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Destiny

Hablemos de Destiny.
Editado por Oddish43: 10/22/2017 9:40:06 PM
144

A whole lot of new exotic weapon types!

We've seen fists, pistols, wheelguns, fusion rifles, shotguns, rifles, snipers, machine guns, rocket launchers, swords, knives, hammers, bows, grenades, mines, light vehicles, tanks, turrets, and space magic so far. Certainly a lethal cornucopia and an impressive start. So what type of weapon should we see appear in Year 3 and beyond? Here are a few ideas, but just for new exotic weapons but for new weapon types: 0. Submachine Guns I know that these have been mentioned from time to time. However, figuring what SMG's essentially are, well... they're already here. From Payback SOS through Doctrine of Passing and Soulstealer's Claw, and into Y3 guns, they're simply guns that fire lower-power cartridges with a shorter range at a higher rate of fire. If the Answering Chord is Destiny's answer to an M-4 or AK-101, the Doctrine is its answer to an MP-5 or FN P-90. Therefore, while I wanted to include submachine guns, I couldn't really do it. 1. Kosugi's Blowpipe [Hunter Exclusive] Weapon Type: Suppressed Dart Gun, special slot Flavor Text: Strike from nowhere and vanish in the night. That is the ninja way... Exotic Perk: Phantasm. Invisible Guardians can fire this gun and remain invisible Damage: 3 initial plus 63 DOT. Kinetic/poison. ROF: 12 rounds/min. Magazine: 1 2. The Luminous Spear Weapon Type: Laser Rifle, primary slot Flavor Text: If you want to run and play, come along the beam today! Exotic Perk: Continuous Fire. Weapon shoots a continuous beam of light that inflicts solar damage. [b]Damage: 15 per 0.1s body, 22 per 0.1s precision. [/b]Solar. ROF: Continuous Magazine: 5 seconds of fire 3. The Iron Scepter Weapon Type: Morning Star (shaft with spiked ball at end), heavy slot Flavor Text: There's nothing subtle about this medieval instrument of destruction. Exotic Perk: Berserker. Consecutive attacks do increased damage, and player flinch is slightly reduced. Both perks stack up to five times. Damage: 150 initial, +15% per berserker stack. Kinetic damage. Note that in Crucible, you will have to land three hits before you start landing reliable one-hit kills ROF: Slower than a sword Magazine: N/A. Unlimited use. 4. [b]The Onager[/b][Titan exclusive] Weapon Type: Heavy Slug Thrower, heavy slot (obtained via the Cabal) Flavor Text: Named for an ancient weapon that hurled fiery death at those who dared oppose the Empire. Exotic Perk: Brutality. Provides heavy caliber and armor piercing rounds, and extreme damage. Due to its weight, you cannot sprint or jump with it in your hands. Damage: 88 body, 110 crit. Solar damage. ROF: Similar to slow ROF machine gun Magazine: 17 5. Pelee's Wrath Weapon Type: Flamethrower, special slot Flavor Text: When the eruption comes, there's no escape. Exotic Perk: Incinerator. Shoots a stream of deadly solar flame that does increasing damage. Damage: Increasing, enough to take down a Guardian in 1.5 seconds. No increase for precision damage ROF: Continuous Magazine: 9 seconds of fire 6. Thumper's Daddy Weapon Type: Grenade Launcher, special slot Flavor Text: "If ya can't say somethin' nice, don't say nothin' at all." Exotic Perk: Launches non-sticky explosive shells. They bounce off walls and explode 3s after discharge. Damage: 88, lessens with distance ROF: 50/min. Magazine: 3 7. Striker's Lament Weapon Type: Machine pistol, secondary Flavor Text: "If only I had had one of these in my days as an active Guardian." - Zavala Exotic Perk: Bulletstorm. Fires at extreme rate of speed, but loses damage with distance Damage: 9 body, 11 precision. Void damage ROF: 1,350 rounds/minute (register a hit in 3 consecutive frames, none in the fourth) Magazine: 42 8. Merlyn's Bangle [warlock exclusive] Weapon Type: Armband, special slot Flavor Text: Drink from the luminous river. Drink deeply. [b]Exotic Perk: Siphon of light. This "weapon" cannot actually be drawn, and takes up your special slot. However, having it equipped causes the warlock's melee energy to recharge at three times the normal rate.