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Destiny 2

Discusión sobre Destiny 2
Editado por A Tigerstorm: 12/21/2017 7:46:28 PM
38

Seeing as everyone bitches here, I’m trying something different with some fan Made Subclass stuff!

Patch Notes Part 1: https://www.bungie.net/en/Forum/Post/240475988/0/0 If you’re here to be mean/salty/Pennywise the dancing clown (there is a reason why I’m mentioning him) just for the sake of it, then leave. I don’t want this topic to devolve into chaos. I have created a list of skill trees for the subclasses. I’ve tried my best to come up with new and innovative stuff so please let me know if they’re cool or not :) Skill trees Titan Sentinel Code of the Stoneborn -Blockade: Barricade lasts longer and has higher health. Blocking during sentinel shield takes less energy -Barrier Punch: Use this melee to score a kill, and help recharge your barrier, next melee charge, and resilience -Deflect: Blocking with your Sentinel shield will reflect the projectile back at the opponent (Rockets, bullets, etc) -Rock solid: Enemies can no longer pass through your barrier, and when activating your barrier, allies are healed Code of the Noble Man -Void siphon: Killing an enemy with this melee will siphon health from it and any nearby enemies, granting it towards your allies (Shoulder charge ability) -Relentless: The lower health you have, the higher your resilience and mobility increase -Rose’s Legacy: Enemies that take damage from void abilities will take void burn damage as well. For example: If you stick a boss with a magnetic grenade, they will also take void burn damage -Protectors curse: Sentinel shield lasts longer when taking damage Striker Code of the Skyborn -Thunderstruck: Strike an enemy with this melee, increasing your speed and recovery -Speedster: Arc ability kills increase sprint, movement speed, and reload speed -Electric mobility: Jump height and duration is increased -Death from Above: Fist of havoc loses its multiple slams for a larger, deadlier slam that can be aimed for a few seconds while in the air. But you can still shoulder charge in super mode Code of the Pilgrim Guard -Grave Digger: A Arc Blast is emitted when striking an enemy. Killing an enemy will increase the Blast radius dramatically -Vigilant Guard: When near allies, sprinting with them will decrease the cool down of your super -Fear Spreader: When fist of havoc is active, nearby enemies are slowed -Sacrificial: When taking damage, your allies will have increased recovery and you will gain increased resilience Sunbreaker Code of the Firebreak (This is an actual lore name for a group of titans) -Sunstrike: Hit a foe and burn them alive. Killing an enemy has a chance of recharging your melee -Stoke the Forge: Killing an enemy with Hammer of sol extends its duration (one kill equals 20% energy back) -Up Close: Hammer of sol loses its ranged attack in favor for small light melees (AOE in front of you, melee button) and a heavy shoulder charge (shoot button) -Melting Points: Killing an enemy with your solar abilities while surrounded will help recharge your super and next ability Stacks up to 3 times. (1 stack= 20% 2 stacks= 27%, 3 stacks= 34%) Code of the Paladin -Healing Blow: Striking an enemy will refill a portion of your health, and heal a nearby Ally. Radius for ally heal: 9 meters, time until ally healing expires, 5 seconds -Righteous Fire: Hold your grenade, taking away it’s damaging property’s, but it will instead heal an ally when thrown at them. -Legacy: When Hammer of sol is cast and gets a kill, it will create wells of light which heals allies and yourself, but you can only throw 4 hammers. -Justice’s advance: Sprint speed is increased, and handling with all weapons is increased drastically Hunter Arcstrider Way of the Mobile -Grapple: Replaces your melee with a grapple. Using this melee will propel you to a set location. Range: 30 meters. Cooldown: 30 seconds. You are unable to shoot, use abilities, or supers when grappling. -Monkey-King: Jump height is increased, sprint speed increased, and when jumping you gain extra mobility when you land. -Electrified Grapple: Gain the ability to Grapple during Arc Staff, providing extreme mobility. -Arc Conduit: When dodging near an enemy, gain increased recovery and mobility. After dodging, you will gain 30% more arc damage to enemies Way of the Chaotic -Chaotic Punch: Punch an enemy, draining another nearby enemies health to stun them -Erratic: Gain two charges of dodge -Lightning Shock: Arc Staff loses its RT attack for a blink Jump -Electric Therapy: When you take extreme damage, dodge