Serious post
Just who is to blame for the demise and death of the Destiny franchise.
Although they wont admit to it and sit telling each other what a great game they have and love to tell us what they have planned the real fact is the player base has gone and the player base has lost confidence in the poor decisions made. It also probably means they wont return either for the next DLC or even D3
So who is to blame. Is it Activision or Bungle or is it the Game Director or his team of advisors. Or is it the player base for expecting to much ?
English
#destiny2
-
Neither. It was MR. WINKY!!!!!!
-
1 RespuestaPvp balance.... made pve boring....
-
Both Bungie & Activison.
-
If Destiny was actually dead I’d lay the blame squarely on people like you who’ve done there level best to destroy it.
-
5 RespuestasThe destiny franchise has not died and is no where near death. That's a fact. Where are your facts.
-
Like the game or not I think they are doing well. The game sold well. Bongo didn't have to buy a bunch of servers since people aren't playing. And the people playing don't mind spending $100's at a time on end-game mico-transactions. So I don't how you can the game dead. The real test will be the next major update which is scheduled for Sep. Enjoy your micro updates until then and stay frosty.
-
Game isn’t dead. A lot of people have moved on to other games for now, yes. Doesn’t mean they won’t be back. Even if they don’t, the game is still not dead. I find Crucible matches within a minute. I find a Strike fireteam within a minute or two. I frequently find 1-6 guardians at public events. In fact, I rarely find myself solo at a PE. How is that dead? Forum drama at its finest.
-
Editado por Shaft62702: 2/12/2018 7:48:06 PMIt's still alive
-
1 RespuestaIts not dead. Been raiding every day with friends. It's dead to you because you quit playing. Use your brain.
-
the forums. they bought the game thinking it was a RPG/MMO. they were wrong.
-
luke Smith
-
The people who downvote you and think the game is "great" and not dead at all are the reason the game is dead. These are the people Bungie wished to please so they nuked their basegame for them in hopes to make a buck off of Microtransactions.
-
2 RespuestasTo know the answer, you would have to know who made the design decisions. They went wrong in so many places. 1) 2 primaries 2) 4v4 for crucible 3) toned down supers, grenades, ability timers in general 4) overall dps decreased in pvp and pve 5) slower movement speed 6) exotic design was good looking but terrible 7) raid design was bad 8) weapon design (not visually) was lackluster 9) no raid perks 10) nightfall on a timer with literally jumping through hoops 11) no random rolls so nothing to chase / Lack of weapon variety 12) Made leveling up easier and pointless at the same time /boggle 13) Gave away exotics like candy through public events so there was no reason to raid or do nightfall 14) no strike specific loot so no reason to do the overly long (due to low dps) strikes 15) No reason to bother with different armor 16) The promised in game matchmaking for raids / nightfalls was implemented so badly as to be useless - seriously, I don't know why after 4 years and countless other games managing to figure out how to do this for over a decade, they still can't figure it out. 17) Absolutely terrible vault / inventory / shader system Fundamentally, they slowed down a game that, by comparison to many other similar games out there -- call of duty / battlefield -- was already slower than players were used to. Then they took out all incentive for people to grind for gear by removing random rolls, making exotics suck and making raid gear worthless. It's no wonder players got bored. They did a few things right. 1) It's pretty 2) you can grab ledges 3) the public events were fun 4) Strikes were, in general, pretty well designed -- other than duration 5) The play areas are nicely designed Sadly, that's not a lot to get right and a lot to get wrong. And, it's especially galling because so many of the things they got wrong, they got wrong by screwing with what already worked in D1. It's the person or persons who made those decisions that are truly at fault.
-
1 RespuestaWhoever signed off on: 4v4 No dedicated servers Static rolls A game show for a raid Making exotics rain Exotics themselves (garbage) The missed opportunity for adventures No strike loot Small vault that we can't even arrange to our liking The entire shader system Hiding connection bars Removing grimoire completely, without adding a codex Reskins The token system Clan engrams for endgame content Light levels don't really matter or scale Super long ability cooldowns The 2 primary system XP throttling Forums paywall Saladin doesn't know us Duplication And last but not least: Making eververse way too big and focused. I'm sure there's a lot more I'm not remembering off the top of my head, but you get it. The person(s) who said this is all good and signed off on it is responsible.
-
All Bungie has to do is bring back the Gjallarhorn!
-
Destiny hasn't died
-
1 RespuestaWhoever it was that fought for the dual primary system.
-
[quote]Serious post Just who is to blame for the demise and death of the Destiny franchise. Although they wont admit to it and sit telling each other what a great game they have and love to tell us what they have planned the real fact is the player base has gone and the player base has lost confidence in the poor decisions made. It also probably means they wont return either for the next DLC or even D3 So who is to blame. Is it Activision or Bungle or is it the Game Director or his team of advisors. Or is it the player base for expecting to much ?[/quote] Activision
-
7 RespuestasCasuals who want everyrhing catered to them
-
luke smith. the head always gets the blame and the glory.
-
3 RespuestasI did it. My hand guided by Cthulhu. I drew a pentagram in salt. Threw down the chicken bones. I lit the black candles. I offered rambled curses and incantations over a picture of Luke Smith. It was all me. As soon as I played the beta I knew. My god. What have I done . . . . . . .
-
-
activision #1 for shoving pvp down bungies throat thinking it would make the game IT DIDN'T. BUNGIE #2 for being lazy and giving up on what made destiny DESTINY! the positive a real developer will take this idea and run with it just not bungie. [b]bungie disgusts with their utter ineptitude!!! [/b]
-
The sandbox team. Got rid of random rolls because they were too hard to balance in PVP. They changed the Primary/Secondary/Heavy weapon system because they wanted to reduce the amount of 1 hit kills in PVP so that PVP would more exciting to view online. The nerfed everything in Destiny 2 because they don’t understand RPG’s or loot based games and they don’t understand that these games revolve around selling the player on fantasy of becoming more powerful the more you play.
-
2 RespuestasAll the 1.2-1.7 players in d1(those stats are garbage) they complain about special weapons and the fast pace of pvp 👎🏿
-
Bungie. The blame will always lie at Bungie’s feet. More specifically, the leadership (or lack of).