Don't play then; nerfs are a fundamental part of any MMO-RPG.
Also, why listen to the community when the majority can't even make a well-formed post...
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Yes they are, but not when they ruin the game. All the buffs he said in the above post are absolutely correct and need to be done.
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Thank you sir!
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Only the auto and pulse buffs would be justified.
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Editado por Boom: 7/3/2016 9:38:36 PMFusions could use a little buff to stability( tighten the cone a little) and a little damage buff. And PVE stuff could definitely use a buff. I agree that hand Cannon range is fine.
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Fusions fit their role perfectly, and PvE stats are fine. Fusions could use a small [b]PvE[/b] buff though.
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Yeah they do ok, definitely a PVE buff
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You've woken the salt!
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What can I say, I'm an idiot magnet -.-...
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There's a difference between balanced and nerfs. What they did to shotguns, HCs, Autos, weapon perks, etc, were nerfs. They come in with a wrecking ball when all they needed was a hammer. It creates other issues. Right now, I can go 3+ games without being killed by a primary. Pretty much nobody is using them because a special gets the job done faster with limited downside.
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They've overdone some nerfs, I'll agree there. But as you said, a nerf of some sort was necessary.
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I don't think anyone with a brain would disagree with that. Nerfs will come, as well as buffs, as the game matures and grows. That's a fact. Yes. However, and I say this with some ire, the fact that you can basically see that the only thing Bungie has learned how to do is 'nerf by popularity' is just mind numbing. Back in vanilla, they actually nerfed stuff. For the better. Pocket Infinity clip size. The Vex's ridiculous time to kill (before the second and third and fourth nerf...). The shooting through walls with a sniper. (I liked that little feature... but it made sense.) But you can't just nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf everything into the ground the moment someone yells "OP!". And statistics based on usage are a poor excuse to do so. I mean, at first it was depressing... and then it just became maddening. Like, when will they stop doing the same thing over and over??? Maddening. No one saw MIDA or shoulder charge or hunter trip mines or ammo reserves or blinking or heavy ammo dropping from bodies or any of those things as a hindrance until they became the only thing left. Especially MIDA. No one ever said anything ever about the MIDA. You know... until it was the only good thing left. And then it got bumped down. It's the same with so many different weapons it's sickening. The problem with slamming a whole game due to imbalance is that it doesn't do anything. You just end up with a compressed version of the game that's still equally as imbalanced. It's detail. It's seeing the ruts from the bumps. It's figuring out how and why it's better or worse and if it's in a place it really should or shouldn't be good. It should take more effort than just saying 'nerf it' and be done. That's what really bothers me. It's their quick fix... and that just isn't right. That's the real problem, at least in my mind. They've taken nerfing as a sort of short cut. It simply shouldn't be viewed that way... But, I agree with you, nerfs will always be a part of every game. I do not question that at all. But I would ask, has bungie used it as a finely tuned refinement tool? Or as a short cut? I think most people will say they use it as a short cut... And that's our ire.
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Lucky for us that Destiny is not an MMO. Or an RPG. Or both at the same time.
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you sir are correct scumgie said it is a shared world online shooter
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It has certain components of them. The main one being "online multi-player".
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Halo is also an online multiplayer game.
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And it had it's own list of balance changes
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Editado por Killlerschaf: 7/2/2016 9:31:01 PMHalo has a stable Arena meta since the first (or second) patch after launch. They didn't change anything afterwards, concerning weapon mechanics.
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They changed balance over the course of different games. I cannot explain why (most likely due to the symmetrical approach to map design and balance), but this is the truth.
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So you're talking about the entire Halo franchise? In how far does that correlate when we only talk about 1 Destiny game?
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Patches were more difficult to apply with the original consoles, so my concept holds true. Look at halos 3-5 (plus reach).
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I was only talking about Halo 5. I'm not getting your point though. No popular FPS has any meta changes until the next title comes out. Destiny is by far the only exception, but the Crucible popularity has fallen quite significantly.
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The division, league of legends, dota, cs:go, Diablo... what do these have in common? MULTIPLAYER.
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Editado por Killlerschaf: 7/2/2016 10:00:34 PMFPS. The Division is not an FPS and it's not popular. LoL is not an FPS. Diablo is not an FPS. Counter-strike had what? 2 balancing patches in the beginning, and then the meta was stable. No popular FPS franchise uses a rotating meta game, for their title of the year(CoD)/decade (in the case of CS). None.
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CS:GO has had plenty of balance changes you fool.
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Balance changes do not equal a rotating meta game. That only happens if you willingly over-buff/nerf weapons all of the time. CS has a stable meta. And the last major balancing patch was in... April 2015. Destiny has a completely new meta every 3-9 months. The funnest thing is that people called this out when TTK dropped. The consensus was: if they continue to nerf, we'll soon get back to an AR meta. A few months later, the Doctrine dominated everything again.