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publicado originalmente en: Bloom?
9/16/2016 12:57:33 PM
16
Accuracy and ROF are entirely different things.
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  • Exactly... bloom has negated rate of fire to the point its not even important because bungo wants us to "pace and line up each shot", so my suggestion is to change the stats to show accuracy as opposed to the rate of fire stat it shows now... at least that would be more informative if accuracy seems to be a stat that bungie has intrinsically thrown in.

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  • No, you've got it completely wrong. Range and accuracy are trade-offs, and impact and ROF are trade-offs. The only reason people are having issues with HCs is they're trying to engage beyond the effective range. Upping the ROF to compensate makes no sense--in fact, it would reward people for engaging outside the effective range. Get closer. Pace your shots. Those are the answers. HCs should not be competing at Pulse Rifle ranges, much less Scout ranges.

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  • I think your mis-understanding my post, I'm not trying to get RoF upped or anything of that sort, my main goal is basically to get the rate of fire removed/ replaced because it really has been negated by bloom. I feel RoF is irrelevant at this point. I think an accuracy stat should be shown in its place. I understand that range and accuracy are two different things. I think it would be more informative to us as players to have an accuracy stat on the weapon so we can figure out what is the ideal sweet and consistant spot for each hand cannon. I know and agree that hand cannons should not be able to compete with the range/ accuracy of pulse/ scout rifles. But I like many others have been in the crucible and on patrol and have had ghost bullets when i was within the intended range of my chosen hand cannon.

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  • If you have issues with ghost bullets, they've said its because you're firing too quickly. Just like Scout rifles, firing at max ROF isn't going to stay on target. So I'm not sure what displaying a separate accuracy stat buys you, since it varies with range.

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  • But see buddy, that's just it... I wasn't firing too fast... I was intentionally pacing myself and it was still happening.

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  • I'm just telling you what the guys looking at the actual data are saying. Either way, an accuracy stat isn't the answer.

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  • Editado por Silverback: 9/16/2016 2:01:29 PM
    So are you one of the guys looking at said data? Why wouldnt an accuracy stat help? We as a community could the learn what accuracy and range stats are ideal and then learn the consistent range a hand cannon would land all shots if we paced ourselves... Rof stat right now has been rendered completely useless since we cant use the hand cannon at its intended fire rate because we have to pace our shots to make sure they are accurate... Unless its the last word and your within shotgun range... I guess thats the only weapon that is the exception...

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  • As I said earlier, you completely misunderstand ROF. The ROF shown is not the "intended" ROF. It's the maximum. Lots how fast the weapon will physically fire. Optimum ROF will always be lower, and is influenced by the stability and engagement range. Even MIDA isn't very accurate if you just pull the trigger as fast as it'll go. You don't need a different stat; you need better tactics.

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  • So your still stuck on how fast i'm firing? I said that just to prove a point. RoF is an irrelevant stat. Accuracy, especially with how bungie is setting us up to use hand cannons, is more important info at this point in the game.

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  • Not at all. The problems with HCs are the users, not the stats.

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  • So you just have beef with hand cannon users then?

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  • The ones who seem to think they should compete at max ROF and Scout range, yes. While apparently the team is looking into it, the feedback has been pretty clear: if you have issues with "ghost bullets," it's because you're trying to engage beyond the effective range and/or not properly pacing shots. The solution is a tactics change, not a different stat to min/max.

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  • Editado por Silverback: 9/16/2016 3:28:38 PM
    Look buddy, the statement by bungie was a very vague, presumptious comment based off very limited data shown by a streamer/ you tuber. There is so much more behind ghost bullets than just the range and pace at which you choose to fire your weapon. Feel free to go out and test this theory yourself. Give it a good hour and count how many bullets dissappear on you. Im not trying to spam my trigger or use it outside of its intended range. Im looking for consistency. When i take the time to ADS, pace my shots within the intended range value, i expect my shots to hit my target. Thats all I want.

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  • Those times you see your target flinch and no damage proc well within intended range. (Fusion/shotgun)

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  • So now you're claiming you have more and better data than the people who analyze the results of hundreds of thousands (probably more) engagements? The people who literally have all the data and rev or it constantly? The statement wasn't vague. It simply wasn't what you wanted to hear. Not the same thing at all.

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  • I know what I see in game and I can tell you that something is not right. There are many others like me who also see this inconsistency and we are trying to get this matter resolved. I would be interested to see this data that bungie is/has gathered to show that ALL hand cannon users are having ghost bullets due to trying to fire their weapons too fast or outside of the intended range... Give the community something other than a graph to support the claims they are making. There is something fundamentally flawed with the weapon... it needs to be looked at.

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