie has a crippling fear of making everything else better instead of nerfing one good thing into the ground, Warp has to lose one of two things. Duration or damage. Mobility is also an option, perhaps by putting a stricter cooldown on the super's blinks and/or the actual subclass' blinks, but since that was intentionally done by design, it's unlikely that it'll be touched. Either damage needs to be adjusted so that you have to charge the explosion to full before it one-shots, or you have to do two uncharged explosions to do enough damage for the kill. That, and explosions actually need to drain the super bar upon use so they can't just be spammed without consequence. Or the super needs to keep what it has going for it so far and lose overall duration. It's in about the same spot where Sunbreaker was pre-nerf in D1 (as a super, not a subclass). It needs tuning.

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              • Arc-staff gets one hit killed by Nova Warp as well. It's happened to me on multiple occasions. I think it depends on your resilience level. I haven't test whether the guard actually lets you survive a charged explosion.

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              • It one shots EVERY other super. EVERY single one of them even itself. That’s kinda ridiculous ONLY because ranged supers can’t one shot it back and roaming supers can’t get close enough or kill them fast enough before they get in range and blow up...

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                • Bbuuuuuuttttt all supers should also feel the same.

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                • The only problem I really have with nova warp is the whole skill tree being so well rounded and effective. It's a fantastic super with fantastic neutral game. So it's the best of both worlds. All other supers sacrificed one for the other. But I dont think it needs to be nerfed. At the most a slight range reduction or a slight duration reduction. Not both, one or the other and only slightly. What I'd rather see is the other supers get better neutral game to be on par with the nova warp subclass.

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                  • It needs no Nerf it can be countered unlike blade barrage

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                    • Even butthurt knows he can’t refute this.

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                    • Editado por STARWoLF00: 11/3/2018 6:50:49 PM
                      Nova bomb gets shit in by every roaming super except stormtrance and maybe dawnblade. Burning maul can eat two blasts from a novawarp and so can sentinel titan. Hammer of sol should never even be that close to begin with. Neither should dawnblade or spectral blades or arcstaff. You wouldn’t run at a fist of havoc as an arcstrider or spectral blade, don’t run a nova. If your a hunter goldengun him from range or blade barrage him. If your a warlock nova bomb him or dawnblade him from range. I’d say chaos reach too, but you can really move once you cast that. If your a titan thundercrash him, hammer him, or charge with sentinel. As for well of radiance, it’s like nightstalker and titan bubble, not meant for pvp, but could be used. I can headsnipe everyone in well of radiance or with and adaptive frame or jam a rocket down their throats. And then shoot their well. Every supernhas a counter and no killing another super without power ammo, another super, or focused fire shouldn’t be easy. Lol, maybe 20 seconds long if you just stand there 😂. Oh and hammers pretty much one shot every other raining super.

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                    • Sentinels are more OP than Nova Warp lol. They don't require charging, they shoot disks that target and bounce all over the place like Sleeper Simulant beams, and can put up a force field for themselves and teammates in case they're getting damaged. NW is exposed to being damaged because of the need to charge their explosions (not projectiles) and can't summon any shields.

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