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publicado originalmente en: AN IDEA TO PUT AN END TO (CLASS) NERFS!
Editado por iMoto Bro: 7/2/2016 10:01:37 PM
2
So this post was supposed to about class nerfs and the first half of it is spent insulting the readers in the spoilers and preface to the actual post. Rules? Seriously? GTFO. And then the actual post talks more about weapons than classes... Anyway, in the part about "things keeping other things in check" you were completely wrong. Fusion rifles didn't keep shotguns in check. Other shotguns did. Fusion rifles were definitely over-nerfed but they weren't keeping shotguns in check before. And there was nothing "keeping pulse rifles in check" in year one. They were garbage in year one, period. Bungie overbuffed them in year 2 and now they have one of the fastest times to kill for any primary weapon type. The problem is over-nerfing & over-buffing. Bungie makes massive changes sometimes that are ridiculous. The best example of over nerfing: auto rifles in year one. They were good at any range and Bungie over-nerfed them. They were the first thing to ever be nerfed, and they over-did it. And it was mostly due to complaints about SUROS Regime. Best example of over-nerfing in year 2: Handcannons. They were also good at any range and that was obviously a problem. But once again Bungie over-nerfed them because of so many complaints about Exotic Handcannons. And in year 2 Pulse Rifles were over-buffed, to the point where it's possible to kill people with 2 bursts from the highest impact archetype, and 3 bursts from any other archetype. At least now in year 2, they seem to be making changes to specific archetypes of weapons rather than doing blanket nerfs. And all of that same logic applies to classes. Bungie overdoes it when they make changes. But good players learn to adapt and deal with it. You should too, instead of making massive posts like this.
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