I see all the posts wanting to remove sbmm, but the fact is that Destiny matchmaking has always used both when matching players though they may weight it a bit more one way or the other.
There are a few things here that need to be understood.
1) Destiny matches players by region first. The reasons for this are obvious as players who live closer together will experience less latency when playing.
2) cbmm is great in theory just like sbmm, but it tends to be a lot more fun for one team than the other as matches are generally blowouts.
This may be an improvement for some as the wins are more fun, but it's something to factor
3) Even with cbmm, once you start playing in fireteams everything goes out the window. When you have players teamed up from different states and countries across hundreds and thousands of miles, there is going to be a lot of latency just within fireteams, so trying to then do cbmm vs other teams is going to be hard to do particularly when I think everyone tends to agree fireteams should face other fireteams (who will potentially have their own latency discrepancies)
4) People just have shitty internet and even matched cbmm, people are going to go red
I'm not saying that Bungie can't do better about trying to find a solution to red bars being at such an advantage and topping leaderboards, but going purely cbmm would lead to a whole different level of frustration on the forums
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Confirmed
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Thanks for probably being the sole reason why Bungie will never remove SBMM. Who the -blam!- cares if they use both SBMM and CBMM? Having SBMM regardless will just make the matchup way steeper and makes the chances of connecting with a laggy player more likely to happen. I wouldn't give a shit if I got connected with RealKrafty in the crucible or Mtashed, I just want some decent connection while I have my Playstation plugged into the ethernet. Is that too much to -blam!-ing ask for?
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400 Respuestas[quote]I'm not saying that Bungie can't do better about trying to find a solution to red bars being at such an advantage and topping leaderboards...[/quote] Destiny is in a constant state of flux and evolution. The engineers at Bungie who write the code are always exploring ways we can make your gameplay experience better. So, I agree with this sentiment, as well as the manner in which is was expressed. We can always do better. We're committed to always doing better. Mr. Sols here speaks many truths in his post. He's obviously followed closely the forum threads in which we've communicated our goals and announced a series of iterations to the matchmaking systems that bring you together in the Crucible. He has, on many occasions, led a constructive conversation on the forums about how he thinks the game can be better. We don't always agree with his opinion, but we appreciate the way he argues his point - so we're always eager to listen and pass along his thoughts. When I look at the Destiny forum today, what I see looks more like a formal protest. That can be inspiring. We provide this forum so that you can have a voice. My recommendation is that we use this space to explain our opinions, rather than starting and bumping the same thread with the same title. Tell us "why" you want what you want. Brute force is not how to win over the developers. Show them your side of the issue. The #Feedback forum is really where this belongs. Every week, Cozmo summarizes what he sees there and prepares a report for the development team. You've never had a stronger internal champion as a community manager, and that includes me. There are people at Bungie who listen to you. Give them something they can pass along. You are part of the conversation at Bungie. I'm not here to promise a Hot Fix in response to the conversation of the day. Our job is to keep the conversation going. When you meet us halfway, you get more out of that as a community.
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75 RespuestasEditado por WindierBridge99: 11/15/2016 10:27:19 AM[u][b]EDIT - Have made a seperate thread with a better worded version of this post and responses.[/b][/u] https://www.bungie.net/en/Forums/Post/218037592?sort=0&page=0 Destiny does NOT match by region first - anyone with a Netduma router can confirm this and the devs have essentially confirmed the below before... Destiny defines a 'skill' range FIRST and will search for acceptable connections within that skill range. However, an acceptable connection can be a 300-500ms ping from a UK player to someone in West Coast US - that is deemed as acceptable by Bungie whereas in other competitive FPS games anything above 50ms would be deemed high latency. It will relax the skill range if it cannot find enough players to start a game within an acceptable time frame. But it will start a game with less than the full quota at the expense of using available players outside of the skill range. It will also favour local connections within that initial skill range (if they exist), but the important part is it does not look for local connections first and then try and find an even skill lobby, it's first filter is the skill range which immediately reduces the available players to connect to. Wouldn't be as much of an issue (from a pure latency perspective) if there was enough players within the skill range (think average skill players in a heavily populated location) but as soon as you get outside of that it becomes a real issue. with high ping cross continent connections. Destiny also operates @ 30 FPS with a tick rate of 10hz - far below the industry average (Overwatch uses 60hz and CS:GO up to 144hz to match with 144 Hz monitors) - that means the 'servers' update the game every 100ms / 3 frames. Combine this with the high latency cross continent connections that Bungie deem acceptable and there you have the major reason why being shot through walls, SG's whiffing in CQB and trading kills is much more common place in Destiny than any other modern FPS game. This is also what is commonly called Skill Based Match Making (SBMM) - although Bungie continue to insist that SBMM does not exist even though it is common term referred to within the gaming community at large and is exactly how Bungie