[quote][b]GameCentral warns of the dangers of loot boxes, and how unless gamers take a stand against them gaming itself will never be the same.[/b]
The days of spending £40 or £50 on a new video game, and that being the only time you ever pay for it, are all but over. Over the last several years pre-orders, season passes, and DLC have all slowly added to the price of a game – or at least the price of seeing all that it offers – but now there is a new and even more controversial way for publishers to increase the cost of games without changing the initial price tag. Loot boxes are not a new concept, but the way they’ve evolved in the last few months could spell the end for traditional video games as we know them.
Inspired by smartphone free-to-play titles, the concept of loot boxes in traditional video games dates back to at least 2010, with Valve’s Team Fortress 2 on PC. The idea is very simple, in that for a small fee (typically less than £1) you pay for a random collection of three or four minor in-game items. Although specific types of box may indicate the rarity of the items inside you never know exactly what they’ll be until you open them, much like buying a pack of trading cards or stickers.
Until this year loot boxes have caused relatively little concern, with last year’s Overwatch being roundly praised for its implementation of the idea. Loot boxes in Overwatch only ever contain cosmetic extras such as new character skins or animations. Lots of people still pay for them, even though they give no in-game advantage, and so Blizzard is able to fund free DLC for everyone in the form of a steady stream of new maps and characters.
It’s not just that non-cosmetic extras give an advantage to those that are prepared to pay for it (the so-called ‘pay to win’ complaint) but they have an even more insidious influence on the design of a game. Suddenly it becomes advantageous for companies to design their games so that they’re harder, or at least more frustrating and time-consuming, to play unless you pay extra money.
The creators don’t admit this of course, but especially in a single-player game it’s impossible to trust that a game with non-cosmetic loot boxes hasn’t been engineered to make life more difficult for someone that doesn’t pay more.
This threatens to destroy the whole concept of balanced gameplay, where it’s being designed, not for maximum entertainment but for maximum monetisation. There’s been a number of high profile games this autumn that are especially worrying. Middle-Earth: Shadow Of War, for example, has a peculiar end game scenario where, even though the story has reached a natural conclusion, the difficultly level suddenly spikes and you need to start recruiting much more powerful orcs. Which seems suspiciously as if it’s been added purely to encourage the use of loot boxes.
And while Destiny 2’s microtransactions are less problematic than they first seemed (the extras are mostly cosmetic and the ones that aren’t don’t make much difference) Forza Motorsport 7’s similar system completely changes the customisation system for in-game ‘mods’ so that they have only limited-time uses and are difficult to acquire again unless you pay for them.
Star Wars: Battlefront II creates a different conundrum in that EA has been very upfront about the fact that the game features loot boxes with non-cosmetic extras. To compensate for that intrusion though, they’ve promised that all future DLC, in terms of maps and extra characters, will be free. On paper that sounds like a fair exchange, but after the recent beta it’s become clear that it comes at a considerable price in terms of the balance of the gameplay.
A rich player will be able to throw money at Battlefront II and within minutes gain advantages that ordinary players cannot match in weeks of playing the game normally. And some of the advantages are extremely significant too, including things like drastically increasing the effectiveness of weapons and decreasing the amount of damage you take.
And this is just the start. It’s not hard to imagine how this system can be made more unfair and more addictive. And considering how quickly publishers have latched onto the concept this year it’s almost frightening to think what form it will have morphed into by next Christmas.
[b]But there’s no point trying to pin the blame for any of this on publishers. The people in charge of these companies aren’t gamers, they’re business executives whose only concern is to make profits for their shareholders. They don’t care how those profits are made and they don’t care what people say about their games, especially because what people complain about online often bears little relationship to how they spend their money.
If people didn’t buy loot boxes the idea would’ve been dropped years ago. But the opposite has happened. Not only are loot boxes the foundation of many popular smartphone games but a recent report revealed that since ‘games as a service’ have become popular the value of the games industry as a whole has tripled.[/b]
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https://i.imgur.com/XcTWhHr.png
read more. i omited some
http://metro.co.uk/2017/10/12/loot-boxes-are-ruining-gaming-and-only-you-can-stop-them-6994190/ [b][/b]
[spoiler]https://www.bungie.net/en/Forums/Post/235303801?sort=0&page=0[/spoiler]
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The only time that they have bothered me was when i played bf2 beta In other games i've managed to play them without buying loot boxes.
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8 RespuestasHonestly, I don't know how they're even legal. Gambling is illegal in most of the the US. Even in the states it is legal, minors aren't allowed to do it.
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Gamers have been complicit in this shit for a long time now. I don't expect that'll change any time soon.
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I would absolutely love a quest be made in Borderlands 3 making fun of loot boxes and micro transactions. Imagine this. [i]You see a bandit with a quest marker above his head. You walk up to it and he starts talking to you about having good stuff to sell, but you have to pay with crystals a premium currency bought with real money. Claptrap yells on the coms, "MINION, Shoot this guy no one makes MY vault hunter pay stuff like this!" The bandit dies and drops a bunch of money are purple rarity guns.[/i]
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1 RespuestaHere is the -blam!-ing truth. We either do optional loot boxes or raise the price of games which still won’t stop shit tier publishers like Activision from charging outrageous dlc prices and they’ll probably still do loot boxes. Now there should be something put in place to protect the consumers like more transparency and I would like to see the percentages of obtaining different loot tiers. This is a necessary step as the cost of making a game continues to rise. You know what’s really ruining gaming. Whiny & uninformed gamers who constantly jump on every bandwagon that comes along and scream all over the Internet how this is what will finally ruin gaming.
