Or still let the guns be diverse but give them a base meta for pvp auto rifles do so much and hand cannons themselves. I never once remember anyone legitimately in halo complaining over being outplayed other than an ego loss rage
English
-
I'm still in favor of not giving any perks and keeping each gun the same in its class. All high rate autos are the same gun, all high impact scouts, etc. Unless you are going to have specific load outs for a "class". What I mean in this is something like your league of legends champions or over watch (never played over watch but it's the right idea I'm trying to express) without this you are allowing luck to play a huge roll due to your random weapon perks. You want skill then you get no perks