determines MM within Destiny. This is less problematic in a) heavily populated playlists (think IB) and b) for people with average skill. For lower populated playlists and in particular higher skill players this means the following: - Longer queue times - Matches starting with less than full quota (8 for control and 4 in Rumble for example). - Higher latency matches (as there will be less local players in the initial skill range search) - Higher frustration as 'lag' is more central to the outcome of gun fights. - Very competitive matches (think a ranked playlist but without any of the rewards/benefits) - Very meta focused - Inability to play with friends of lower skill quality Players have been voicing their frustrations with the MM ever since it was changed (and the lack of honesty and transparency that surrounded these changes), but these have essentially fallen on deaf ears as Bungie has NEVER acknowledged the above issues that have been voiced time and time again, let alone hold discussions with the community on the topic. Bungie introduced 'Damage Referee' - this essentially tries to stop players with poor connections from obtaining an advantage which of course was common place (due to the MM and netcode issues explained above). It's a form of lag compensation essentially. The game will acknowledge when a player with a bad connection has obtained a kill and will try to compensate for this lag advantage by most of the time giving you the kill post death too i.e. you end up trading kills whereas before you'd just die and they would still live. It's not a real solution to the main issues (i.e. MM and netcode, but of course netcode was an infrastructure design choice made for Destiny 1. There is no way they'll be making those same choices for Destiny 2) and hence why it's inconsistent in it's results. My opinion - trying to force competitive games in a game with essentially below industry standard netcode using a P2P hybrid network and forcing cross continent connections at the expense of local ones is an extremely poor design choice. It's the equivalent of playing in a ranked playlist all the the time (think arena in Halo 5) but without good quality connections, decent netcode and the rewards/ranking such a playlist brings. It also brings issues with class and weapon balance and the lack of frequent tweaks to the fore even more as people are forced to use the meta in order to stand a chance of having an enjoyable experience. EDIT: Also, @Deej the reason why people resort to protest posts and emotional outbursts, is the high level of frustration that this issue causes and the fact that there have been many many forum, Reddit, twitter posts as well as YT vids explaining the issues the MM causes ever since the MM was first changed. People get fed up with their concerns not being acknowledge or addressed, merely re-iterating your design goals whilst essentially ignoring the communities frustrations is not what a community expects from 'communication' on the topic. It would be nice to actually have some proper acknowledgement of the issues that have been stated time and time again and discussions on the subject in an honest and transparent manner (without any flippant responses like play strikes) EDIT 2: IMO the design goal of PvP should be to ensure the best connection quality experience as possible. Having laggy games, with poor hit registration, red bars dominating, being shot through walls is much more frustrating experience than being pubstomped. Pubstomping happens in every FPS game, Bungie seem to have taken it upon themselves to eliminate this from Destiny - all in a game with bad netcode. Pubstomping is never really seen as a real 'issue' amongst gamers because it doesn't happen every game. Some games you do well, some games you do bad...that's the variety that comes with a connection based approach and part of the learning curve. Hell, I'd rather go 30-5 and have some great memorable moments and then go negative for a couple games all using a variety of loadouts than playing the meta in ultra competitive laggy games. Most games (including Destiny) will try and keep players at the extreme ends of the skill curve away from each other. This is how it should be, new and the lowest skilled players would not have an enjoyable experience playing the top 5%. The mercy rule is a good addition to Destiny too - ends very lopsided boring games early. But outside of that connection quality should be the main priority - it gives variety to games, reduces the lag frustration, allows players of varying skill level to more easily play with each other, makes Destiny PvP less meta focused etc etc. It boils down to underlying design choices. Bungie made their choice when they changed MM. The design choice is different to all current successful and past successful FPS games and it's no coincidence that those games don't have the constant MM complaints Destiny has. Asking the devs to re-write their design choices in-line with the vast and constant community feedback as well as spend time/money on amending MM in Destiny 1 is never going to happen. It also doesn't help matters when you have devs like Derek Carroll making flippant comments from time to time. I'm sure he's a nice guy who cares deeply about the game and the community, but he certainly doesn't come across like that in posts and twitter, his 'play strikes' comment as well as his unwillingness to engage in any reasoned debate on the topic just pissed people off and showed a lack of appreciation and understanding of the frustration this topic causes to many players. Just take a look at the recent Reddit post (a post with 92% upvoted with 917 points after 14 hours - these sort of posts have been regular and common place since the MM changes) and see how many people STILL have a bad impression of him which then snowballs to creating a bad image for the PvP team and thus Bungie as an organisation. Anyway that's all I have to say on the topic, Bungie have never listened to the constant feedback before so I see no reason why they would now. Let's just hope they make some better design choices for Destiny 2. In the meantime I'd recommend enjoying other games that have good netcode and MM focusing on providing a good connection experience (pretty much any other popular FPS game), it's certainly a much more fun experience.