recharges faster drastically. Dodging restores a chunk of health Gunslinger Way of the Bandolier -Sharpened Knife: Throw a extra sharp knife. Precision damage is increased. Kills will increase the damage of the next knife -Critical Refill: Kinetic precision weapon kills will refill energy weapons. Energy precision kills refill kinetic weapon. -Dreamshot: If all three Golden gun shots are kills, you will gain a fourth, extra powerful shot. -Dream ammo: Killing an enemy with the fourth Golden gun shot will grant power ammo Way of the Knifedancer -Fan of Knives: Throw three knifes in a horizontal line -Second reflex: Dodging will increase Knife damage -Running joke: Dodge distance is increased, and heals you for a portion of your health -Combustion: Enemies killed by Golden gun explode Nightstalker Way of the Watchmen -Envenomed: Throw a poisonous smoke bomb. (Duration: 7 seconds) -Area Secure: Killing an enemy with smoke bomb extends its duration, and you gain another smoke bomb charge -Night Light: Killing tethered enemies and generating orbs of light will heal nearby allies -Bullets, not Arrows: Tether shoots faster, void anchors shoot out faster, and tether’s direct damage is increased. Enemies killed by Tether grant an overshield to you and allies Way of Assassin -Backstab: Striking an enemy from behind will do significantly more damage -Shadowstep: activating Shadowshot, or using an ability has a chance to will you and allies invisible for 8 seconds -Can’t touch this: Being hit by an enemy melee has a chance to turn you invisible -Dark and light: Void ability kills will increase the damage of your next backstab Warlocks Dawnblade Attunement of the Sun -Torch Blast: Strike an enemy, creating a sunspot that disorients enemies -Solar Flux: Grenade kills help recharge melee. Melee kills help recharge grenade. -Dying Star: Press and hold your super, to consume it and increase the regeneration of your grenades, melees, and health for 12 seconds drastically. -Burning Eye: Your rift ability will cause weapons a chance to create sunspots that also disorients enemies Attunement of Angelic Grace -Rift Siphon: Killing an enemy with this melee will help recharge your healing rift. Amount of energy gained is based on the target. Major enemies will grant more rift energy -Fire cycle: Daybreak can be used to resurrect an ally 20 meters away by holding the super triggers, and grant full ability energy to them (except supers) at the cost of your super. Does not work if you do not have a revive token used up in PVP or the Raid -Dawn rising: Activating Daybreak or Fire Cycle will restore your health and grant a small portion of an overshield -Rift cycle: Healing rift’s cooldown is reduced with every ally that uses it Voidwalker Attunement of Gravity -Vortex Punch: Use this melee to kill and enemy, and generate a void Vortex. Enemies killed by the Void Vortex recharge a portion of your melee and grenade -Gravity storm: Enemies killed by void abilities will disorient other enemies, and slow them. -Shatter: Nova bomb can be used three times, but at the cost of damage, Blast radius, and velocity. -No bounds: Jump height and duration is increased. Blink has another charge and takes less time to recharge Attunement of Deception -Tricksters Pull: Disorient an enemy, causing extra void damage to nearby enemies when the initial target is killed -Mirror Image: Create a copy of yourself, which can move, and shoot primary weapons. But weapon damage for Mirror image is reduced. Health is much lower than Players. Mirror image will follow you. Mirror image lasts for 15 seconds. Press and hold LB to create a mirror image. Cooldown of 1:00 minute -Extreme senses: Mirror image taunts nearby enemies, and shows up on enemy radars. Mirror image can now use secondaries. -Cosmic Warp: Press and hold your super, riding yourself of Nova bomb, in favor for 3 mirror images with incredible damage, but extremely low health. Mirror images made by Cosmic Warp can use abilities and power ammo. Lasts for 10 seconds Stormcaller Attunement of Conduction -Electric Touch: Killing an enemy with this melee ability will increase mobility and recovery by 7 for 7 seconds -Arc Mind: Consume your grenade, and gain the ability to Blink several time in rapid succession -Universes student: Taking Arc damage will increase the damage of your abilities -Storms embrace: Killing enemies with storm trance will recharge other abilities Attunement of ????? -I need some help That’s all I have! Thanks everyone for reading! Think these are too op? Let me know! Have an skill tree idea or exotic? Post it to me!

