JavaScript is required to use Bungie.net

#Gaming

Editado por LordofGrixis: 4/6/2017 2:54:27 PM
59

Xbox Scorpio

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed For anyone that's interested in the Scorpio here is the eurogamer article. I don't know much about the tech side of it but 4k 60 fps at 60-70% power looks pretty damn good to me. For anyone that doesn't click on random links here are the specs: CPU: Eight custom x86 cores clocked at 2.3GHz GPU: 40 customised compute units at 1172MHz Memory: 12GB GDDR5 Memory Bandwidth: 326GB/s Hard Drive: 1TB 2.5-inch Optical Drive: 4K UHD Blu-ray And a couple of the more relevant quotes: [spoiler]"Performance is remarkable. We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead - suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them."[/spoiler] [spoiler]"Processing draw calls - effectively telling the graphics hardware what to draw - is one of the most important tasks the CPU carries out. It can suck up a lot of processor resources, a pipeline that traditionally takes thousands - perhaps hundreds of thousands - of CPU instructions. With Scorpio's hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change. 'It's a massive win for us and for the developers who've adopted D3D12 on Xbox, they've told us they've been able to cut their CPU rendering overhead by half, which is pretty amazing because now the driver portion of that is such a tiny fraction,' adds Goossen."[/spoiler] [spoiler]"Downsampling to 1080p is an important point. Regular Digital Foundry readers will know that we've been vocal about all PS4 Pro modes being available to all users, regardless of the display attached to the console. Performance modes should be accessible to 4K users, while ultra HD rendering should super-sample down for those 1080p displays. Microsoft has mandated this to all developers, along with the requirement that all titles should run at the same frame-rate or higher as the standard Xbox One."[/spoiler] [spoiler]To cut a long story short, Microsoft is using a vapour chamber heat sink. It consists of a copper vessel that forms its basis, inside of which is ionised distilled water under vacuum. Heat is absorbed into the water, where it vapourises. The steam convects away from the hot spots and condenses on the heat sink fins. It's highly efficient - but the heat still needs to be expelled from the system and the standard axial fans used on prior Xbox hardware wouldn't cut the mustard. "We went to a custom designed adapted centrifugal fan for this design," Del Castillo continues. "It kind of looks like a supercharger on a car, it looks like an intercooler almost. Every part about this is custom designed for the application."[/spoiler]
English
#Gaming

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon