These are my thoughts
Bladedancer- Buff damage so it can one hit a hammer titan. Buff the agility of bladedancer while it's in its super and increase the lunge distance of a swipe.
Gunslinger- Buff trip-mine damage and ignite speed. You can literally run right through them.
Nightstalker- Make smoke less annoying
Stormcaller- Nerf melee range, and less damage when stormtrance chains to an enemy.
Sunsinger- During the self-res animation you have more armor, and the animation is faster.
Voidwalker- No comment- pretty good state.
Striker- Make the juggernaut shield take only 50 damage, not like a hundred
Defender- Suppression grenades have a tiny bit slower charge up and a tiny bit smaller radius.
Sunbreaker- Hammers shouldn't one shot a bladedancer if a bladedancer can't one shot a Hammer titan.
If you agreed with anything I said, a like would be greatly appreciated.
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2 RespuestasEditado por jak: 1/2/2017 4:55:12 AMehhhhhhh why are skip nades so good? fix them! And i don't want to call my class TradeDancer Trips are fine u should be able to escape them how suppresors work are fine. they need a nerf for how long they last. Stormcallers are fine. I dont want a melee range nerf because the melee wont ever be good if it has no range. and the stormcaller is like the easiest to shut down. its [u][b][i]almost[/i][/b][/u] as easy as golden gun. Because something is annoying does not mean its a time to nerf. SunSingers are fine. they dont even register damage when they self res half the time anyways. Jugg needs nerf badly. take away tracking on fusions. Grenades as a whole are way too strong. Primaries need buff.