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#feedback

Editado por Vulper: 8/7/2016 2:39:53 PM
29

Hey Bungie since we are adding new and innovative artifacts to the game...

How about a pair that effects exotic equip slots? 1 artifact lets you have 2 exotic weapons but no exotic armor while the other lets you have 2 exotic armor pieces but no exotic weapons. Edit: Seems like a pretty even split between people who want it and don't want it, so for the people that don't please consider this: Theres an artifact that gives you double grenade and melee charges with increased stats at the cost of your super. So basically you'll be running max discipline, max strength, max armor, max speed and max recover if you're smart about stat distribution. Theres another artifact that makes any enemy you hit your ally. Does this effect ranged melees? How about AoE melees? Can you do it without needing a charge? And most importantly, does it make it so that the person that you melee in pvp treats you as part of their team? (Mechanic wise, don't try to be clever). If yes to any of these it'll be incredibly powerful as well. And then of course the sprint lock and DoT reduction artifact you probably already heard a lot about plus the other 4 new ones. Keep in mind the above artifacts are assumed to be legendary, not exotic, so they can be equipped with an exotic armor piece and exotic weapon. A lot of the skeptics are focusing on the synergies double armor exotics would give, so why not ponder what kind of synergies the new artifacts would have with exotic armor as well, for a fair comparison?

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