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MTs are fine when done right. High volume and variability for cosmetic items that can be obtained through gameplay with relatively short time-frames between rewards would be ideal. Having this for limited gameplay-affecting content would still be acceptable. Having a less optimal system for cosmetics would be bearable (think Overwatch), but there is a limit. For a good example of MTs done horribly, look at Planetside 2. I personally think that Planetside 2 was largely a failure in part due to their micro transaction system.
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1 RespuestaAs long as they stay cosmetic and allow a free stream of content, then I'm fine with them. People are willing to spend money just to see pixels on a screen. Developers are willing to spend money, time, and resources just to make options for players to see pixels on a screen. The game industry has changed in the past years. Gamers are expecting a constant flow of content with their games like seasons, DLC, and other continuous additions to their games. Developers can't work for free creating worthwhile content. That's not how business works. People have jobs and money to make to keep food on the table. Microtransactions allow for developers to get money to fund such endeavors. Now, there are some developers that deserve that money more than others. There are some developers that unfortunately make a terrible game a launch and then make the only good content cosmetic microtransactions.
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1 RespuestaIt's actually gotten so bad that even Skyrim has them now on PS4. SKYRIM OF ALL GAMES! It's getting out of hand. Luckily I'm not stupid enough to buy them.
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5 RespuestasI think the poor excuses are starting to bug me as much as lootboxes and micros themselves now. "I don't [i]have[/i] to pay for them" "Companies [i]need[/i] them now to make a profit!" "It doesn't affect single player so who cares!?"
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Editado por Oxide: 10/16/2017 1:06:14 PMYou are really on a roll aren't you? In reality some games do it awfully. And some games do it fine. Battlefront even recently changed their lootboxes due to pay to win allegations. Now making it even more player friendly than it was.
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i'm fine with MT's as a concept. Most games do them at a level i'm fine with.
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5 RespuestasWarframe and Neverwinter are games i have found pulled off microtransactions and lootboxes reasonably well.
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1 RespuestaIt'll be at the point where all games have microtransactions. It'll become normal, and the new generations of gamers will see no issue. Unless we refuse to spend money on such things. But we all know the bitter truth, people will always give into it! We can't change this, it won't happen.
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11 RespuestasI agree. Shadow of War is a good example. Given how rooted the loot box system is into the fabric of the game and how requiring their purchase to see the ending has most likely soured so many people and brought such an amount of bad press that the IP will never see a sequel.
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2 RespuestasIf it keeps the poor from gaming/being queued with me, I'm all for it.
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4 RespuestasHere’s how you stop it [spoiler]dont buy anything[/spoiler] [spoiler]problem solved[/spoiler]
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Overwatch’s cosmetic only loot boxes are ok. The game is the same whether you buy them or not. It’s when loot boxes stray into pay-to-win territory that I don’t buy the games.
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11 RespuestasEditado por Buck Baggalini: 10/14/2017 1:51:44 AMTbh, I think people just don't like the idea of loot crates. I think people need to ask reasonable questions before they spit on loot crates -do I have to spend money on them? -do the devs throttle my experience? -can I earn the same currency with a reasonable amount of grinding? -do the crates provide distinct competitive advantage? -do these crates encourage me to play more so I can maximize my build/collect everything? Also, before you get on your high horse on dlc and loot boxes, are you willing to spend more on a game than $60? Because if game devs were honest then $60 isn't a reasonable amount for the amount of work they put in. If you want paid dlc and microtransactions gone then you need to be willing to pay more for your games.
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Gonna be honest, I love how Rocket League uses it to fund future updates and keep maps free.
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3 RespuestasOnly cosmetic stuff is fine, it helps the creators and people who [i][b]really[/b][/i] want skins can get them. Games that let you earn boxes but you get them super slow and the contents improves gameplay/chance to win significantly when you already opened a lot of them... not ok. Pay 2 win sucks.
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2 RespuestasI find microtransactions okay in free to play games, though even then I'd usually prefer them omitted, and make me just pay for the game. In games that already cost $60 I can't stand them. If they're funding DLC I can sometimes give them a pass, but other than that.. Especially loot crates. If I'm paying extra in a game that already cost me $60, then at least let me know what I'm buying. Luckily thus far this horrible trend hasn't hit Nintendo, or most indie games yet. Hopefully it stays that way.
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8 RespuestasEditado por BLEEHOW97: 10/13/2017 2:53:39 PMThey’re not as bad as people make them out to be. Sure I’d like to see them gone as well, but they’re in no way “ruining gaming.” At least not yet. Pretty much every game I’ve seen that has loot crates you can get them or the items they contain by just playing the game. You don’t have to spend any money whatsoever if you don’t want and still be able to get everything most of the time.
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Too many people are apathetic and purchase anyways. Getting the game and not purchasing the microtransactions is not enough of a statement. You need to impact their bottom line not their extra income
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You're better off posting this in a different forum; apparently only two people who responded to this seem to know what a loot crate is, what is inside, how large industries are using them in gaming and how it affects gaming.
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Shame that it's easy for people to be complacent to the point that they do not realize it. It's the same as your heart beating or taking a breath of air. I wish I could support developers directly so I wouldn't have to worry about this crap. Most games that do have this in them are made by genuinely good people that are just trying to make a fun game. To which they succeed in doing, but is then marred by this sort of thing. The obnoxious titled AAA industry as it is needs to die, let it burn.
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Remember cs:go lotto, how afterwards Steam made gambling like that against their rules. People need that for consoles like yesterday. Anyone who can't see that this has been a problem and is only getting worse by the day isn't paying attention to what's really going on. These companies should give back to everyone who pays for loot boxes. EA should be shut down, blizzard needs to get sued etc etc.