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Destiny 2

Discusión sobre Destiny 2
Editado por Kenzie: 7/10/2018 8:31:29 AM
68

Destiny 2: Forsaken - What we know so far...

[b]Destinations:[/b] [b][u]Tangled Shore[/u][/b] First destination you'll go to in Forsaken, place is overrun by a new enemy type called the Scorn. It's not a planet, it's not a moon; it's a collection of asteroids that are lashed together with grappling hooks, cables & duct tape. You can look down & see the abyss of space all the time. It contributes to this feeling that you are never safe anywhere. [b][u]Scorn[/u][/b] The Scorn are a new enemy type in Destiny 2, they were once Fallen, corrupted Ether, suffering through strange experiments, repeated reanimation & being burried alive in the heart of an asteroid has mutaded these enemies. "They are this group that was locked in the deepest parts of the Prison of Elders, they became something horrible because of that situation. They bonded & mutated within these dark caverns. They're like an evolution of the Fallen if you stuck them in a corner." The defining feature of the Scorn; they don't take cover & they don't retreat. They're by far the most aggressive A.I. in the game. [b][u]Vendor[/u][/b] The new vendor for the Tangled Shore is "The Spider". This Fallen mob boss once held sway over the Tangled Shore, but the arrival of Uldren sent him into hiding. Not only is the Spider the vendor, but an uneasy alliance with him & his Fallen forces gives us the only help we can expect this far out from the Vanguard. After the campaign, he cashes in favors to demand more work; hunting down other outlaws from the Prison of Elders as they spread out across the system, where we must confront them as they appear in random world locations, strikes, in the midst of a Gambit match, or in revitalized & high-level Lost Sectors on old destination planets. [b][u]Dreaming City[/u][/b] The Dreaming City is the long-hidden home of the Awoken & acts as a location filled with secrets, new activities, a new raid & dynamic content that changes week to week. "unlike recent expansions, there are threads that you learn toward the end of the campaign that are only fully paid off once you beat the raid" Unlike the Tangled Shore, you won't go to the Dreaming City until you finish the campaign & even then, you might not be powerful enough to face the threats that lurk within- there's even a quest after the campaign concludes to reopen access to this mythic land. This is the elven homeland under threat from an insidious dragon that has infected its heart. Filigreed domes encompass vine-encrusted terraces. Towering suspension bridges cross vast gulfs high above the ground. Cloistered shrines hide ancient gnarled trees whose roots stretch out & down cliff edges. Craggy mountains dotted with green beg to be explored. The Dreaming City is also infected by the curse of the Taken, which you'll learn about right as you arrive for the first time, as you're pulled into the Ascendant Realm & nearly overcome by Taken foes. The Dreaming City will change from one week to the next along a three-week cycle. New secrets and missions reveal themselves overtime, Enemy configurations & power levels increase. The Taken Curse takes greater hold and the environmental art changes to suit. At the end of the cycle, a greater secret awaits discovery for pinnacle players to confront. "Over weeks, the destination becomes more and more cursed & it's more evident that things are not right here & the players are the ones that start this change to the world" [b][u]Vendor[/u][/b] As the destination changes, the new Vendor move locations each week too; Petra Venj is the new vendor & guiding character of the Dreaming City. [b][u]New Activities[/u][/b] Loot caches provide offerings to take to the Blind Well, a vast cathedral of an arena where three to six players can confront a new take on wave-based fights ala Court of Oryx, Archon's Forge or Escalation Protocol. "The entire arena gets shrouded in poison Taken gas, except for the places you're allowed to fight, as you work your way around, you get more & more real estate to fight in. It culminates in a boss & you have to utilize those places you defended to take out the boss." Wandering around the periphery of the city, dropped flasks allow players to briefly glimpse into the Ascendant Realm to face special challenges, or travel along platforms or tunnels that don't exist in the real world to find secret chests. Mysterious portals, usually hidden in hard-to-find spots, link together distant portions of the destinations. [b][u]New Raid[/u][/b] Looming at the center of the city is a great castle on the mountain called the Keep of Voices, where the new raid will be. Within, we're promised the continuation of the narrative introduced with Uldren's madness in the campaign & the reveal of the greater threat behind the curtain. [b][u]New Weapon