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Destiny 2

Discusión sobre Destiny 2
Editado por michael: 12/17/2017 3:09:59 AM
143

so instead of in game lore we get comic books. nice.

a comic book titled “origin story” about ikora and osiris? seriously? so people (not me) spent $20 on a dlc that they hoped would shed light on the story behind osiris only to get very minimal information on this so called legendary warlock and then a conclusion that consists of no relevant dialogue and then him running off, and now we get the real story behind osiris [i]in a comic book???[/i] short stories and comic books and novels worked in something like halo because the game already had lore that made sense within it and the novels and such only added to the large universe. but in destiny 2 the game has minimal lore and backstory as is, and then a dlc is introduced that is expected to tell an untold story, and then it doesn’t, and the real story behind the dlc is in a comic book. i don’t usually care about lore. i don’t need to go super in depth. i just want to have some information on what i’m doing and who i’m interacting with. osiris is allegedly the most legendary warlock but [i]why?[/i] what makes him so legendary? what is the story here? does anyone agree or am i crazy to think that i should be able to buy a game and know about the purpose behind what i’m doing? edit: here is a reply i just made and i think i should paste it here because i think a lot of people are missing the point: [quote][quote]His point has limited validity and he should be painfully aware of that, Bungie is creator of Halo; a franchise that had 70%+ of its lore and backstory out of game.[/quote] you aren’t wrong in that regard but it doesn’t all need to be in the game. enough should be in the game to give me reason to feel somewhat connected to the characters i am fighting with and against; a reason to want to fight the various enemy races and most of all a reason to want to help the vanguard and the city and the traveler. in halo 2 it was mostly just shooting bad guys until you watch tartarus betray the arbiter in cold blood and then you want to fight the brutes. they are no longer just bad because the game makes your reticle red when you aim at them but they are bad because you watch them do things like let the arbiter clear through tons of flood to get to the icon and prove himself to the prophets only for them to step in, take the icon, and as far as they are concerned, kill the arbiter. you then realize they are actually bad guys and you feel like you have reason to fight them. there is never once anything like this in destiny 1 or 2. it doesn’t need to be some sort of big betrayal like it was in halo 2 but it should be something to give us reason to fight the darkness other than it just being dark. if you want more reason and more backstory then yes by all means there should be stuff outside of the game for all the loreheads to research like there was in halo. but that 30% of lore that you say that was in the game was enough to give me reason to want to help humanity and destroy the covenant and the flood and that is enough for me.[/quote]
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#destiny2

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  • Overwatch does it, gets praised Destiny does, worse thing ever.

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    • The comic was nice and I would prefer it over a lore

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    • In game codex is free In app G.cards are free Comic cost $$$ :)

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      • A comic book series for lore is perfect, don't know why you're griping about it. I loved the grimoire and this comic book stuff is going to be great.

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        • Tldr. We got free comics now? Sweet!

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        • lel Bungovision are so cheap!

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        • They are just trying to be like Overwatch

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        • It's fine. They can hire a completely different team to write comic books, so at least the people creating game content aren't distracted by trying to create it in-game.

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          • Bungie promised we would all be complaining about the story in D2

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            • Why are you pretending you care about any of this? You haven’t played but once in over 2.5 months. Clogging this forum up with this toxic tripe when the reality is you’re done with this game and have been since the end of September.

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              • Blizzard becoming more and more involved in this collaboration i see... This is identical to their comic series. This game will continue to be influenced by overwatch and WoW now that blizzard devs work on d2. (Not a bad thing.)

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                • and well, I mean, the book's free...