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  • Attunment of mobile sounds fun

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  • Editado por 7718: 12/21/2017 7:00:29 AM
    Code of the Stoneborn Problem: Blockade - The whole point of Barricade is to either provide a bonus (Reloading, blocking damage until health regen) and is meant to be a temporary solution. Barrier Punch- is good, but probably would only be 1/4 of a charge. Deflect-Neat idea. Rock Solid-Then that would literally block off exits, and would be a bit OP in PVP, and it would remove the use of warlocks and the use of blockade to regen said health. Replace those with something like 'Gain more resilience when health is critical' or 'You are harder to kill when Barricade is active' Code of the Noble (Remove the man because bungie wants to dodge genders) Void Siphon- Neat Relentless-Neat Rose's Legacy-Neat Protector's Curse-Neat Code of the Skyborn Thunder strike (Trade marked song)- Increase (Running and walking) speed and reload speed. Lighting usually means faster hand movements or running faster. Speedster-This would basically be 'Oh hey, this chains with everything and would be to OP, balance it until it is barely noticable' moment. Instead change it to 'Abilities have increased cool down speed when enemy is killed by arc ability' Electric Mobility: Neat Death from Above-No one wants a single slam. Instead 'While in the air, you can aim and charge your super (active already, you're charging the slam instead) to deal an increased blast radius. Code of the Pilgrim Guard Grave Digger- Neat idea, but the damage would have to be either killing low tier enemies or only half the damage. Vigilant Guard-Neat Fear Spreader-Neat Sacrificial-Remove the increased resilience, and instead give both recovery and resilience to allies. but it would have to proc every 20 seconds for 10 second duration Sunbreaker Code of the Firebreak Sunstrike -sure Stoke the Forge-To OP, instead increases duration of HoS by 1 second per kill Up Close- okay I guess? but whats the point of this subclass when its all about hitting enemies away from you? (Think of the other subclasses) Melting Point-Errm... This is another ability from another tree. Why not Boiling Point? Also, neat but instead 10%, 15%, 20%. [u]Code of the Paladin Healing Blow-Remove the time until Ally Healing expires, and put a chunk of heal healed. Righteous Fire- Nice. Legacy-I would rather Barriers have a slight healing ability (Very slow, but still there) Justice's Advance (Bad name. Instead, to going along with healing) Praxic Fire- Your super will kill you, but revive all teammates within a 25 meter radius[/u] This is the one thing I [b]WISH[/b] Bungie adds. This tree; as it would be my go to super.

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    • I like it

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    • I like the paladin, although the lack of bubble in this post offends me

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      • Editado por BobMud: 12/21/2017 1:30:50 AM
        [quote]I think that if more paths are added, the new subclass system could actually be pretty cool. Here's an idea of mine. Gunslinger: Way of the Showman This focuses on ability synergy with a little crowd control. Hidden Dagger: Quickly throws a Knife that recharges your grenade and Dodge on a precision hit.. Slight of Hand: Dodge recharges faster. All abilities do extra damage after dodging. Gun Trick: Aiming down sights at grenades slows them down (and increases their hitbox). Shooting a grenade causes it to split into multiple micro grenades. Overkill Performance: Shooting a grenade with golden gun creates a massive explosion. Golden Gun has increased duration and aim assist.[/quote] That's a copy paste of what I put in a topic Sneak Attack made like this. Here's the link. https://www.bungie.net/en/Forums/Post/239171955?sort=0&page=0 Also, an idea for your "Can't Touch This" on Way of the Assassin. What if your movement is dramatically increased, and you turn invisible momentarily, so you can dodge?

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        • Reported for NOT bitching here.