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How about Bungie puts up an actual in-game poll during login? Actually collect data directly from the active playerbase, not just the subset that happen to be active in the forums? More than just a binary choice though for dropping or keeping it. We have 4 buttons to respond with. Can include an indifferent/undecided option as well as an alternative idea. One such idea is something I am surprised isn't there already: regional flags. Set a flag on our accounts, and then we have the ability to toggle regions we want to match with. Even something as basic as NA/EU/JP could have a profound impact.
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1 RespuestaEditado por Raider TCK: 11/15/2016 1:44:36 PMReasons I personally don't like SBMM and think it's bad for the community: -Lag. I also play other pvp game like rainbow 6. A game with 1/100th if destiny's player base yet I experience no lag whatsoever. Rainbow only takes connection into consideration. -the top 10% of pvp players are confined to a sweat box. We are constantly sweating our balls off just to break even. Everyone I play against is using top tier weapons with god rolls. If I dare to use anything apart from top of the meta weapons with builds that I am extremely experienced with I get absolutely destroyed. I would love to be able to learn how to snipe or use a fusion or side arm, but as I don't have experience with these weapons I am going to struggle. -the top 10% are constantly getting better, because they are sweating all the time. The bad players are just staying worse and everyone has a 1.0 kd and there is no sense of progression. My kd is lower than it was last year, yet I know I am twice the player I was then. -as the top 10% are constantly sweating yet everyone has a 1.0 kd, trials turns into a stomp for the top players and they just annihilate everyone. I have a 1.1kd in regular playlists with a 50% win rate. In trials I have a 1.8 and 80% win rate. Trials of Osiris is now the most relaxed and casual playlist in the game for me. That's kind of messed up. -due to SBMM kd is irrelevant. So when you are looking for trials partners it has resulted in LFG elitism, Elo and stat farming. If you feel like getting Ebola , look at LFG for trials for a Friday night. It's a wasteland of desperation and depression with misguided elitism and outright lying and offers of cheating. -I don't recommend destiny to my friends. When I try to play with friends, the game matches us against players on my level with thousands of hours played and they get destroyed. It's not fun and they don't play anymore. -it's not fun to constantly sweat. Yeah it can be enjoyable to have a close game every now and then, but the game is feeling like a job. -when I win a lot I am actively punished when the matchmaking puts me against better players. I played for a few hours with a 6 man team in iron banner and won 90% of my games. I solo cued and SBMM clamped down on me. The next few games were beyond awful. You can say that cozmo summarises what he sees all you like, but we just aren't seeing change. Seeing the forums in revolt like this gives me real hope that you will remove SBMM and excited for the future of destiny in more than a year. According to DTR I exist in the top 6% of destiny pvp players. I have played with 1% players and I thought that what I had to deal with was bad, but what they go through every single game is abhorrent. Cool guy, an excellent content creator and streamer who also creates a lot of content for planet destiny made a really well thought out and eloquent video about this. If you don't agree with me or listen to a word I said, at least watch the video. He makes a very good argument.
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How is it connection based when I'm playing trials against south Americans who have dial up then there's my one gig speeds. I'm not spending any more money but I am considering getting a netduma to eliminate matching with foreigners.
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#NotMyCommunityManager
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1 RespuestaAll these comments and all I hear people are crying that they dont want to play against people as good or better than they are.
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2 RespuestasYou know what i say to all this? ill deal with it.
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Editado por OJ191: 11/14/2016 5:38:25 PMTBH I can't help but laugh whenever people advocate removing SBMM. Trials is already like that and it's a massive cluster-blam!- of streamers and carries. It's actually absurd, people talk about how you should have to work and show skill to get to the lighthouse but... if you're facing someone with 1/10 your skill are you really doing that? "Oh but SBMM makes every match sweaty, I can't just play to relax" Oh so you should get to beat up on casuals so that you don't have to actually try to win?
