What's the lost intimidating roaming super in the crucible? The scariest of the bunch?
I personally vote Sunbreaker. Just the fact that a large man with a huge hammer covered in flames ready to kill me reminds me too much of Doom.
[spoiler]I remember one day walking around a corner into a Sunbreaker. Sacred me to the point of tears actually. [/spoiler]
What's your opinion on the most intimidating super?
Edit 1: I'm honestly surprised that stormcaller is winning. I thought for sure that it would be Sunbreaker
Edit two: alright everyone! Stormcaller wins, followed by Sunbreaker, then golden gun. Most of the reasons being their kill time
-
Shoulder charge
-
[quote]What's the lost intimidating roaming super in the crucible? The scariest of the bunch? I personally vote Sunbreaker. Just the fact that a large man with a huge hammer covered in flames ready to kill me reminds me too much of Doom. [spoiler]I remember one day walking around a corner into a Sunbreaker. Sacred me to the point of tears actually. [/spoiler] What's your opinion on the most intimidating super? Edit 1: I'm honestly surprised that stormcaller is winning. I thought for sure that it would be Sunbreaker Edit two: alright everyone! Stormcaller wins, followed by Sunbreaker, then golden gun. Most of the reasons being their kill time[/quote] Blade dancer Is scary cause how fast it moves and you can't easily. Headshot it
-
Stormcaller is not nearly as intimidating as it was when it first came out. Sunbreakers are pretty strong again after the recent buff. I seem to always have the biggest "uh oh" moment with Golden Gunnners cause the interaction is over so quickly... "Oh shoot...there's a golde..." GUARDIAN DOWN
-
Golden Gun is the scariest to me , with sunbreaker second . The others i usually try to stand my ground and shotgun melee .
-
Bladedancer is the most scariest because of invisibility and the fact that it is a freaking sword.
-
Stormcaller has a high potential to team-wipe, but I prefer to challenge the user with a shotgun to the face and then a melee hit instead of running. It's a good way to kill one without letting it get anyone else.
-
Sunbreakers, definitely. When my friends and I hear it we yell, "HAMMERS!" And run to the nearest corner to hide. Or I pop my nova bomb, and wreck him. Usually the first one.
-
Golden Gun, scary as shit when you hear a hunter activates his or her GG... Frack this sh¡t I'm out😨
-
Honestly GG is the most intimidating. Blade dancer can be out run easily. Storm trace is the easiest to shut down. Self res is just funny to bury again. Unless it's a sun singer running something that isn't self res then it is like holy shit. Thor hammers you can at least make a sport out of whack a mole game that inevitably ensues. So my answer is gg or sunsinger not running self res.
-
Golden Gun. I've run from that thing only to be sniped by it and then I rage.
-
1 RespuestaAgainst a sunbro you could just jump around and be safe, against a Gunslinger you just need to be around a corner, but against the storm caller is another story jump is not always safe, córners neither so i vote storm callers.
-
Golgen gun
-
7 RespuestasWe meet again
-
1 RespuestaDefinitely Golden Gun. Especially in trials, there really isn't a counter except running.
-
1 RespuestaSunbreaker had the anvil sound when it starts so you're expecting it at any corner. Stormcaller is silent and can teleport.
-
1 RespuestaGuys guys... Don't laugh... Sunsingers... If they using THAT in the crucible, they KNOW how to wreck. It's like NLB. Crappy on paper, scary on the battlefield. And you even think that you can kill this super with your shotty melee... Think again. That's right where they want you. Palming your face has suddenly given them a whole lot more hit points to chew on, and they can do it AGAIN. Plus, sometimes the other guys run out of their super mid fight... Sunsingers ok with that. They've got an over shield AND full grenade and melee. You're still just as screwed as you were a second ago. Unless they self rezzed. Then just a snipe to the noggin and problem solved. Don't use self rez
-
9 RespuestasRanking them most to least powerful, both having played with and against them: #1: Stormcaller. Obviously. Too much damage, too much range, too much armor, too long of duration. Unless you're on a WIDE open map (in which case why are they playing stormcaller?), you're gonna get rekt. #2: Sunbreaker. Armor a plenty, lobs what are essentially grenades that grant them an overshield, they *can* struggle against jumpers but only if they suck and mindlessly sling. There's not a soul out there whose jump patterns are *that* unpredictable. #3: Blade Dancer. Most notable for their ability to, once they're in amongst a team, wreck them all before anyone even realizes what is happening and tries to counter it. Those that run at a group of enemies from across the map are useless, but those who use their super effectively can still deal significant harm. #4: Sunsinger. Talking about Radiant Skin of course, not self res. Radiant Skin at least makes them tougher to kill than a normal target. Not saying it's particularly good, it's not. But hey, it's better than the other one on that list. #5: Golden Gun. Woohoo! You get a gun that kills in one hit! Just like a grenade (well, good grenades, not yours), or a Sniper Rifle, or a Rocket Launcher, or a Fusion Rifle, or a great Shotgun! And you have 3 ammo for it, it runs out in 12 seconds, you gain no armor, and can't swap weapons. Great. Your sunbreaker bretheren is out there lobbing grenades, up to like 12 of them, and here you are shooting a max of 3 bullets. He's getting overshields left and right, and you've got no armor bonus whatsoever. This is BY FAR the most pathetic "super" in the game. When you see a blade dancer or stormcaller you make a decision- how far away am I? Far enough to stand and fight? Far enough to run? Or, if too close, how much damage can I do before I'm dead? When facing a Golden Gun, you just, you know, kill them. Kill them normally, with no extra effort required.
-
1 RespuestaNeither they all die by my weapons of light high impact sniper body shots >.>
-
-
1 RespuestaSormcaller followed by Golden gun, for completely different reasons. Stormcaller for the duration in combination with the utterly broken spawns in this game. I think we've all been killed by the same stormcaller twice. Golden Gun for the range. I think this super is working as intended though.
-
Bladedancer because the only way to stop it is to team fire and watch all your other teammates die. With the other ones they move slow enough to snipe or run
-
1 RespuestaI can run away from a storm caller anywhere. I have to be indoors or in narrow pathways to run away from hammers.
-
2 RespuestasSun singer kids Can't get close for that crispy SHOTTY melee /:
-
1 RespuestaI love that feeling when I clang my hammer and see everyone scatter like bugs
-
1 RespuestaStormcaller is by far the scariest for me to see since it just kills everybody. But a hammer striking sound is still the scariest activation.
-
9 RespuestasLmao why is sunsinger and bladedancer even an option?