That's about par for the course in Gambit - nothing about that game mode works right. Invasion is a built-in trolling mechanic, Motes fall through physics and can't be picked up, some Motes on the ground can't be picked up or take 2-3 seconds of standing on them to collect, enemies randomly teleport and regain health after dying (especially with an Invader present), some enemies are insanely overpowered (like the random red-bar Vandal that keeps one-shotting my entire team), banking Motes sometimes doesn't send Blockers, sending 3 Large Blockers back-to-back doesn't keep the other team from banking in between them...
Somehow it doesn't surprise me that a clearly-visible bar on the screen shows the other team at 49 Motes and the game thinks they just beat a Primeval...I would almost be more surprised if it actually worked RIGHT for once.
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Ya. That pretty well sums up my Gambit experiences. I'm sure it all plays fine in their little local LAN in their office where there is no such thing as distance latency, McDonalds WiFi, people with shared internet and ISP outages. Bungie obviously never tried play testing it under normal ISP conditions in the real world.
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[quote]Bungie obviously never tried play testing it.[/quote] That pretty much sums up Destiny. :D I get that devs and gamers have different goals, and it IS Bungie's game so they can do what they want, but given the amount of utterly game-shattering issues players find within 2 hours of a new version launching I seriously wonder if Bungie have any actual "gamers" on their staff, or if they're just procedurally going down a checklist and running through scripted encounters without testing how things work OUTSIDE their "intended" use or in real-world conditions. Uriel's Gift in Y1 was a great example of this - I'm sure two testers stood in specific spots and shot at each other, the gun killed in the amount of time their damage table said it should at the range they were testing, so they ticked the box and moved on...rather than, say, taking a few steps backing and noticing a friggin' AR had better cross-map range, higher DPS, lower body-shot penalty, better flinch control, and more outgoing stagger than most Scouts or Pulses, or accounting for the fact that real-world latency gives Autos an edge (apart from having higher aim-assist/bullet correction, an Auto will often trail a couple of delayed rounds around corners if a Guardian rushes for cover, where a single-fire Scout will track the enemy's head but the bullet will hit the wall). Gambit seems like one of those things that would work really well in a closed environment with people who are adhering to a specific set of rules and thinking like developers; in the real world, mixed connections throw an element of disruption into that "well-oiled" machine, and most players play dirty and jump straight to the lowest common denominator (Sleeper spam, anyone?), so the experience we're actually having ends up completely different from whatever their checklists had in mind.
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I’ve never had any of these issues except for maybe 1 out of every 500 motes falls though the ground. This sounds like a you problem.
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Exactly my thoughts, major exaggeration
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...a lot of that just sounds like you're lagging
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Gambit's connection issues are widespread and well known - that's what happens when you put 150+ ads and 8 Guardians in an arena and fill the place with stuff for the game to keep track of. (I'm assuming my 150/50 wired connection is sufficient.) Destiny has always been plagued with this kinda stuff - Crota teleporting into the crystal room, ghost bullets/delay kills in Crucible, random enemies in Campaign appearing in weird places or blinking out of existence, body shots showing white numbers but proccing Crit perks like Outlaw or Dragonfly, Taken Goblin shields taking several seconds to disappear after the Goblin is killed - but Gambit has cranked it up to 11 because there's simply too much going on for the game to handle. And yes, during the games it's REALLY bad I assume someone in the lobby has a bad connection, but I've noticed it affects my entire team (e.g. when the Mote delay is so bad we're all sitting down on Motes waiting for them to register)...and even good games feel like the game itself is struggling to keep up.
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Lol was just playing a little wile ago with some guys that were wall banging and teleporting too. God damn this game.
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I just got the Malfeasance quest (I'm a 530 solo, and it requires a 580 non-Matchmade Strike, plus a bunch more Gambit nonsense...one more unfinishable quest, yay! *delete*), during the boss wave one guy on the other team got a Sleeper double-kill nearly 2 seconds after the Invasion timer ran out...I don't think I've played a single Gambit match EVER that didn't have a ton of weird, broken crap going on the entire match, and severely delayed Sleeper kills have been a constant problem this weekend. Every time I play Destiny, it makes me realize what a great game Fallout 3 is (Fallout 4 has that same effect, but that's a separate issue)...I keep coming back to Destiny, but it's always for a shorter time with longer breaks in between. I really want to like Destiny, but lately it seems hell-bent on giving me reasons not to.