Type[/u][/b] [b]The Bow[/b] A skill-focused archetype. We'll be able to get Short, Medium & Long-range bows. Pulling the string more will increase the distance & damage the bow does. [b][u]New Power Level & Levelcap[/u][/b] Forsaken moves the level cap up to 50 & the power cap to 600. [b][u]Weapon Slot Changes[/u][/b] (W= Primary/Kinetic ammo - S= Special/Green ammo - H= Heavy/Purple ammo) Weapon Type(s) - Slot 1 - Slot 2 - Slot 3 Auto RifleW - Yes Yes No Pulse RifleW - Yes Yes No Scout RifleW -Yes Yes No HandcannonW - Yes Yes No SMGW - Yes Yes No BowW - Yes Yes No SidearmW - Yes Yes No Sniper RifleS - Yes Yes No FusionS - Yes Yes No Linear FusionH - No No Yes Rocket LauncherH - No No Yes SwordH - No No Yes (Shotguns & Grenade Launchers have been left out as it's still unclear what slots can be used) [b][u]New Supers[/u][/b] [b][u]Hunter[/u][/b] [b]Gunslinger:Blade Barrage[/b] Knife-trick melees fling out a fan of burning blades. In turn, killing enemies recharges your knife trick, and burning enemies also recharge your dodge. BLADE BARRAGE doubles down on your knife skills to expel a volley of explosive knives. [b]Arcstrider:Whirlwind Guard[/b] Slide before a melee to unleash a staff-powered uppercut, and any melee hits increase your reload speed. All your arc abilities electrify your enemies & subsequent melee strikes disorient them & refuel your abilities. Use your staff super like normal if desired, but WHIRLWIND GUARD means that you can guard by spinning your staff, reflecting back projectiles & tripling your staff's damage afterward. [b]Nightstalker:Spectral Blades[/b] Your melee smoke bomb heavily damages & slows those in its path. Nail the perfect precision kill against a foe to vanish & gain truesight. SPECTRAL BLADES drops you into a veil of shadows to slip behind foes & stab them before they know you're even there. [b][u]Titan[/u][/b] [b]Sunbreaker:Siege Hammer[/b] Throw your hammer with the melee button, but it remains in the world - risk retrieving it where it fell to fully recharge your melee ability & trigger health regen. The more solar-ability kills you get, the higher your damage, up to 3x. SIEGE HAMMER creates a flaming maul that hits like an earthquake & leaves behind flame tornadoes. [b]Striker:Thundercrash[/b] While airborne, melee to slam into the ground like a bunker buster & gain super energy for your trouble. If you pick up ammo while sliding you automatically reload your equipped weapon & increase weapon damage for a short time. THUNDERCRASH sends you hurtling great distances like a missile to hit a targeted area like a meteor strike. [b]Sentinel:Barrier Shield[/b] Melees cause explosions, but all void ability damage also attaches a Void Detonator & any subsequent damage causes the detonator to go off & attach detonators to enemies caught in the explosion. Grenade energy partially recharger for you and nearby allies when detonators trigger. BANNER SHIELD can still be used for offense like normal, but holding guard creates a barrier wall of light that absorbs enemy attacks but allows ally attacks to pass through. [b][u]Warlock[/u][/b] [b]Dawnblade:Well of Radiance[/b] Melee attacks burn bad guys, but empower allies. Transform your grenade (by holding the button) into a Blessing, a projectile that heals allies & drops retrievable overshield orbs. WELL OF RADIENCE slams your solar sword into the ground, creating a wide-radius area that rapidly heals & enpowers your friends. Any ability that heals or enpower helps regen your non-Super abilities. [b]Stormcaller:Chaos Reach[/b] Tap the melee button to fling out a long-distance electricity ball that eventually detonates and flings a lightning bolt straight downward. Arc kills sometimes create Ionic Traces, a spark of raw arc energy that travels across the ground toward you, which can be collected to recharge abilities. CHAOS REACH fires a long-range blue beam of intense and focused damage dealing, which can be deactivated early to save energy. [b]Voidwalker:Nova Warp[/b] A new Atomic Breach melee ability creates a void explosion at range, while holding the grenade button down creates a short-range area explosion Supernova. Any void ability kills now heal you & grant ability energy. NOVA WARP enpowers you with trans-dimensional hopping abilities, letting you repeatedly teleport short distances & then erupt in a burst of energy. Credit to Reddit User: u/AOD_Seanai- [url]https://www.reddit.com/r/destiny2/comments/8vvdx1/destiny_2_forsaken_what_we_know_so_far/[/url] Exotics:[url]https://www.bungie.net/en/Forums/Post/246907226[/url] Roadmap:[url]https://imgur.com/a/R9CQBhA[/url] In-depth look at new subclasses:[url]https://www.bungie.net/en/Forums/Post/246907544[/url] [b]Edit #4:[/b]Forsaken expansion to give up on +5 power mods in favour of actual useful perks attached to legendary mods -Sounds promising [b]8 Barons:[/b] [url]https://www.bungie.net/en/Forums/Post/246908079[/url]

