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#feedback

8/14/2016 2:33:00 AM
16

Why I'm not getting the Expansion or Destiny 2

These past few months have been quite trying while leading up to the expansion. It seems some important fundamental things with this game have been overlooked. These fundamental things which are sorely in need of improvement are consistency, and change control as evidenced by the overactive nerfbat and other things (in the name of balance). The most important aspect of a FPS game is consistency. The simple fact that the rules are immutable and what determines victory is a combination of muscle memory, and strategic and tactical awareness make it fun. With the implementation of bloom, and pretty much all of the following patches ,consistency has been completely lost. The game has become dependent on randomness over skill. This has been noticed by many skilled players (See ghost bullet threads), and nothing has been done publicly to address the issue . The game has been plagued by this inconsistency , and its not a small leap to suspect technically minded people have found ways to use this to their advantage and their opponents detriment. The other issue is in change control, and this issue only makes the above problem more pronounced. I've mentioned this in a previous post where I ended up having to put a large portion of it in spoiler tags in the hopes of it not coming off as a rant. That didn't work. Fortunately, I'm much calmer now because it doesn't matter, its just a game and its supposed to be for fun and when its stops being that, things change to bring things more in line with that overall goal. In the entire time I've spent playing this game, I have not once seen a patch rolled back. I've seen certain areas affected by a problematic patch disabled for a week or a patch necessitating a 25GB download for a reinstall after it clobbered the game, but never a patch rolled back. The communication from this failure to deploy has been and is, once a patch is applied, deal with it. If a large enough slice of the player base is affected (i.e. game breaking infinite rockets, beavertown), you'll just have to live with it until we have a patch. Sure no one actually said it out loud (afaik), but its not a difficult communication to receive based upon actions in the absence of actual communication. I have an experience which pretty much sums up the problem. Some background information about me, I work as a sysadmin for a local company and we have a moderate amount of infrastructure that needs to be managed within the scope of our Service Level Agreements (SLA) for our clients. A high uptime % for most of these agreements means we have a narrow window of time where we can be down for upgrades. Major configuration changes need to be complete or rolled back before the maintenance window ends. It isn't very difficult, just requires some planning and everyone's happy when its smooth. Metrics are set as part of the design to test and identify issues quickly, and most feature additions can be toggled after the fact quickly if there is an issue. Everyone's happy and the service is consistent and acceptable. Prior to my time at this company, my predecessor was obsessed with new projects. He developed automation and had no change control or metrics in place for automated testing and was effectively using the company's client base as a test group. As a result, SLA's were not being met, where it dipped under the SLA % briefly for YTD uptime and the company lost a large number of clients. It didn't matter that the new features worked or saved time, the general perception for everyone that interacted with the service was "nothing works", or "its fixed now but who knows for how long". This view persisted even though this guy was amazing at fixing the problems he caused. The fact that the issues came up in the first place was enough to taint the clients perception. In their mind they couldn't count on the service and that is why they went with a company that offers half of what was originally offered at double the price. It didn't matter that their uptime was being met albeit barely. Perception is everything in most industries. As I'm sure your aware, a large number of people have left the game over the past few months for greener pastures and it looks like I'll be doing the same once the expansion hits. Most of these people seem to come from the high end of the skilled curve as the majority of crucible match-ups have become a lesson in futility and honoring teammates with Darwin awards. I'd like to pose a few semi-rhetorical questions that illustrate this fundamental thing which has been lost. What happens when people realize a board game they love has had its rules changed to work in such a way as to give a certain side a permanent advantage? Would winning at this kind of game have any meaning, would there be any point ? Would you continue playing this game if you know of the inequality? Would you invest in a continuation or derivative of this type of board game if it appeared nothing was being done to correct the iniquity? I hope this post is helpful for Bungie in its future endeavors. Unfortunately, I don't hold much hope that it will reach the right ears knowing what I know of customer service loops. I've seen all too often this practice used by shady companies of all sizes to insulate themselves. I'm not saying Bungie does this just that its in the realm of possibility. I've included my review of the game features currently broken as it is currently on 08/12/16. Solar Titans always get the love. I've not been able to take even the least proficient hammer tosser down mid super when they have regeneration. Explosions aren't realistic and travel through objects used as cover. (i.e. Ducking behind a large pile of crates as the Solar Titan stalks its prey, hits the front crate and kills everyone behind the crates for a good distance. Same applies to rockets. Directional damage wave for Bladedancer & Titan Striker that run along the ground don't run along or over objects and dissipate without causing damage on uneven terrain. Heavy ammo isn't dropped by players who carry it in any playlist except one. No reward for the kil. Hunters severely and arbitrarily nerfed, remaining options untenable. Gunslinger is still significantly weaker than both Warlocks and Titan classes while gimping the near even other subclasses. The following issues are currently outstanding and happen consistently. I would not be surprised if there was a bug or timing attack on game state. Ghost Bullets (Shots and Sound show hit, some even show damage, damage isn't actually applied). Ghosting (i.e. inconsistent player movement followed by significant jumps in location sometimes in a vector opposite momentum) particularly noticeable with some shotgun and shoulder tackle users. Snare (with longer time perk), affecting people inconsistently after trigger and movement reduction is negligible for active supers and others, lots of video where people full speed through active smoke with snare and have no movement detriment. Shadowshot not hitting, nor applying suppression. Lots of recordings of Stormcallers and Solar Titans coming around a corner where a suppression tether was placed and while backing away, it can be seen they barrel right through it for the instant kill without issue or suppression. Also have some videos of shadow-shot actually hitting people not in super where the tether appears on them but they take no damage. Hunter Field type Grenades super weak (i.e. Vortex causes initial damage of 40 followed by 18 damage per second beginning 2-3 seconds after detonation (if within field). Hunter Homing type Grenades do 130 requiring at most two more head shots assuming no ghost bullets after a direct hit. Hunter Armor is the weakest of the three classes. Skip Grenades, people can move faster than the homing mines and have them break apart causing no damage. Its easy to think people are cheating, but given the high number of people this is affecting the most likely candidate is a bug which people have figured out how to exploit I've begun using a shadow hunter type build because the damage tracking perk fairly accurately shows whether the targeted person is affected by the above issues within a match based upon how long it takes from shot to mark. The worst offenders have 4-5 seconds between shot and mark appearing or shot and no mark and yet maintain green bars. Most of the above I'm sure results in a higher number of reported cheaters. All of the above has been observed consistently with a green barred client. I've ruled out lag and most of the people showing these above observations are green as well. The rare games where the lag time between shot and mark of opposing players is less then 1 I usually average a 4-15KD ratio. Recordings back that assessment and aim for the most part is ruled out (conservatively). I estimate this is happening every other game to at least one person sometimes as many as three on the opposing team. The match statistics usually mirror this assessment in that these people often have a high KD despite being focus fired by multiple teammates and not dying until a set time later. (4-5s) I'll continue to play and blow off steam randomly every so often up to the next expansion but I'm not sinking more money into this game and given my observations on how these issues have been handled thus far I have no confidence any of this will change in Destiny 2. Its tough, going from a die-hard Bungie fan to where things are at now. I hated when 343 studios took over Halo, but now, I have to grudgingly admit they didn't have issues with consistency. They were horrible at other things sure ... but not that. Best Regards, - a once long time die-hard fan.
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