[/b] Damage: N/A ROF: Continuous Magazine: Infinite [b]9. The Concave Scream[/b] Weapon Type: Sonic weapon, special slot [b]Flavor Text: The only silence you hear will be your death. [/b]Exotic Perk: Riot Stopper. No lethal effect, but it sends a short-range pulse of sonic energy that disorients minions of the Darkness and causes Guardians to flinch. Damage: 0 ROF: 25/min. Takes a couple seconds to charge. Magazine: 3 10. Blacklight Predator Weapon Type: Coilgun, primary slot Flavor Text: In space, no one can hear you scream... Exotic Perk: Extreme impact. Weapon must precharge before shooting, like a fusion rifle, but fires one scout rifle-type shot, with maximum range. [b]Damage: 77 body, 116 precision. [/b]ROF: 50/min Magazine: 8 11. Hadrian's Wall Weapon Type: Shield, heavy slot Flavor Text: Many Guardians have fallen under the iron boots of Cabal Phalanxes. It's time to return the favor. Exotic Perk: [b]Testudo[/b]. Most of Guardian's body is shielded. If a sidearm is in the special slot when the shield is deployed, Guardian will automatically equip and use it (but not aim with the sights). Damage: By Sidearm ROF: By Sidearm Magazine: By Sidearm 12. [b]Double Your Pleasure[/b] Weapon Type: Pair of sidearms. Flavor Text: Why use only one gun when you have two hands? Exotic Perk: [b]Twice the Fun[/b]. Fire two sidearms at once. Aiming is impossible and accuracy is limited; damage is somewhat reduced. Damage: 31 body, 46 precision ROF: Trigger-limited, extremely fast Magazine: 24 (12 x 2) 13. Fryzz B Weapon Type: Disk Launcher Flavor Text: No bullets will be dodged today... Exotic Perk: Circle of Death. Gun fires razor-edged disklike projectiles that veer toward any hostile target. Think aim assist, but about three times more powerful. Damage: 37 body, 55 precision ROF: Comparable to high-impact Scout (it does 3/4 the damage of one, that's the price you pay for seeker projectiles). Magazine: 18 14. Sun in a Bottle Weapon Type: Scorch Cannon, heavy slot Flavor Text: After considerable effort, Banshee finally figured out how to produce a miniaturized version of the infamous Fallen weapon. Exotic Perk: Fusion Core. This weapon cannot be reloaded, but regenerates ammo over time. Does not function in the Crucible unless heavy ammo is retrieved. Damage: 226 ROF: 40/min Magazine: 3 15. Black Flames Weapon Type: Fusion Rifle, primary slot Flavor Text: A melding of the Vex Mythoclast and Hive Murmur, this weapon draws its power from both the stars and the endless nothingness between them. Exotic Perk: Variable. This weapon can use solar or void damage Damage: Slightly less than slow ROF autorifle. This is a weapon for melting shields or capitalizing on burns, not for engaging Guardians in the Crucible on equal terms. ROF: comparable to slow ROF autorifle Magazine: 25 16. The Reaper Weapon Type: Scythe, heavy slot Flavor Text: "...and then, there was only death." - Eris Morn Exotic Perk: Touch of Oblivion. Special attack involves spinning in a circle and doing normal sword damage to everyone in reach. Kills regenerate player health and increase Super energy. Damage: Equal to sword. ROF: Normal attack equal to sword. Special attack is slower Magazine: 68. Special attack drains 5 ammo 17. Voidstorm Cluster Weapon Type: Multibarrel Rocket Launcher (takes heavy slot) Flavor Text: Live every day as if it were your last, for one day will be. Exotic Perk: Voidstorm. Fires a total of nine shots, no tracking, that seperate into a 3x3 pattern and blanket the target area. Damage: 80 per shell. Some shells overlap for increased damage. ROF: Takes several sec. to reload Magazine: 1 nine-shot cannister (you can carry 3) [i] EDIT: Feedback is welcome, as are questions about a given weapon or type. Also, feel free to add your own ideas! EDIT 2: Applied change for Merlyn's Bangle above. EDIT 3: Made some tweaks: renamed the Sound and Fury and the Praetorian, and increased the damage done by the Blacklight Predator. It can now two-shot enemies. All changes highlighted on bold. [/I]
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