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  • Where did you get this info from? Seems like nonsense typed up by dumbass fanboys. If not, since when do elves exist in this universe? Also, dragons? When have we heard about dragons?

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    • Also heard they're adding... -Exotic raid primaries with elemental burns obtained from Prestige Raid -Legendary Raid and Raid Lair ships -Legendary Raid and Raid Lair sparrows -Legendary Raid and Raid Lair ghosts -Tower kiosk with all previously acquired legendary ships -Tower kiosk with all previously acquired legendary sparrows -Tower kiosk with all previously acquired legendary ghosts -Banshee has weekly legendary weapon inventory purchasable with Gunsmith Materials -Banshee has weekly shader inventory purchasable with Gunsmith Materials -Iron Banner legendary ship in weekly inventory purchasable with IB Tokens -Iron Banner legendary sparrow in weekly inventory purchasable with IB Tokens -Iron Banner legendary ghost in weekly inventory purchasable with IB Tokens -Faction legendary ship in weekly inventory purchasable with Faction Tokens -Faction legendary sparrow in weekly inventory purchasable with Faction Tokens -Faction legendary ghost in weekly inventory purchasable with Faction Tokens -Earth legendary ship/sparrow/ghost purchasable from vendor with Tokens -Titan legendary ship/sparrow/ghost purchasable from vendor with Tokens -Nessus legendary ship/sparrow/ghost purchasable from vendor with Tokens -IO legendary ship/sparrow/ghost purchasable from vendor with Tokens -Mercury legendary ship/sparrow/ghost purchasable from vendor with Tokens -Mars legendary ship/sparrow/ghost purchasable from vendor with Tokens -Ikora legendary ship/sparrow/ghost purchasable with Tokens -Ikoras Meditations in weekly milestones with mods -D1 weekly Story Mission and Heroic Strike mods (small arms, solar burn, stuff like that) -Re-Roll perks (ex: Morrigan-D rocket launcher with cluster bomb) -Cross Infusion (infuse anything into anything) OH WAIT!!! Thats all the stuff that should've been in vanilla D2 to begin with! Whoops! My Bad!

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      • Thanks for the work. Feels really underwhelming tbh. I’ll buy whatever I missed from D2 when I’ll be done with Spider-Man, RD2, Anthem and The Division 2 to name a few and I’ll be in Ibiza in September so I can’t care less of the downtime bungie chose to once again fool whoever pretends they can’t wait for other releases when all they play is destiny. At the end of the day I see Destiny 2 as a game to buy/try when all dlcs will be out. Then and only then can a player enjoy a decent story, with decent activities to choose from without feeling like a monkey in a box. The price will be more reasonable as well. Last but not least bungie completely killed any reason to level up, expect for the light deprived apes. So who cares to be maxed first, in fact it is clearly something to avoid nowadays except probably in a like minded clan of no lives.

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        • Nice job, but for the weapons slot list shotguns and grenade launchers will be allowed in all 3 slots. Looking forward to buying expansion as soon as I see more info on weapon/armor rolls and mods. Bungie still needs to convince me to give them my money.

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          • I mean wtf is the point, now that d3s been confirmed, it will come out and all our progress will be gone, again. I mean its nice to progress and shit but then in 2 years its flushed down the toliet. Im starting to see no reason to even play this. Wish we actually kept our characters from day1, with our loot and accolades.

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          • No expectation equal no disappointment in Bungie’s games.

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          • You forgot to mention that it comes out in September! And... That we’ll be let down again. This expansion/DLC will not make up for all the lies and betrayal we have witnessed and experienced from Bungie.