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10 RespuestasI really think people are just bad at this game, has anyone ever thought that maybe the reason people on the other team are beating you is because they are better and not because of lag or the matchmaking system? And everyone likes to describe others as sweaty and give that a reason to switch it as well.. Is that so you can be matched against some poorly skilled players that you can butcher? Sounds a lot like bad players who want an easier time playing. I've experienced lag in this game, and very few cases would have changed the outcome of a match. On such occasions I would shoot at someone lagging and they wouldn't even take damage and just kill me, but that has been happening always across all games and platforms. I wish my ego was large enough to want to take down an entire video game's matchmaking system.
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1. Blatantly untrue. I'm playing nothing but sweats against players from all over the world. Are you seriously suggesting the player base in the Nordics, hell even Europe, is so small that the game just has to match me against players from Asia, Africa or South America? 2. Do you have any facts to back this up? Surely when connection is the deciding factor, chance comes into play. It would seem statistically impossible to create such an imbalance. Furthermore, when CBMM was the deciding factor, I experienced occasional blowouts. That was it. "Generally blowouts" sounds like hyperbole at best. Also, losing in a blowout when connections were fine is still a LOT better than losing in a game when you're not given a chance due to lag. It's one thing to lose because the player is better than you. It's a different thing entirely to lose because they don't take damage. 3. That would be the players' choices though. As it is, the players have no choice. It's either playing people on your level or above AND experience lag or not play at all. 4. You're saying that if you are based ON CONNECTION, the connections would still be bad? That would go against the entire purpose of CBMM. Yes, some people play off of McDonald's wi-fi or a roasted potato, but the chances of matching up with them would be much lower since their connection would be bad and yours good (see how CBMM works?). SBMM needs to go in standard playlists. Period.
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2 RespuestasMy FIRST Iron Banner match this week: Put in a game already started. My team had half the other teams score. 4 people were red bar, and several others were yellow. You know how I ended up being matched into this trainwreck? SBMM. Connection should absolutely come first. Any discrepancies in skill should be dealt with by balancing the teams against each other. If there's 6 destiny veterans and 6 new players, split them up 3 and 3. I know that's a super basic example and can't always be done because of fireteams and such, but the amount of lag that happens in Destiny is just unbearable. Stop catering to the new players. Let them get stomped, how else are they going to learn and get better?
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2 Respuestas4. The answer is to actively remove red bar players from their current activity if it had any type of matchmaking. If you keep entering matchmaking activities as a red bar it will then move on to disabling those type of activities for you.
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No matter which matchmaking settings are prioritized, there will always be people who complain. Which is why I have always proposed this idea: It's not hard to have both sbmm and cbmm... Just like how we get normal and hard modes for missions and strikes, just give players the option to choose which matchmaking settings they want to use for each crucible game mode... It's a super simple solution too. e.g. When you click on control in the navigator, just click the square and select "casual" mode (green) for cbmm or "competitive" mode (orange) for sbmm. I made a poll about this that I hope you all take a look at and that bungie notices too. I think it would help the community as well. If you wouldn't mind, go over to my poll and cast your vote on what you think of this idea so that bungie notices it too. Thank you bungie, thank you deej and cozmo, and thank you guardians! You guys are the greatest! [url]https://www.bungie.net/en/Forum/Post/218034965/0/0[/url]
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This info is false the the author either knows it or he did not know and put started giving feedback to the community even though he had no idea how their sbmm worked. Either way the author does know now but even with knowing it he does not change his false info to truth.
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#RemoveSBMM
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3 RespuestasYou're wrong. We've also seen a rise in the numbers of lagging "green bars" since match making was changed.
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Occupy forums
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1 RespuestaU forgot #satire
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2 RespuestasYou sir are wrong, and my NetDuma agrees with me. As soon as I click "start" for matchmaking I'm instantly blocking prolly from all over the world so there no way it looks locally first. So to everyone who was in an iron banner lobby with me this weekend you're welcome for the lag free game. ;-)
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Bungie just tinkers with the "balance" of CBMM and SBMM, too much or too little that's the question.
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Editado por Fur Hammerlock: 11/15/2016 12:49:38 AMI want to know where all these people suffering from "Rampant red-bar lagging" are coming from. In my time of playing Crucible since Day One, I have run in to a total of maybe ~50 red bar laggers up until this day in Year 3. I seriously almost never run in to people with connections that bad.
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Give a little more juice to cbmm but keep Sbmm in it!
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Not in trials which is the most important crucible game mode. At least they should run dedicated servers for trails.