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                • [quote]We’re learning from all the feedback we got from Destiny 1, and applying it. I hope people complain about how much story we have, added Ward. That would be the reddit thread I’d like to read.[/quote] In the link above I have provided the article on which these comments were made. This is not the only article saying so, there are several others like it. According to senior narrative lead Jason Harris and cinematic lead Matthew Ward. In regards to the story element of Destiny 2. What interests me about Destiny is the story, the legends of fallen heroes, the creatures of wish granting dragons. The fears of the people of dark terrors that seek to reshape the universe. The triumphs of guardians that face these threats head on within their own constructs, of even their own realms. The tales of ordinary people coming together after great battles scraping remains of armor to forge mighty weapons for the next fight. The lore of Destiny to me is what I find so fascinating with this game. For I enjoy a good book and to be honest I feel that books are a dying form of art and literature. Yet in Destiny I don’t turn pages, I shoot aliens in the face (well try to, my aim sucks). However my problem is that there was not a complete story in the Red War and there was little to none in the latest expansion. My grief is while a comic book of an expansion is coming out, can we get the holes filled in from the base game first? At the start of the Red War, to me the story of the events that transpired felt like a snapshot of the exact middle of a tale. For example if I were to compare to the Lord of the Rings films, to me the Red War was The Two Towers. As many know there was The Fellowship of the Ring before, and The Return of the King after. Even during the first mission I felt this way. Why was I away from the city? What was I doing? If I was on a mission would I not have more in my arsenal than a sidearm? With all the technology of the vanguard and city even after the collapse how did we not detect a full fleet of the Red Legion? Dead Orbit discovered the Outbound Signal, Future War Cult predicted the conflict, yet The City did nothing to prepare? It just did not make any sense to me. I felt like there was this whole other story completely overlooked and ignored that lead up to the events of Homecoming. That feeling was carried all the way through my experience. During the campaign I had even more questions. Who is Gaul? Where did he come from? How did his relationship with Consul develop? Why was he albino? How did he know to capture the Speaker? Why did Zavala not change or shutdown his broadcast when he realized that Titan was a lost to the Hive? Better yet, how did Cayde know we had our light back since he was stuck in a vex loop? Why did Ikora sound surprised to hear Asher’s voice when they were both on Io? Even with all these questions I figured that the adventures to follow will fill the gaps, but to no avail upon completion. The questions lingered on even after I “defeated” Gaul. After I was done with the main campaign I felt shortchanged, Gaul never had a presence at all after the initial encounter until the very end. Overall Gaul felt irrelevant to the conflict, at least Oryx had apparitions, minions, and shadows to fight you and chase you down during the Taken War. In the end Oryx had his taken and would send you into his pocket universe. When the final shot was fired he sent himself to his ascendant realm and we gave chase to finish him for good. Gaul? The final fight with him felt very simple. I at least died going toe to toe with Oryx, the architects with their misadventures is what killed me fighting Gaul. Yes he had his red legion and stolen light but we had six supers, seven if you walked in with one. It was such an easy fight that it could have been just a cut-scene, speaking of I was more than ready for round two when Gaul emerged in light. I thought that was one of Bungie’s MO’s, the two round bout. TDB we destroyed Crota’s crystal and then killed him in Crota’s End. HoW we brought down Skolas for capture and killed him in the PoE. I already talked about Oryx, so moving on to RoI. You fight Vosik and Aksis twice, my point is that after three years of two round fights, I was not only wanting but [b]expecting[/b] a round two when Gaul got back up. Instead he is destroyed in a cut-scene, a beautiful cut-scene as anticlimactic as it was. Then the questions came pouring in. Who is Calus? What happened to him after his exile? How did the Leviathan show up in the Sol System undetected? If the Calus we fight is a robot than where is the real Calus? What is the Leviathan? Why Nessus? Some of my questions I can find through various lore content creators such as Byf and others. However the story just felt incomplete within the game, as I said in the beginning the Red War felt like the sequel within a trilogy. Only it feels like it is missing the first and third counterparts.

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                  • Y'all get worked up over the dumbest shit.

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                    • I like it! It’s free, why does it matter what form the lore takes if we still get it?

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                    • -blam!- that! I can't wait for the Ikora and Amanda double Spank Mag "Coffee & Cream"

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                      • It's Bungie, what did you expect.

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                      • Yeah this universe sucks

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                      • More dlc basically.

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                      • Destiny, story sold separately.

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                      • That's what the casuals want, that's what the casuals get. Democracy fails the minority everytime, which is why it doesn't work.

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                        • I'm actually surprised they didn't do this sooner. A lot of game franchises put out comics and books to explore the lore.

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                        • I mean they said it was free so I don’t got an issue with free lore. But what did ya expect? Osiris to sit u down at a table and give u an hour long lecture on his history? Wish we woulda seen him more and could interact with him but in terms of lore, I’m fine. The comic is just gonna visualize what we already know

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                          • I think there is plenty of lore from Destiny 1 to be the backdrop for D2’s story and characters. And there is actually a ton of lore in D2 through scannables and lore tabs. I just wish there were grimoire cards too that were accessible outside of the game to beaf that up and I think the comic is a cool idea

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                          • Dude. It’s more destiny. Stfu. This is a great sign. They are expanding if this goes well we could get books and tv series like Star Wars did and warhammer did. People like you are legitimately a cancer to communities like this. Seriously just go away.

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                          • Some people just aren’t ever happy! SAD.

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