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            • See those ‘craggy mountains’ over there? You can go there...

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              • All the info has me hyped, but I'm keeping myself in check and not pre-ordering. I most likely won't even buy the expansion, I'm tired of having to pay extra so that Bungie can have time to fix their poor game design choices. I'm sure the free event coming up will make me all warm and fuzzy with new content and goals, but I'm holding out on my addiction for a game that fits what I want more than this PvE/PvP mash up. I don't want to spend hundreds of hours in content I don't like just so I can have that sense of completion. And yeah, I won't miss you just as much as you won't miss me. (just because I know that comment is coming at some point)

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                • You know enough about Bungie to know you shouldn't pre order.

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                  • So wait a good couple months before thinking about buying forsaken to see what Bungie actually did with the game. Got it!

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                    • It’s not a new enemy type, it’s reskinned fallen. Maybe 1 or 2 extra animations and weapons (can’t work too hard now can we Bungie?) The weapons slot changes will, in true Bungie fashion, be a completely disappointing version of what we actually want. 5 seconds into launch we will find out shotguns and snipers that don’t use heavy ammo are weak and pointless, meaning that nothing has really changed from what we have now. It’s just the illusion of giving us what we want.

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                      • Destiny 2: Forsaken - What we know so far... Bungie made it so it will be broken...

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                        • Editado por Octopus: 7/10/2018 4:53:59 PM
                          tl;dr: let's hype this s*** like always, just to find out it will be boring as -blam!- just after 2 weeks...i bet the changing circles in dreaming city will be as interesting and exciting, as the infinite forest is...was...i mean before we found out, when it was advertised to be it. dude, so much words and who knows, not surprised if your wall of text has more content than all the destiny games stacked plus dlc in its 10 year plan. actions speak louder than words and so far bungle proved to be incompetent, that's all. so hold your breath and just an advice, don't waste time...you'll get soon enough the chance to do so, when farming timegated supers, a 1345644th mida or 3 weeks 24/7 grinding for a catalyst lol

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                          • So GUNslingers new super is a knife thing? Blaaaaaarrrrgggghhhhh

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                          • New Game Informer exclusive regarding the new subclasses... [url]https://www.youtube.com/watch?v=y7jhpEY1Qbg[/url] They all look amazing!!!

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                          • Editado por アレン Soldier G65434-2: 7/12/2018 7:38:17 AM
                            I know that Europeans are paying 85 dollars for Forsaken DLC + annual pass while good old Donut Dunkers are paying 70 dollars for Forsaken DLC + annual pass, it is probably cause they're greatest country in the world and euro is just slightly stronger than dollar so Europeans have to pay 15 dollars more. [b]What a ripoff[/b]!! 15 dollar TAX really, I bet you my sweet bebe that US doesn't have 15 dollar tax on app stores. I live in Bosnia and you're ripping me entirely off, 85 dollars is 138 bam super expensive is this forsaken dlc + annual pass should be max 60 euros and not a EUROCENT more. 15 dollars tax spare me your euphemism Bungie, Why are you making sure that common folk from EUROPE are paying the US top 1% of richest for their 87% tax on profit.. You got greedy Bungie..

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                            • I am excited as all hell for the Sunbreaker’s new super.

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                              • Editado por ArmyKnight75: 7/10/2018 8:20:57 PM
                                Another wannabe streamer looking for attention here to inform us of what we already know and/or have the ability to find out on our own.... All you have to do is to prepare yourself and expect nothing less than disappointment from Bungie and you can’t be disappointed... You could also wait several months to pick it up for half price, which in turn could, potentially, cut you level of disappointment.

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                                • We know that it's gonna be shit.

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                                  • How much of the annual passes "new loot" is behind the Eververse

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                                  • I know not to pre-order and to buy it on sale. I just don’t care about the hype anymore....because what we know usually means we only thought we knew. Hope it does well though!

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                                  • Do we have a launch time ? Is it midnight across the world ? Or reset ?

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                                    • You forgot the part where the added abilities and supers that were in d1 for $40

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                                      • I read today that Forsaken is going to switch to dual weekly resets. Not sure how this will affect leveling and Powerful Engrams. We'll see.

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                                        • Fantastic overview. Thanks!!!

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