These are my thoughts
Bladedancer- Buff damage so it can one hit a hammer titan. Buff the agility of bladedancer while it's in its super and increase the lunge distance of a swipe.
Gunslinger- Buff trip-mine damage and ignite speed. You can literally run right through them.
Nightstalker- Make smoke less annoying
Stormcaller- Nerf melee range, and less damage when stormtrance chains to an enemy.
Sunsinger- During the self-res animation you have more armor, and the animation is faster.
Voidwalker- No comment- pretty good state.
Striker- Make the juggernaut shield take only 50 damage, not like a hundred
Defender- Suppression grenades have a tiny bit slower charge up and a tiny bit smaller radius.
Sunbreaker- Hammers shouldn't one shot a bladedancer if a bladedancer can't one shot a Hammer titan.
If you agreed with anything I said, a like would be greatly appreciated.
-
Who knew it took only 45 hours just to come up with a dumb idea for a post.
-
-
4 RespuestasHaha "annoying" is not a good reason to nerf something.
-
[quote]Stormcaller- Nerf-[/quote] No. Bad human. Stop. Nerfing. Our characters. Right now, nerfs won't help the game become more fun or interesting.
-
I played Destiny for 5 hours. I am now a statistical expert in PvP balancing.
-
Would a dislike be appreciated ac much?
-
3 RespuestasYou think you're an expert on a subclass after 5 hours?
-
I agree with most of this. Pretty good
-
Jesus, complete Blade Dancer bias.
-
2 RespuestasEditado por Shaderz: 1/1/2017 8:01:38 PMSmoke does not need a nerf. It should have never been nerfed. Only aggressive players got caught in it. Also blades 1 shooting hammer Titans. That's a joke right? It you blink and jump and cut sideways you can easily get close enough to two chop a Titan. We don't want them to be broken. Subclasses are fine at the moment. Just tone down amplitude a bit and make Gg shots penetrate jug shields and we good
-
All the titans in the community are enraged by your implication that they should be balanced against another class.
-
2 RespuestasNo, Stormcallers don't need to be ruined like Sunsingers
-
2 RespuestasSmoke is fine how it is, it was recently nerfed anyway. Blade dancer should be able to 1 hit a sunbreaker, you take the big risk of havgin to get right up close to every super or person to kill them so it only make sesne. Defender suppression is good how it is, that class is really weak in PvP and doesnt need any nerfs. Agree on striker jugg. Gun slinger trip mines need a damage buff and yes a trip time buff... i just run and slide past them.
-
2 RespuestasEditado por jak: 1/2/2017 4:55:12 AMehhhhhhh why are skip nades so good? fix them! And i don't want to call my class TradeDancer Trips are fine u should be able to escape them how suppresors work are fine. they need a nerf for how long they last. Stormcallers are fine. I dont want a melee range nerf because the melee wont ever be good if it has no range. and the stormcaller is like the easiest to shut down. its [u][b][i]almost[/i][/b][/u] as easy as golden gun. Because something is annoying does not mean its a time to nerf. SunSingers are fine. they dont even register damage when they self res half the time anyways. Jugg needs nerf badly. take away tracking on fusions. Grenades as a whole are way too strong. Primaries need buff.
-
4 RespuestasAs far as abilities go, they're all pretty even. I will bitch and moan about blade dancers and nightstalkers till the end of time but at the end of the day, when I'm in radiant skin I can fight a blade dance and win about 40% of the time. I like those odds. Also nightstalkers super, specifically the tether is the only thing I have a problem with. No other super in the game causes that many detrimental effects
-
3 RespuestasI don't even play Stormcaller but that nerf suggestion is ridiculous. Most of those are actually. Tripmines are fine. They shouldn't be unavoidable. Jug shield is quickly gunned down already. Ect. These aren't good suggestions
-
Lol hammers are fine