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          • Editado por Darknorth: 12/20/2017 5:14:55 PM
            Here is my idea for the last attunement of Stormcaller. Attunement of Distortion -Tribulation Lighting: When heavily damaged, disappear from foes radar for a short period. When activating rift, super energy increases for you and your allies. Foes in the rift will have their (super) energy slowly sapped from them. -Hegemonic Pulse: Grenades hits increases Mobility, Resilience and Recovery for a short while. When foes are damaged they will have their recoveries stagnated for a short period. *Deals lightning based DOT* -Karmic Destruction: Grenades and Melees hits casts your foes into an ephemeral state of overcast darkness, darkening their vision greatly. Absent of light, foes will be weakened and slowed. -Stance of the Samsara: Infuse Super energy and bind lighting to your very essence. For 15 seconds, Mobility, Resilience and Recovery is greatly enhanced, Arc abilities and weaponry deals more damage. *Grenades and Melees become fully charged when activating, in addition grants additional Grenade and Melee when super is activated (although it will go away once super is finished)* This attunement is meant to debuff your enemy and distort their visions and abilities. The super is fundamentally changed to keep the lightning within. Tribulation Lightning would help in both PvE and PvP, enemies wouldn't target when at low health, as well as helping the team with super charge rates. As for Hegemonic Pulse, the word 'hegemon' is a word for supreme ruler. So for a short time period, the guardian's overall stats would increase, while the enemies would be rendered to a fearful state due to the baleful aura a hegemon can create. Karmic Destruction is an interesting one. It is a darkness styled lightning ability, disorienting foes with darkness. It is a debuffing skill with the ability to slow down enemies. Saṃsara is a Sanskrit word that means "wandering" or "world", with the connotation of circuitous change. Hence, the Stance of the Samsara is meant to indicate an enlightened state of the Stormtrance. Being the 'Harmony within', this super is Arc's reply to Solar's Sunsinger. EDIT: To sum it up, this Attunement distorts and manipulates for it's own advantage, using the lightning itself to further reach it's goals. <Buffs/Debuffs>

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            • WOAH. These are great ideas and they’re balanced too Bungie, hire this guy pronto

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              • Holy smokes this is the first time in ever that I have read fan made ideas that actually sound like good ideas the only ones i have trouble with are the grappling hunter and the mirror image warlock. Not because they are op but because i have a hard time seeing those abilities in what is mostly a FPS.

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                • Very, very cool ideas!

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                  • Editado por [[BIG SHOT]]: 12/21/2017 12:16:51 PM
                    That fan of knives perk sounds like it’ll be really fun to use.

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                  • How did you write all this? It’s super long!

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                    • Upvoted for being positive even though I'm a negative person.

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                    • Nice thoughts.... too bad we will never see any of it.

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                    • Great ideas, some of them seemed way to op if used right but none the less most of them actually seemed reasonable just the main problem is,”how would bungie add this to the game”

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                    • Bravo, I really wish these were real. Though if they were no one would use the ones we have now.

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                      • Finally something different and interesting

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                        • Tl;dr. Do you want a Nobel Peace award tho?

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                          • These ideas are good, you could da a attunement of the volt, have it do more damage the farther the lightning traveled

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                            • What about loot and incentive? Worth a sh1t all of it without fixing this.

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                              • They need to give us a much grander skill tree, it’s pitiful right now. There should be much more options for strategizing and creating a fun play style.

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                              • Editado por BoomboxCollosus: 12/20/2017 6:58:06 PM
                                Holy Shiz! Your post is BALLS long. Just implement a Street Fighter Hadoken class and Megazords. Problem solved.

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                                • This is a pretty damn good Idea, I enjoyed reading this, it was amazing

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                                  • These are great ideas and Bungie should definitely put in at least a few. Especially liked the idea of changing the super depending on which tree you’re using

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                                    • ....

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                                      • Excellent ideas! This is just a piece of advice; if you ever have trouble coming up with names, I recommend using a thesaurus (there are online options available). Simply insert a word like "electricity" and it gives you a variety of "cool" alternatives to use. It usually helps me with things like this. Anyway, it was just a thought. Keep it up, mate.

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